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Forum Name Gameplay
Topic subjectRequest
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=6677
6677, Request
Posted by Ahelun on Wed 31-Dec-69 07:00 PM
Whats the point on the huge inability to do anything when you request? I could understand it if it didn't prevent you from defending yourself, but certain people just use the request lag as a way to score cheap kills. This wouldn't necessarily be so bad, if the people who are requesting weren't 9 times out of 10 regearing. So the lag and time standing there really just encourages people to kill those who are regearing (IE recently dead and already sorely disadvantaged)in the first place.

My suggestion is to increase the time between requests to something substantially greater. That way if you really are in need, you aren't just setting yourself up for a possible easy gank by any moron who happens to see you doing it while he hides around looking to score a cheap kill.

From a strictly realism point of view, I could see a few free rounds, but I don't think I've ever heard of someone being so deeply in meditation that they let someone spend several hours slowly beating them to death, and doing nothing in return.

Maybe an alternative would be to have whatever you are requesting from guard you while you meditate. I mean, the mobs you request from are goodies, and they are generous enough to give you their things. Stands to reason they might also get pissed off if they see some guy wailing on your near nude form.

Edit: Don't attach files.
6731, RE: Request
Posted by Martainn on Wed 31-Dec-69 07:00 PM
I've died just under a handful of times over the past week.

Each time I've regeared in just under half an hour with some pretty decent items and some that are very good. I wouldn't want to give that ability up or have it tinkered with in any way.

With the changes made to goodie mob items repopping between reboots, (There is no way the EVIL VALG could be responsible for this! NO WAY!) *ahem* Requesting works great.

That's one man's opinion.

6719, Why not make the lag lvl vs lvl dependant? nt
Posted by GinGa on Wed 31-Dec-69 07:00 PM
nt
6713, game balance
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
What the current situation really amounts to is:

Good characters generally can't kill other good characters, so they can request to get things from good NPCs.

Non-good characters can kill whoever they want to get gear.

Sometimes one of these situations is better than the other. On the whole, we think they're roughly balanced as is. Sometimes I'd rather have request, sometimes I'd rather not HAVE to use request.

I don't see a compelling reason to tinker with this.
6716, Is there any reason we can't do ooc stuff during?
Posted by jasmin on Wed 31-Dec-69 07:00 PM
read notes, look at our score, look through who?
6717, Its been brought up and shot down before. nt
Posted by Ahelun on Wed 31-Dec-69 07:00 PM
nt
6718, RE: Is there any reason we can't do ooc stuff during?
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
It was easier to code originally the way it is, and there hasn't really been a compelling reason to change it since.

That's not to say it might not happen someday, but I know that I personally will never run out of things I'd rather throw coding time at, when I feel inspired to spend it on CF.
6729, We can do that.
Posted by DurNominator on Wed 31-Dec-69 07:00 PM
Just type that who/score/note command first, request then read the note/score/who list by scrolling up a bit, if necessary.
6709, In perspective
Posted by Eshval on Wed 31-Dec-69 07:00 PM
Whats the point on the huge inability to do anything when you request?

Often times when some interesting questions like this come up, I wish there was an answer that would make everyone happy. Sadly, there isn't. The meditation lag attached to requesting is simply a game balance issue (speaking for myself, other imms may disagree). You get a free piece of equipment when you are down and out (assuming regearing here), with a small price of inactivity while meditating. You do not have to request, you can go smack around some mobs and regear as team evil must do, but it is one of the perks of being team good. If requesting is something that leads to your death, don't do it. In my goodie days of playing a paly, I spent enough time requesting to get a feel for when and where I could safely get some reasonable gear through requesting. Now, I also know how to regear in 15 minutes without requesting (somewhere there is a thread on this, or should be).

Requesting offers you free gear...the price is small, but it can be dangerous. I find it most often in my best interest to spend my meditation time actively regearing rather than requesting.

