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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=71065 |
71065, EQ
Posted by Naked and Afraid on Wed 31-Dec-69 07:00 PM
I was under the impression that for EQ poofing, a rolling 30 days of hours played was the calculation and if it got below a certain number, things poofed.
But, I just had 14 limited items poof after returning from 12 days near the Arctic Circle and in the past 30 days, I've played over 100 hours. Huh?
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71075, Weekly for poof poof, not monthly.
Posted by Demos on Wed 31-Dec-69 07:00 PM
Gotta hit 5-10 hours a week. Monthly is for auto.
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71080, That doesn't sound right
Posted by Kstatida on Wed 31-Dec-69 07:00 PM
Not in my experience.
Also, it definitely takes into account the combined "rarity" of limited items you have. Like if you have 40 of them, you require more hours.
It's like items rarity is compared with your hours, and the extra rarity which is not matched by hours poofs.
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71066, Sorry you got popped
Posted by Destuvius on Wed 31-Dec-69 07:00 PM
But you arent going to be given any sort of detailed workings of anti-hoard code.
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71068, That's not fair
Posted by Kstatida on Wed 31-Dec-69 07:00 PM
Being behid the Arctic circle should half that requirement, isn't that hardcoded?
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71074, RE: That's not fair
Posted by Saagkri on Wed 31-Dec-69 07:00 PM
I was waiting for someone to say "Cool story, bro". Because it's cold up there.
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71079, I only tell cool stories
Posted by Kstatida on Wed 31-Dec-69 07:00 PM
For exactly that reason :)
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71091, RE: I only tell cool stories
Posted by Thaedan on Wed 31-Dec-69 07:00 PM
My kid showed me a Vitas video the other day. That's how I picture all of you now. I'm sorry.
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71147, Reality bites
Posted by Kstatida on Wed 31-Dec-69 07:00 PM
frostbites
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71082, Fair enough. nt
Posted by Saagkri on Wed 31-Dec-69 07:00 PM
nt
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71094, Two things.
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
One...I'm shocked I still remember my password xD.
Two...why do you even still have anti-hoarding code? Are there even enough players to worry about limited items being a problem? Since there's like 10 people left playing just remove the limits...lack of having any players around is enough to keep most amazing items from seeing daylight anyway. Just the fact that you can't group for ranking anymore is deterrent from playing the game enough...you don't need to autodelete heroes or poof gear as added incentives to not play.
It kinda made sense when there were 20 hero paladins around to have only one Defiance but now it just seems like kicking a puppy down a flight of stairs for no reason.
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71098, RE: Two things.
Posted by lasentia on Wed 31-Dec-69 07:00 PM
Defiance was never legendary when I played, it was always limit 2. Maybe that has changed with lower players though.
But anti hoarding needs to exist. Gear lockers are real things. Lock up gear, just to keep it out of enemy hands, or preserve until you roll up something that can use it.
Sad to say, some people would abuse things if they knew a char would never be hit by anti hoarding. Logging in long enough to avoid auto delete is too easy.
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71128, You didn't read my post.
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
I suggested removing item limits in addition, so being a "gear locker" wouldn't actually matter at all.
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71136, Uh....that would break SO much.
Posted by Jormyr on Wed 31-Dec-69 07:00 PM
We'd literally have to remove like...90% of people's favorite gear.
EVERY single conjurer with Covnellos?
EVERY paladin with Defiance?
EVERY mage with cube of force?
Etc, etc, etc.
If we were to remove item limits, I feel like the game would work ten thousand times better by simply removing every limited item instead. Far less would break balance-wise.
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71138, RE: Uh....that would break SO much.
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
I'd actually just keep the limits on things that you can walk up and pick up (periapts for instance) and make 99.99% of gear unlimited, including Defiance.
If EVERY paladin had Defiance then you could always roll it back but that implies that EVERY piece of limited gear is not in it's original location as it is and I'm sure that's not true. Even when the game was popular you could get gear of the mobs.
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71099, RE: Two things.
