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Gameplay | Topic subject | Unique skill/spells | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=62725 |
62725, Unique skill/spells
Posted by Question on Wed 31-Dec-69 07:00 PM
I have an item that when worn/held gives me access to a new spell. It shows in my practice list as
*Spell Name* 0% (68%)
I can't practice it at a guildmaster so do I train the spell up just from use? Maybe I'm getting the wording wrong. Though I thought it would start at 1% like exotic skills do?
Or am I so far unable to use the spell until a certain rank or could it be dependent on other things like mastery of other certain class spells etc?
Thanks
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62726, It's a mix
Posted by incognito on Wed 31-Dec-69 07:00 PM
For exotic skills, you improve by use. Some like rip are super easy to improve, others like lunge and batter seem hard, for a low str race at least.
However, there is a Necro item that gives a spell, and several conjie items, and those you just can't improve. In their case, you just can't cast the spell reliably.
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62731, RE: It's a mix
Posted by Teamkiller on Wed 31-Dec-69 07:00 PM
>However, there is a Necro item that gives a spell, and several >conjie items, and those you just can't improve. In their case, >you just can't cast the spell reliably. And a Shifter items as well...one with 'lupine aspect' at least...
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