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Gameplay | Topic subject | Don't do the crime if you can't do the time. n/t | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=6840 |
6840, Don't do the crime if you can't do the time. n/t
Posted by Pro on Wed 31-Dec-69 07:00 PM
There is a command in the game called suicide. If you type it it kills you. Short of an Immortal forcing you to do it, there is no way, other than by your own hand, for it to affect you.
Help 26 defines the laws, the limits of their application as well as the concequinces of violating them.
With few exceptions, Other than having an Immortal Force your character, or by your own hand, it is player choice if his character violates the law.
Help Wanted/ Help Tribunal may both be of further assistance as well.
In my state at least, Murder 1 brings the death penalty, other crimes lesser sentences, but I know if I want to avoid suffering under their application I must chose not to violate the law.
It's a personal choice to break/obey the law.
How often do we hear about the insane power of the Tribs, from people who are frustrated from not having free reign to gank people in protected areas.
Aside from Two of them, the Tribunals are stuck in town.
Even then, you make the choice to do battle with them or not.
That is all.
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6842, I just had a thought.
Posted by Mekantos on Wed 31-Dec-69 07:00 PM
With few exceptions, Other than having an Immortal Force your character, or by your own hand, it is player choice if his character violates the law.
The Outlanders seem like the glaring exception here, with villagers being a close second (well, if they want to seem barbaric at all...which is supposed to be a part of their RP). Anyhow, I have a suggestion for a power that all Outlanders would inherently have. I will call this ability "Ashaiksa's Secret" (If Ashaiksa isn't a part of Outlander mythos, use another name that's more appropriate), and what it would do is put a timer on any flagged Outlander. When the timer is up, the flag disappears. What is the rationale on this? Well, from a pure RP perspective an Outlander is some friggin' wild man/woman that runs around civilized places trying to destroy them, along with any trapping of civilization in whatever form that might take. Now, bearing that in mind, they are just nameless barbaric figures to the common people...so though they might be hated as a kind of organization, it would be hard to define who each particular one is.
If that's not making sense (and it's not making any to me), think of it like this...at some anti-government riot there are lots of angry people trashing property, looting, etc. Cameras might pick up the faces of a handful of the rioters, and law enforcement officials will definitely go and look for them, but chances are they are just going to get lost in the crowd. Well, in CF the "crowd" would be the ####ing trees. Being in the trees for a while, people tend to forget exactly what ya look like...and it's not like you're gonna shave or anything, so maybe your beard is longer, or you're a bit dirtier...yeah. Anyway, I like my idea. Yep.
Mekantos nods quietly to himself.
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6843, Nice idea(nt)
Posted by Drokk on Wed 31-Dec-69 07:00 PM
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6845, When an Outlander gets a flag for crime..
Posted by DurNominator on Wed 31-Dec-69 07:00 PM
This means that he has already be identified, otherwise he wouldn't get a flag in the first place. Tribunal does not forget crimes, so I do not see any justification for flag to fade out, especially when an Outlander can sit in camo and tribs will not find him when he does. This could lead to Outlanders sitting off their flags in woods, which I do not see as a positive thing(makes the fight boring for both sides). Not to mention the fact that an Outlander retrieving when not wanted is immediately safe from Tribunals when he flees from the captain(which is one good reason not to get a "status symbol"-flag). Anyway, I find this flag fading off a bad idea, as the ones who are flagged are the ones that are recognized from the riot(it is possible that a Trib misses a yell, or fails to see a crime in city already), which I see as a situation where many crimes happen at once(this already increases the chance not to get flag, if the Trib has his hands full).
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6846, Good idea, but don't try to blend RL and IC too much.