Good luck...being a good paladin is a rough road.
6707, A post like this makes me want to make a char solely to kill you during
Posted by v_vega on Wed 31-Dec-69 07:00 PM
request lag. Request is very spiffy and I don't think it needs more spiffing up. I've never gotten attacked during request lag with my current herorange goodie. If you have trouble with this, then you obviously don't know when and where to request. Just because you can't use the calculator, doesn't mean it's broke, it just means that you are just to daft to figure out the instructions.
6703, Important!
Posted by Agraemas on Wed 31-Dec-69 07:00 PM
Well, maybe not that important. I was feeling lazy so I didnt read all the replies to this post...but why not make request level based? And by that I mean, the comparison of your level to the mob. It would help a lot with reequipping. This way heroes can get a weak set to work with without having to wait 40 minutes of request lag. Exaggeration I know, but I think you get my meaning. Sandy Brown Cloaks are a good example.
6685, We're not interested in drawback-free request.
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
Consider that you can request things that you just couldn't obtain solo by force. Also, while the wait is significant (as intended), fighting tougher creatures can take just as long.

valguarnera@carrionfields.com
6683, RE: Request
Posted by incognito on Wed 31-Dec-69 07:00 PM
Do you honestly believe that if evils were given request, they'd never use it because it would be too inconvenient and dangerous, and they'd rather kill the mobs? I don't.
6679, You do realize what you are saying?
Posted by Thief on Wed 31-Dec-69 07:00 PM
Request allows you to take an item from a mob without having to kill it. We are talking about mobs that would take massive groups to kill sometimes. There needs to be a drawback to it because people who want that same piece of equipment who are not good have to actually kill the mob (i.e. chance of death). Yes in the reality of the situation who would stand there and get beat on, but there has to be a major drawback to this kind of benefit. The immortals already made it so creatures don't have to be killed now to repop with their equipment, making request that much more powerful. This will make you think when and where to request and is it worth the danger, its not supposed to be an equipment ATM for you.
6680, I'm perfectly aware of what I am saying.
Posted by Ahelun on Wed 31-Dec-69 07:00 PM
I defy you to name a single mob it would take a massive group to kill, that can be requested from. Just one. I bet you can't. Because if you understood how request works, you'd know it was level based.

Request is generally LESS convenient and effective than just killing a mob would be, but good folks can't go around killing other good folks for eq. A hero who is requesting a semi-decent set of gear after getting killed will spend their entire ghost timer getting 2, perhaps 3, if you are LUCKY (and requesting from the same mob for multiple items) 4 items in that time. He could likely have killed all of the mobs in less than half the time, even naked. (This is especially true for paladins)

I'm not suggesting by any means that all of the irritation factor with request be taken out, I'm saying maybe it should be changed, because it really makes no sense as it is now. I even went so far as to suggest a way to make requesting less convenient, but safer. I ALSO suggested an alternative that would leave the current system in place, but add a little more protection. But instead of replying to that, or suggesting something useful, you just wanted to bitch about how powerful request is. Did you actually READ the post I made, before asking me if I knew what I was saying? The real question is do YOU know what I am saying?
6681, mobs
Posted by incognito on Wed 31-Dec-69 07:00 PM
Wood-elf queen in Eryn Galen. Try killing that, my friend.

Drizzt was another example.

I could go on, but I won't, having never died in request lag and having only been attacked in request lag once. Why? Because I have a pretty good idea when it is going to be a bad idea to request from mob X when I am probably being hunted.
6682, And request IS powerful
Posted by incognito on Wed 31-Dec-69 07:00 PM
If you look at the farewell thread of one of my invokers (Lorniver if I recall correctly) I even said that dying didn't bother me much because it was so easy to regear with request.

You can request from a mob with 9 levels on you. That's easier than killing it in many cases, not least the two examples I've given in my other reply to this post.

I've played a number of goodies over the years in a number of classes (assassin, conjie, voker and paladin) and request is WAY better than having to kill mobs.

I'd sooner have request than the ap skill "demand", which is lag free, but means you have to kill the mob when it fails. Oh, and it doesn't work on mobs with 9 levels on you.
6684, Easy enough because you don't understand request.
Posted by Thief on Wed 31-Dec-69 07:00 PM
sword named "vampire slayer" is requestable by anyone close to or hero level despite the mob being higher than level 51. These mobs cannot be killed by one or two individuals without multiple runs. I guess you lost the bet.

mace of holy empowerment, sphere of darsylon, etc. All these creatures are level 51 or higher and can be requested from and are also very difficult to kill. Fine so you have request lag for unlimited things as well, thats the price you pay for avoiding all danger from the mob to get much nicer things later. You are also totally avoiding the fact that there are evil mobs out there with non-limited equipment that anyone can wear, including you. Perhaps those you should focus on first. Its pretty obvious you are annoyed because you go pked a couple times when requesting in obvious places (note: people find out where you go to request, they will check back there later). Its your fault. And my last point is you should probably understand request a little better before you spout off about it. And also you should not attack people when they correct you. Its obvious you do not know the reasons its in the game, why there are drawbacks, and how good it actually is.