Posted by Thaedan on Wed 31-Dec-69 07:00 PM
I don't see how the "problem" anti-hoarding code was intended to "solve" goes away when there are fewer players.
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71127, RE: Two things.
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
The reason anti-hording code exists is to prevent people from grabbing a limited item and never putting it in any danger of being lost by not playing and thus ending the circulation of that item.
The reason to have limited items in the game is to create incentive to fight over those items and as a "hook" to make the game more interesting and attractive. To create a stronger feeling of power and loss when you die.
When there's 10 players left limited items are not much of a "hook" to get people to play. Not nearly as much as anti-hording and auto-delete are disincentives to play. Basically as it is, you're going to get the best gear in the game by being in the cabal with the most people under the way the system works right now, whereas if gear had more longevity it wouldn't be such an issue.
Bottom line? You're not going to lose anyone by removing item limits and auto-deletion, but it might be holding back what could be 20-50% of your potential population from playing. I'm 34 with a pretty big deal job and children and I'm not really interested in having a game where I *have* to play every week to keep my stuff. I'd happily play if those requirements were gone and I could just have a chill CF character that I could log in when I wanted to and was able to and put some hours in. At this stage of my life though I can't imagine "wasting" hundreds of hours on a hero that will go away when I get a big project at work. There's no way that the benefits of these systems is "worth it" by any objective measurement in such a population starved game.
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71129, There aren't 10 players left, you keep repeating that
Posted by jalbrin on Wed 31-Dec-69 07:00 PM
Even you don't believe that.
There are at least three dozen and almost certainly more. And new players absolutely show up on a regular basis.
I wouldn't like there being 5 Defiances or haste bracers in cieculation, and if eqp limits are still in place you better believe the minmax, obsessed vets still around would absolutely gear locker the #### out of the situation, if hoarding code were removed. We still get gear lockers *right now* even with the code.
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71140, RE: There aren't 10 players left, you keep repeating th...
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
>There are at least three dozen and almost certainly more. And new players absolutely show up on a regular basis.
When I say that I'm saying "low population". I didn't mean it to be a literal number, it's a hyperbole to illustrate I'm not trying to give you an exact number. Three dozen is low population.
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71130, A few responses
Posted by Destuvius on Wed 31-Dec-69 07:00 PM
1) If you want to play a CF where you never have to worry about losing gear for not logging on, you can do that. There is an item search that lists almost every single non limited item on the mud so you can assemble a set from there.
2) You seem to have your heart set on investing time reading a forum and complaining about a game that you don't even play, all the while trying to make suggestions about how to improve it. I'd wager if you spent as much time logging onto the game to play as you did posting on its forum you would have enough time to avoid getting bothered by the anti-hoarding code.
3) Thanks for taking the time out of your big-shot life to think about how to help us out. Not everyone who has a big deal job remembers to think of the little guy.
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71139, You used to be be less sensitive.
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
>2) You seem to have your heart set on investing time reading a >forum and complaining about a game that you don't even play, >all the while trying to make suggestions about how to improve >it. I'd wager if you spent as much time logging onto the game >to play as you did posting on its forum you would have enough >time to avoid getting bothered by the anti-hoarding code.
How much exactly can I get done in 5 minutes? Not much I'd wager. I was considering rolling up a character but honestly I'm seeing why there's not much point. I wasn't putting it out there to look like a big shot I was making a point that it's ridiculous that having competitive gear requires you to play weekly which is says a lot about the types of players you want to keep in contrast to the ones you don't.
Edited because my first response was not nice and really no reason to not be civil.
My point was that people want to play your game and hang out but we also want it to be casual not like we used to play it when we were 15 years old.
Edited to also add, I'm not implying no one else has important things in their lives, I'm implying that because we *all* are older and we *all* have important things in our lives like kids and jobs and so forth that the notion that I need to play this text game for "2 hours every 3 days" is kinda absurd. If I was a rancher baling hay in the summer or a CEO closing a deal in Beijing the point remains that my hobby shouldn't be so demanding that I have to play a few hours every few days or lose my stuff. No game is that important. You have children, you have an important job, how is it you're not sympathizing on this?
