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Forum Name |
Gameplay |
Topic subject | Protection good/evil |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=70494 |
70494, Protection good/evil
Posted by Murphy on Wed 31-Dec-69 07:00 PM
Is there any way to control which one you get if you're neither good nor evil? This has always been my biggest beef when playing neutrals, even if I have cancellation.
Why does it even work that way? Would it not be logical to make it a permanent choice (the way it was for neutral clerics in D&D), or have it protect you from both good and evil, at half strength?
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70499, The main bonus of being neutral
Posted by Kstatida on Wed 31-Dec-69 07:00 PM
is that you have ability protect from alignment, while good/evil cannot.
So having it at random isn't much of a problem.
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70495, Neutrals should lose protection good/evil entirely (nt)
Posted by Bemused on Wed 31-Dec-69 07:00 PM
gr
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70496, Why?
Posted by Murphy on Wed 31-Dec-69 07:00 PM
Not that I play them often (prot is one of the reasons I don't) but I've always felt they're getting the shaft re: gear and preps.
The best gear is either evil only or goodie only, you can't use protection, you have most disadvantages of a goodie but none of the advantages of evil.
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70497, RE: Why?
Posted by incognito on Wed 31-Dec-69 07:00 PM
You can use protection as a neutral, just unreliably which doesn't matter if you are looking at offensive raid or retrieval.
At the same time no one can protect against you.
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70498, This is the weirdest way to implement it, though.
Posted by Murphy on Wed 31-Dec-69 07:00 PM
There would at least be logic to neutrals not having protection at all, but randomness is just... meh.
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70500, This.
Posted by Calion on Wed 31-Dec-69 07:00 PM
I don't get why way back they decided to give this boost to neutral against their g/e enemies. As it is now, at the very least there ought to exist a prot vs neutral for g/e as well.
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