Go back to previous topic
Forum Name Gameplay
Topic subjectEdgepoint Specifics
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=59166
59166, Edgepoint Specifics
Posted by DeathIncarnate on Wed 31-Dec-69 07:00 PM
I have been playing an uncabled explore character thats done a ton of exploring.
I Have not received many edges. I am wondering as i haven't been hunting , do most edges come from pks, cabal raids and not exploring. Or do you need to do a bit of everything?


“You can be a king or a street sweeper, but everybody dances with the Grim Reaper.”
―Robert Alton Harris
59167, RE: Edgepoint Specifics
Posted by Umiron on Wed 31-Dec-69 07:00 PM
Exploration, observation and commerce are only three pieces of the puzzle, but they are very sizable pieces.

How sizable? Well, if you had no role, no IMM XP, were uncaballed and had zero PKs, you could still acquire more edge points than all but a couple dozen characters on the MUD (and have over twice as many as the average character) through EXP/OXP/CXP alone. Well, and you'd have to reach level 51.

Your uncaballed explorer is absolutely supposed to have fewer edges than a caballed, PK-intensive character who also explores, and that's always been by design and is unlikely to ever change. One of the original design goals was to reward characters who participated and succeeded in different avenues of the game.
59168, RE: Edgepoint Specifics
Posted by DeathIncarnate on Wed 31-Dec-69 07:00 PM
Thanks for the quick replY but this tells that the average player who is cabled, has a role, Roleplays and gets a decent amount of pks will have less edge points than someone who spams exploration. Imho i think it should be the other way around.

“You can be a king or a street sweeper, but everybody dances with the Grim Reaper.”
―Robert Alton Harris
59169, RE: Edgepoint Specifics
Posted by Umiron on Wed 31-Dec-69 07:00 PM
Again, the system rewards those who diversify. Play a lot of positions and you'll come out ahead.

I was always of the school of thought that the "farmable" sources of EPs were too large a piece of the pie and we addressed that back in December. Personally, I still think the EXP/OXP aspect is a proven loser, but there are others up here and certainly many out there who disagree, so where we're at now is probably a decent balance.
59181, Would you share how you would do it if you could remove Exp/Obs EP?
Posted by TJHuron on Wed 31-Dec-69 07:00 PM
I assume you would create some new avenue to make up those points somewhere else? Because yeah you'd probably have rioting in the streets if you just cut them out of the equation.

Would you get rid of commerce too?

59170, They already "addressed" this.
Posted by Murphy on Wed 31-Dec-69 07:00 PM
Stop asking the imms to make the game even more un-fun.