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71161, I didn't interpret that as sensitivity.
Posted by robdarken_ on Wed 31-Dec-69 07:00 PM
Unless you mean disgust sensitivity.
You're nauseating.
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71235, RE: I didn't interpret that as sensitivity.
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
Yeah, I microaggressed you by pointing out there's not even enough people left to level properly.
Echo chamber of the finest order.
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71236, RE: I didn't interpret that as sensitivity.
Posted by robdarken_ on Wed 31-Dec-69 07:00 PM
"microaggressed"?
I thought you said you had a real job. So why do you have a preoccupation with talking like you're pursuing a career in women's studies?
Change your tampon or get off my forum, faggot. Maybe this didn't occur to you, but nobody cares about you or your job.
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71305, RE: I didn't interpret that as sensitivity.
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
>"microaggressed"? > >I thought you said you had a real job. So why do you have a >preoccupation with talking like you're pursuing a career in >women's studies? > >Change your tampon or get off my forum, faggot. Maybe this >didn't occur to you, but nobody cares about you or your job.
LOL. Who the #### are you again?
Right, go back to playing your text game, faggot. Internet tough guy.
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71306, RE: I didn't interpret that as sensitivity.
Posted by Umiron on Wed 31-Dec-69 07:00 PM
>Right, go back to playing your text game, faggot.
I've decided we're going to start banning old cranky non-players who come around our forums only to do this.
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71243, Actually, there is no improper way to level. nt
Posted by Saagkri on Wed 31-Dec-69 07:00 PM
nt
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71307, I wish all the good humour wasn't wasted on asshats on trolls. (n/t)
Posted by Onewingedangel on Wed 31-Dec-69 07:00 PM
NT
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71132, RE: Two things.
Posted by Thaedan on Wed 31-Dec-69 07:00 PM
Ah, I didn't get that you were proposing to end item limits as well. Thought you were just talking about removing the anti-hoarding code due to their being fewer players. That's what didn't make sense to me.
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71133, RE: Two things.
Posted by Thaedan on Wed 31-Dec-69 07:00 PM
Now that I've read the rest of your post, it seems like your vision of a "chill" character that you play every so often is probably doable under the current system, depending on just how infrequently you'd prefer to play. Of course I haven't seen the specifics of the anti-hoarding code, so maybe I'm way off base.
A one-hour session every 3 days is just over 2 hr/week and would probably be enough. Or a 40 minute session every other day.
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71135, Disagree
Posted by Jormyr on Wed 31-Dec-69 07:00 PM
While I understand your stance on losing gear, unless you're wearing a suit of *HIGHLY* limited gear, the point at which you're getting hit with hoard code is really rather light. To the point where in most cases the scenarios I see someone hit with it are
1) Someone who plays pretty lightly to begin with ends up not logging in for two weeks. Low play + 0 play = gear loss. I can't tell you how many times it's hit me, and half the time the Ragesteel gear is just as good.
2) Dude with *ABSURDLY* limited gear isn't playing it. They're upset they've lost Defiance, Dragonbone Flute, Covgnello, and 16 other pieces of Hell gear.
Even WITH these (rather lax) limitations, I *still* have frequently had to bust characters that are purely storage characters. Given we typically have the random character that's two years old, I *guarantee* you without the hoard code, the only way you'd ever see legendary gear is between times when I slay the random gear locker who logs in once a month just to keep from autodeleting after they've collected it.
You and I used to talk quite frequently. I hope you believe me when I say it's quite feasible to play very relaxed without it becoming a dire handicap, so long as you don't expect to log in to elite gear each time. Will you not have the most amazing gear? Probably not. Would you have anyways? Probably not still.
Or, when in doubt - just play an orc! They've practically been given a regear suit in their hometown.
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71141, RE: Disagree
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
I don't really know who you are but I'd suggest that gear that doesn't allow me to have a decent chance of fighting toe to toe with other people isn't "good enough" in a PVP game.
