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Forum Name Gameplay
Topic subjectNow I really do have a great idea.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=69810
69810, Now I really do have a great idea.
Posted by Relio on Wed 31-Dec-69 07:00 PM
Make everyone in a gang PK get an assist. No KB for anyone.

Doesn't hamper clowns from piling on almighty EHL, but maybe discourages ganging down sad Herald gnome (Sorry, Whildur) if you can't get a PK win out of it? Also makes your PK win record more accurate, because who looks at gankometer anyway.
69825, PBF idea at idea thread
Posted by PBF reader on Wed 31-Dec-69 07:00 PM
necromancers can have Class Specific node with:
1) what quest do they choose ?
2) what items ?
69826, Uh.
Posted by Illanthos on Wed 31-Dec-69 07:00 PM
1) Sure
2) Hello no, because then I could research all possible item sets in advance and then hoard the rarest pieces to prevent mummies from existing period. (Lich quests are personalized afaik)
69828, RE: Uh.
Posted by the same PBF reader on Wed 31-Dec-69 07:00 PM
well, everyone can start to hoard it with "legendary awarness" skill
69829, RE: Uh.
Posted by Illanthos on Wed 31-Dec-69 07:00 PM
Say I study PBFs for Becoming quest items.

Say I kill a necro (or locate object/peek). I look in their corpse and see one or more Becoming quest items.

I take them (obviously) and cross-reference these items to PBFs to determine their set. I then proceed to hoard/camp them.

If these item sets were not posted to PBFs, it is unlikely I would know what items to take, and even more unlikely I would be able to figure out your whole quest set from memory or experience alone, without having played a bunch of mummies.

This proposed change makes it far too easy to grief a mummy quest.
69835, Well that's Sultan level griefing techniques
Posted by Kstatida on Wed 31-Dec-69 07:00 PM
And I assure he has the info already.
69817, Dude, you wouldn't believe it
Posted by Kstatida on Wed 31-Dec-69 07:00 PM
That's how it's been working all along.
69816, But...
Posted by Saagkri on Wed 31-Dec-69 07:00 PM
Maybe it would encourage the people who really care about their PK stats to not group with cabalmates when hunting, but that's sort of OOC behavior in many cases.

You should want your enemy dead and also (in most cases) want to keep your cabal mates from being killed. There's safety and strength in numbers. I can only imagine the tortured RP trying to explain why you don't want to join the hunt for, or form a party to defend against, your enemies. And it may reduce the incentive to keep a cabal healthy and active with members if it's better to solo-kill and your enemies are also only solo-killing.

Also, it would further marginalize support classes. Everyone's not meant to fight alone. If you put enough pressure on people to hunt alone (and if there's really enough who care about PK stats for this change to make an impact), then everyone's going to be playing a solo-killer class.

But, I could be wrong.
69814, I really like this idea.
Posted by Cointreau on Wed 31-Dec-69 07:00 PM
People are so hung up on their PK score and ratio.

Just play the game, take some risks and die a little.

My current has been quite reckless of late both because it makes for more interesting fights and cool kills, but also because i know its more fun for the other guy, especially those combos that struggle to land kills.
69813, It's funny how you mention KB when taking about ganging
Posted by Bemused on Wed 31-Dec-69 07:00 PM
Fortress would literally never get a killing blow if this was implemented.
69815, Maybe it would encourage them (and others) to try solo PK. nt
Posted by Relio on Wed 31-Dec-69 07:00 PM
nt