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Gameplay |
Topic subject | Fly shifters escape |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=60969 |
60969, Fly shifters escape
Posted by Kstatida on Wed 31-Dec-69 07:00 PM
Powered by helloween shifter menace. Is flying up mid-fight affected by the same restrictions as flee command? I mean can you fail it or be cut-off by thug/polearm/STSF/trance/parting blow?
I'm just a little bit tired of seeing convulsing shifters fly up and can't hold it inside.
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61113, Entwine or Earthbind are what you are looking for.
Posted by Vonzamir on Wed 31-Dec-69 07:00 PM
If you are building something specifically to kill air shifters, Giant warriors with a few preps thrown on do nicely since they will be 33% resistant to most shifters at the start, and entwine is str based. Throw in some maledictions to add lag to their shifting then some other lagging options to optimize this.
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60970, RE: Fly shifters escape
Posted by Umiron on Wed 31-Dec-69 07:00 PM
Fly isn't restricted by the same things, but there are things that work against it like parting blow type abilities. There are also a number of things that can greatly reduce the chance of it working and greatly increase the amount of movement it takes.
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