If I'm fighting a lich emperor as an example or a 200 charge AP as an example on a shield paladin I'd definitely consider Defiance quality or nearly Defiance quality weapon to be a necessity.
I could rock white worm gear and some garnet rings but then I'd also lose every single fight where the enemy knew what they were doing. Gear is the largest "stat stick" in this game so having competitive gear is absolutely vital for having competition at all. Otherwise you're just "the guy with heart" that loses a lot of the time.
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71142, RE: Disagree
Posted by incognito on Wed 31-Dec-69 07:00 PM
Didn't you say on the other thread that you discount defiance because it is so rarely something you have?
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71145, I've never had it.
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
But I can also count the number of competitive heroes I've had in this game on like 2 fingers.
Doesn't mean I don't think that level of gear is what you need to be competitive at the top end of the game and obviously that's at least part of the attraction to playing. I don't roll up and invest a couple hundred hours into a character with the idea that I'm never going to have anything good.
I discounted it in saying that I don't feel templar's defenses are a particularly strong move in a fight against an assassin. I don't think that's an invalid statement either in the grand scheme of skills that exist in this game to fight assassin's with.
But if I was in a situation where I needed to fight a lich as a Maran then yeah I'd do everything in my power to get it because I'd need it and I don't really wanna lose it because I've got stuff going on for a few weeks. I don't ever expect, even with no limits, for people to be rolling around in all legendary gear because a lot of it is pretty difficult to get (for me at least) but saying that I'm going to play a hero and aim for mediocre unlimited gear is like...why would I bother?
And this is entirely my point, how many people look at the battlefields with all the auto-deleted heroes and think back on times where the anti-hording code took half their set and think to themselves "Why would I bother with this?" What's so great about that exactly? Let's not kid ourselves when you get hit with the anti-hording code it often takes every piece of limited equipment most of which isn't going to be Defiance quality gear.
Edited this about a thousand times adding more points but it's probably a waste. Everyone wants to defend archaic systems that keep players from playing so this game can have a playerbase that is smaller than the number of people who died from lightning this year in New Jersey.
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71148, RE: I've never had it.
Posted by TheBluestThumb on Wed 31-Dec-69 07:00 PM
A lot of the fun of CF is killing someone with better gear than you and getting said gear yourself.
Is it fun to get strange bracers off the mob? Not really.
Is it fun to get strange bracers off a sweet kill that, because they had superior gear, you had to outhink/outplay/use superior skill to win? Abso-####ing-lutely. I can honestly say your change would make me leave CF in a heartbeat. The competitive people would immediately be lost.
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71150, RE: I've never had it.
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
"I can honestly say your change would make me leave CF in a heartbeat. The competitive people would immediately be lost."
It's competitive with like 4 people in your range? Read what you said again and see if it sounds as silly to you as it does to me.
You know what makes the game competitive? Having people to fight and then competing with them. I'd be fine with just having unlimited gear that wasn't awful or only removing limits from the "top 80% of gear" while leaving the top 20% legendary or 2 limit items the way they are.
But having a choice between white worm gear or anti-hording code is bad for business.
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71149, RE: I've never had it.
Posted by incognito on Wed 31-Dec-69 07:00 PM
I don't deny that losing gear to anti hoarding sucks. And it sure having to sneak up at 4am on holiday, tell my then girlfriend I was having to do some urgent work, in order to keep my gear.
However, it would stick more if every Imperial my druid fought had the amulet that insta kills communers instead of just one of them. Because they cleared hell at will. And then there was the amulet that rotted me.
I'm kind of glad that they are limited. And I like that when someone kills them they may not just replace it.
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71151, RE: I've never had it.
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
So tell me exactly what your problem is with making 80% of the currently limited gear unlimited, even if you left things like the "insta kill a communer" gear as unique?
The way most games handle this issue is by making it so the "starter gear" has about 80% of the stats of the highest end game gear, combined with concepts like bind on pickup (which you could do but it'd make it less fun to kill people who have good stuff). I'd settle for just being able to buy a set that has decent stats, either in HP or damroll and with some +dex/+str customization I could make (IE, buy the shoulders with +2 dex or the shoulders with +2 strength and they each have +2 damroll). Not the best in the game but decent enough that I'm not total #### at hero if I go the 'unlimited set' route. Prog it with something that disallows lowbies from wearing it if you have to, ie it zaps you if you're less than level 45 and you try to put it on.