Posted by Theerkla on Wed 31-Dec-69 07:00 PM
If you think of CF, how is it that anybody who is attacked instantly recognizes their attacker and shouts out their name? If we wanted to make things more realistic, IMO the change would need to be made on the yell first - "Help, some longhaired hippie is trying to hack me to pieces!" Then, once the law does some investigation, is able to match a name to the face, that person would be wanted until brought to justice. If you even wanted more realism, if one outlander get's wanted, there should be a chance that any other outlander of the same race (all those damn treehuggers look the same) get treated as if they are wanted due to a case of mistaken identity.
Game balance, funstick, and whatnot usually trump realism.
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6848, I think he was just trying to draw a parallel
Posted by A2 on Wed 31-Dec-69 07:00 PM
To help explain the reasoning behind his idea.
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6847, This is a bad idea. (good bit of txt)
Posted by Larcat on Wed 31-Dec-69 07:00 PM
It takes the edge away from being an outlander. One of the fun things about the cabal, is you end up feeling like this crazy ass outlaw.
Between not using shoppies, handing out in the woods all the time, avoiding roads, and flipping cops the bird (and getting arrested) outlander lets you play out all those bad boy outlaw fantasies. You sotra feel out of the normal cf world when you play one, i.e if you are bored, you can't go sit in the inn, if you are feeling lazy you can't go sit in your guild.
If flags just magically poofed for outlanders, being in the cabal would lose a good chunk of its edge. Having a flag for days and days is sorta part of the charm of being one.
I guess for me, it was more fun being a shadow in the night while I was wanted. Though it made life harder as an outlander, it gave every moment an edge, which made the game more exciting.
Heh, I just posted saying outlanders shouldn't have an easier time. Whoah.
Allthough this whole tribbies having toned down insects thing I think is kinda shady. That being said, I haven't had an outlander since the changes, so I don't know how it plays out.
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6866, RE: This is a bad idea. (good bit of txt)
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
The problem I see with Outlanders vs WANTED is that being WANTED is a pain in the butt. If you're playing a real outlander, you should basically be perma-WANTED and I don't think their powers are good enough to justify that. Sylvan was a bit different, you should be WANTED a lot but your main purpose wasn't primarily anti-law. You were anti-civilization but more pro-wilderness and protecting the wilds. Honestly if I had to be a midranked outlander I wouldn't ever raid/retrieve due to special guards, manacles, etc. Plus you are walking down eastern and 4 elite gate guards are in the middle for no reason and perma-lag you until you are dead.
Windwalk helps since you have more options but outlanders do still get a snapped funstick IMHO with all their restrictions plus having to go up against tribunals with powers that suck in cities. Chameleon is nice, windwalk is nice, so is subvert but they don't stack up to Tribunal powers. For those who say raiding Tribunal is about on par with raiding sylvan I say toss down the crack rock and step away from it.
Anyway, as things are, despite having three sylvans in the past including a Captain I wouldn't play outlanders. Just like I won't play Scions now that they have a boot first ask questions later policy in effect.
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6851, That doesn't change the fact that they are still WANTED.
Posted by Pro on Wed 31-Dec-69 07:00 PM
By your own deffinition they are wanted.
It's now up to law enforcement to catch them.
I haven't had a wanted character killed by a trib save for once in years.
It's all about your choices you make.
Because you (And I meen You in the sense of everyone) can't stop getting wanted, and/or escape the punishment, that's on you.
Trib players play to be tribs. No since ruining their fun because some people can't stay out of trouble.
It's almost disturbing how the rhetoric on this forum mirrors the rhetoric of repeat offenders IRL.
It's Da Man's fault! He got to much power yo! What up wit dat?
Pees out dawg.
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6852, RE: I just had a thought.
Posted by Jhyrbian on Wed 31-Dec-69 07:00 PM
Or how about the flag vanishes after a certain amount of hours in the wilderness?
Cheers. Jhyrb.
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6853, RE: I just had a thought.
Posted by Mekantos on Wed 31-Dec-69 07:00 PM
Yeah, that's basically the same idea. I was just trying to justify it with some whack-job comparison.
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