Go
back to previous topic |
Forum Name |
Gameplay | Topic subject | Conjurer Servitors in Town. | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=62727 |
62727, Conjurer Servitors in Town.
Posted by ConjuredMe on Wed 31-Dec-69 07:00 PM
I noticed this mentioned recently by two different people about a PK attacking one of their servitors then running into that servitor, intentionally, in a protected city so that the Conjurer would draw a warrant flag.
I won't say whether I like or dislike this action but I will say that I believe there should be some way that this behavior from servitors could be turned off or nullified. Among the reasons I think it should be possible are:
1) There have only been three PBFs of Conjurer Tribunals. Two of them had Immortal comments about their servitors breaking the law and one was demoted, the other wasn't caught. Other instances of tribunal or non-tribunal players doing such:
. a: As of right now, a conjurer who is attacked in town, that flees, and doesn't make it out of town before said criminal catches them, is now a criminal because the servitors will auto attack. The same for a Tribunal who can't place the warrant fast enough.
. b: I'd reference the initial sentence about attack outside of town, then the person intentionally doing the same to any servitor. http://forums.carrionfields.com/dc/dcboard.php?az=show_mesg&forum=4&topic_id=127109&mesg_id=127109&page=
. c: Player conjures a Nightgaunt, knowing the target isn't in town but they make it to town just to get the person wanted.
2) Troubadour - The edge that can be taken by a bard to prevent their songs from hitting all people except criminals in town.
3) Civic Elementalist - The edge that prevents Invoker spells from hitting anyone but Criminals and their Servitors in town.
4) Elemental Noarea - A way of making elementals turn off their area attacks so that they don't hit everyone in the room.
Now, I can understand if this is intentional but if this is the case, I don't see why there would be edges for other classes to prevent similar situations. I realize the edges aren't the same situation but, to me, it looks like the intent is similar.
|
62744, Getting roflstomped by angels regularly
Posted by Kstatida on Wed 31-Dec-69 07:00 PM
I'm totally fine with conjurers getting in trouble for their pets behavior.
|
62733, Maybe this should be more of a Tribunal Philosophy question.
Posted by Kalageadon on Wed 31-Dec-69 07:00 PM
If it isn't against the rules to attack a creature and have it track you back to town, then maybe it shouldn't be against the law for conjured pets, elementals, and celestial/demonic ones to be attacked and/or track inside of them. Maybe only Familiar attacks should draw warrants since they don't act on their own.
This could be similar to murder vs manslaughter or accidental homicide. Ordering a creature to attack would be murder, the latter would likely be investigated to see who the initiator was.
Or, maybe it could be seen as something like intentionally drawing a foul in a sports game, where the person who intentionally draws the foul is in the wrong.
I suppose if it's a Tribunal Philosophy question, then it should be handled IC but I guess it could go either way.
|
62732, The drawbacks you are suggesting can be completed nullified with RP. n/t
Posted by Lhydia on Wed 31-Dec-69 07:00 PM
gr
|
62728, RE: Conjurer Servitors in Town.
Posted by Destuvius on Wed 31-Dec-69 07:00 PM
The short version: conjurer's have an incredibly high power ceiling for next to no work. If you were to remove some of the drawbacks then the ceiling would need to come down.
The longer version: i think the main reason there haven't been more Trib conjies is that both the cabal and the class possess something a lot of players don't enjoy (a lot of sitting around doing nothing.) There are a lot of things that come into play for a trib conji in the situations you presented. Two of the biggest ones are being able to flag someone for attacking your servitors in town* and another is that you can just hang out without servitors unless you are actively hunting crims since special guards offer you some inherent safety. That all being said, I don't think trib conji needs to be a special case to make their servitors even better than they already are. Fwiw, I think that for someone who knows how to do it, a conji vindi would be the scariest thing on the mud.
* This actually varies from Provost to Provost so depending on whom is in charge at the time, it may or may not be an option.
|
62729, RE: Conjurer Servitors in Town.
Posted by GoGoConjieGo on Wed 31-Dec-69 07:00 PM
>The short version: conjurer's have an incredibly high power >ceiling for next to no work. If you were to remove some of >the drawbacks then the ceiling would need to come down.
Both you and Umi have said this recently, but I see little evidence this is the case. Especially compared to say, Transmuters which have a similar mechanic (abusing lower level opponents) without many of the major drawbacks of conjies. Also every other mage class seems to be more common, excepting maybe hero level invokers (which I assume is due to the pure boringness that is invoker spell practice).
I also don't really see how playing a conjie is no work. You have significant periods of weakness and you are more likely to lose con to your own powers than almost any other source. That isn't to say other sources aren't dangerous, but that your servitors are just *that* much more deadly.
|
62730, RE: Conjurer Servitors in Town.
Posted by Destuvius on Wed 31-Dec-69 07:00 PM
All you need to do with a conji is level and you are then able to do almost anything else that a conji of your particular align/ethos/race is able to do regardless of gear quality.
>I also don't really see how playing a conjie is no work. You >have significant periods of weakness and you are more likely >to lose con to your own powers than almost any other source. >That isn't to say other sources aren't dangerous, but that >your servitors are just *that* much more deadly.
The last line here is exactly the point.. Your servitors are obscenely powerful. And yes, they can kill you, but thats part of why they are so strong.
| |