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Forum Name Gameplay
Topic subjectnew item replacement code
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=6303
6303, new item replacement code
Posted by Isildur on Wed 31-Dec-69 07:00 PM
Does this also apply to neutral & evil mobs?

If not, shouldn't it? This assumes the reason for the fix was to prevent the "everybody logs on after a crash to get gear" phenomenon.
6305, No
Posted by Phaelim on Wed 31-Dec-69 07:00 PM
Neutral and evil mobs get killed all the time to repop equipment. People who can request (good aligned PCs) can't, or shouldn't, be killing things that have stuff they can request (good-aligned mobs) to repop it.
6307, RE: No
Posted by Isildur on Wed 31-Dec-69 07:00 PM
Specifically I was thinking of mobs that people usually don't kill unless they know there will be a payoff. Empress, Blademaster, few others. Also, mobs that usually only get disarmed instead of actually killed. Someone who was of sufficient rank to disarm (but not kill) the mob might log on after a crash just to see if it's wielding.

There are relatively few situations where this applies, though, so it's not a big deal.
6304, RE: new item replacement code
Posted by Qaledus on Wed 31-Dec-69 07:00 PM
>Does this also apply to neutral & evil mobs?

No.

>If not, shouldn't it?

No.

>This assumes the reason for the fix was to prevent the
>"everybody logs on after a crash to get gear" phenomenon.

It was specific to the mechanics of the request command.