Edit: Removing attachment.
6693, RE: Easy enough because you don't understand request.
Posted by Ahelun on Wed 31-Dec-69 07:00 PM
>sword named "vampire slayer" is requestable by anyone close
>to or hero level despite the mob being higher than level 51.
>These mobs cannot be killed by one or two individuals without
>multiple runs. I guess you lost the bet.

Not really, I guess we just have different perspectives about how tough certain mobs are to kill.


>mace of holy empowerment, sphere of darsylon, etc. All these
>creatures are level 51 or higher and can be requested from and
>are also very difficult to kill. Fine so you have request lag
>for unlimited things as well, thats the price you pay for
>avoiding all danger from the mob to get much nicer things
>later. You are also totally avoiding the fact that there are
>evil mobs out there with non-limited equipment that anyone can
>wear, including you. Perhaps those you should focus on first.

Which completely invalidates using your ghost timer to request safely. If you spend your ghost time hunting down stuff you can kill for, you have zero request protection.

>Its pretty obvious you are annoyed because you go pked a
>couple times when requesting in obvious places (note: people
>find out where you go to request, they will check back there
>later). Its your fault. And my last point is you should
>probably understand request a little better before you spout
>off about it. And also you should not attack people when they
>correct you.

I understand request just fine. That being said, I didn't attack someone who "corrected me". What I posted was an opinion, backed up by several suggestions for how I thought things might be tweaked to add more realism. What you did was immediately started hopping around, telling me I didn't understand request, and being generally non useful. You can't, in matters that aren't absolute (earth revolves around the sun, water is wet) tell someone else what their opinion should or should not be. What I gave was an opinion. MY opinion. What you did was tried to tell me that my OPINION was wrong, and I'm just not interested in that sort of ####. If you don't agree, thats fine, but at least do more than just say "No no, what you think is wrong, la la la".

>Its obvious you do not know the reasons its in
>the game, why there are drawbacks, and how good it actually
>is.

I'm fully aware of why there are drawbacks, and why it's in the game. I guaran damn tee I've been playing longer than you have. The suggestions I made were to help bring more realism to request.


>Edit: Removing attachment.
6686, RE: I'm perfectly aware of what I am saying.
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
I defy you to name a single mob it would take a massive group to kill, that can be requested from. Just one. I bet you can't. Because if you understood how request works, you'd know it was level based.

I've read the code, and I've used the command, and I know it frequently allows you access to items you could not get by yourself. You either have not experimented much with the command, or are exaggerating your case.

valguarnera@carrionfields.com
6694, RE: I'm perfectly aware of what I am saying.
Posted by Ahelun on Wed 31-Dec-69 07:00 PM
I've experimented with it plenty, I just find the way it works now to be completely unrealistic. I really however, liked Theerklas idea for level affecting how long request lag lasts. I mean, some guy hands me a buck, I'm not going to be nearly so awed as some guy handing me a thousand bucks.
6689, I defy you to solo any of the following when they con razor sharp
Posted by Theerkla on Wed 31-Dec-69 07:00 PM
Paladin champion in Rah
Darinal
Paladin champion in Sitraan
Sho
Arin
Rasahl
The White King on the chessboard
Basilica knights & higher

6690, A compromise to consider however
Posted by Theerkla on Wed 31-Dec-69 07:00 PM
How about this - the less powerful the mob and item you are requesting, the less time you have to meditate (down to at extreme differences say 70% of current). So as a hero, if you are running around grabbing something the equivalent of garnet rings from the first kindly mob you come across, the wait isn't as long as if you are requesting gear that would normally be out of your reach to kill for?
6678, RE: Request
Posted by Isildur on Wed 31-Dec-69 07:00 PM
In case this...uh...doesn't get changed...one thing to consider is to do all your requesting while a ghost. Save the pieces of gear that are on non-good mobs for last.

Among those items being requested, order them so that the "dangerous" ones come first, when you're still a ghost.
6687, RE: Request
Posted by Isildur on Wed 31-Dec-69 07:00 PM
Another solution: bring a friend. Have that guy word/heal/defend you if you're attacked.