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71152, What you describe already exists
Posted by laxman on Wed 31-Dec-69 07:00 PM
If you define starter gear as stuff that is very attainable then the gap between refers and high gear is not that big. I recently lost 90% of my gear to inactivity and I was able to regather every piece but one within a day. Then I lost link died and got looted and was able to regear with just noteworthy stuff in an hour. The drop from half a set of legendary and the rest famous/noteworthy to 90% noteworthy was 2str, 3dex, 8 dam.
There are just so many similar pieces of gear that if one item is maxed you just grab another that is slightly lower.
Honestly you are proposing solutions that are essentially already implemented for problems that don’t exist(because a solution exists already).
POS had no limits, let you pick cabal at char creation, and started you at 51 with a pretty silly outfit gear. It hasn’t turned that game into a hit, I doubt it helps here.
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71266, Credit where credit is due..
Posted by Onewingedangel on Wed 31-Dec-69 07:00 PM
POS was fun to just screw around in. Play an AP and stock up on linke, 40 barrier wands. Dumb #### like that.
I'd never want that in the game I play seriously, though.
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71102, RE: Two things.
Posted by incognito on Wed 31-Dec-69 07:00 PM
When I played my last character a few months ago the gear on my enemies surpassed anything to date.
But then they cleared out hell amongst other areas.
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71143, RE: Two things.
Posted by Jarmel on Wed 31-Dec-69 07:00 PM
If anything was going to happen keep hoard code as it is but make it less brutal on those that are doing stuff with said gear. That way nothing changes for the gear lockers but there is a bit of breathing space for you know those that participate and risk said gear.
EG: - Participating in raids against defenders - Participating in retrievals that get you edge points - Being PK'ed - PK'ing others
Failing that ... Maybe jut make the outfit command hook you up with all the stuff you want! Cause you know walking in and out of Teth is a drag for the strange bracers :P
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71146, You're totally right.
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
Thinking a game with a weekly multi-hour play time requirement is silly in 2018 is on par with the outfit command giving you strange bracers. We know only "hardcore" gamers play this game, the elite type that need to really pour out some blood sweat and tears to show their dedication. I'm impressed really.
And this is part of the problem is everyone looks at the extreme examples instead of just acknowledging that all of the unlimited gear in this game is awful and has a massive stat gap to the limited gear. If the only limited gear were things like the conjie books, defiance and strange bracers level stuff then it'd be fine but as it stands you're complete trash in a fully unlimited set with 50% of the stat boosts that a competently geared hero will have. Things like Seantryn Battle Helm, pretty mediocre overall, are highly limited items. Things like golden chain bracers are limited. I can think of exactly one piece of unlimited gear I try to keep on all my heroes and it comes from an area explore.
But if anyone points out how silly that is and how it makes people not want to play this game everyone comes out of the woodworks to defend it like it's a good thing. It's not, it's why this game is a niche game that no one has time for anymore. It's not because technology got better or because other games have better graphics it's because this game is a massive time sink where the investment of hours doesn't yield meaningful and lasting rewards. There's a happy compromise to be made somewhere if the people running the game were willing to make any kind of compromises. Can we at least acknowledge that auto-deletes don't need to exist in 2018 where a GB of harddrive space costs pennies? Can we acknowledge that unlimited gear needs to have +stat adjustments so you don't lose your weapon to the first -4 strength malediction you come across? It doesn't have to be all or nothing.
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71153, RE: You're totally right.
Posted by incognito on Wed 31-Dec-69 07:00 PM
Pk gets boring if you never improve your set from it.
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71154, RE: You're totally right.
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
It's cool. I'll check back in another 2 years or so.
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71241, PK is never boring
Posted by Kstatida on Wed 31-Dec-69 07:00 PM
You're just too greedy.
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