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Gameplay | Topic subject | Since it's topical, how long is too long to wait for induction? | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=58498 |
58498, Since it's topical, how long is too long to wait for induction?
Posted by TMNS on Wed 31-Dec-69 07:00 PM
Personally, unless it's battle, for me if I go more than 40 hrs or a week as a pledge without induction it's basically a wasted character at that point.
Specifically with Fort, I'm not jumping through hoops to get inducted to one of the 2 cabals that doesn't give full powers upon induction, especially when the other cabal has the induction process automated. IMMs may disagree, but there it is.
That being said, #### happens.
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58612, On point 100%. This sort of system rewards......
Posted by krilcovkrieger on Wed 31-Dec-69 07:00 PM
Rewards the ultra conservative second character you log in every onece and a while, who racks up pks and gear without risking too much. We all know what that means. Someone isnt brave if they don't take any risks where they have a chance of dying. We all know what that is.
XXX character. will go into the wilds to fight your ranger, but he knows you cannot lag him or ambush him for much. He will attempt sleep twice and rewash.
Same character will fight a higher level, but he wont fight the lower level with lagging abilities that cost a possible kill seal. like a 20%chance. without secondary help.
So they people that are actually playing, loosing con taking risks.. dont get inducted or far without being at a disadvantage. Might as well script your asenction to hero for being lame.
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58617, Are we playing the same game?
Posted by incognito on Wed 31-Dec-69 07:00 PM
I know the point you are trying to make but if you are a ranger you should be catching the guy hurt and killing him. If you are a bash spec you should be on top of him bashing before he knows it.
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58576, I gave it a few before replying
Posted by Leata on Wed 31-Dec-69 07:00 PM
Dude, for me you went from "Who is this guy?" to "He'll make Maran in less than 100 hours" to "Maybe he'll flame out way before that" - and all in the span of four days.
FWIW I thought you were a great asset to Fort, just what we need right now - a competent PK person and I'd induct you in a snap (if I was able to.)
However, our interactions left me with a feeling that you weren't interested in the RP at all. I usually let it go, of course, but I think it's fairly important in Fort since we get unusually large proportion of newbies, plus the general Light as the "happy" concept, at least the way I see it. Drive and ferocity fit well in Rager or Scarab, plus PK prowess is valued much more there. Don't get me wrong, it's still very important for a maran to be able/willing to throw down, but stop and talk about things from time to time should compliment your Fort char, no matter how competitive you are. At least, that's my opinion.
Overall, I think you pulled the trigger far too early, and had we talked and I (or someone else) recommended, you'd probably have gotten immduct even with never seeing the Marshall inside of a week. Which, as you probably know, is within two weeks of char creation. I have waited for induction for far longer than that in all of Thera's cabals and never minded much. You probably even had recommendation from someone. (I don't remember.)
I have mixed feelings about the char and just think you didn't give it the proper chance. Slow down a bit next time?
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58580, I wouldn't say pk prowess is more valued there
Posted by incognito on Wed 31-Dec-69 07:00 PM
In rager or scarab that is. Just that scarabs who are weaker in pk tend to get slaughtered and be gone quickly and villagers who are weak at pk sometimes stoop to ganking or avoiding all fights (in order to avoid slaughter). Ganking in village is called out more whereas in fort (and empire, trib, outlander, nexus) tends to be more acceptable.
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58560, My thoughts.
Posted by Kregan on Wed 31-Dec-69 07:00 PM
I was initially going to respond right away but I thought I would leave it for a bit because I really didn't want to get super tied up in the discussion.
So an analogy: - I have been working as an engineer for the same company for almost 13 years now. When I started I had the opportunity to put my hand up to be involved in a moderately large project 2ish years. So in my 3 month probationary period I was working 80-90 hours a week for a considerable amount of time. When I started I started with 4 other graduates and guess what despite me doing more than twice the work, I still needed to wait that 3 month period before my probation period ended. I see this situation being the same, consider a pledge being a probation period, and a rough amount of time say a week to two weeks RL is probably reasonable. (Even with Vhelica around who was on like 12 hours a day I think I sat at Oath for about a week, and then sat at Sheathed for about the same if not longer.)
- Then someone else getting inducted before them. Well I have had this exact same situation happen with work to. People get chosen over me to do a particular job that I really really really wanted to do. But in one recent situation I then got pulled in 6 months later and the original team pushed out, and I got pretty much free rein to make some major decisions and get an excellent result for the customer.
- Situationly there was an environmental reason for the person being able to play a good number of hours in a short period of time. (IE They were snowed in) to me its reasonable that this same weather could have impacted people but in the opposite way. IE bad weather came through when they went away for a weekend and got snowed in somewhere where they could not play. IE An event that could be a gaming positive for someone does not mean it is a gaming positive for all. It is entirely possible that this was just a sucky week to play for getting inducted into Fort, it will happen.
I guess what I am trying to say in the grand scheme of things does it matter to much if you need to wait another 10-20 playing hours for something to happen? because at the end of the day if you play ten 50 hour characters, that could potentially be 1 really good long lived 500 hour character.
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58561, I thought Kregan was a bard. I didn't even know engineer was a class.
Posted by Vonzamir on Wed 31-Dec-69 07:00 PM
I don't think comparing what we do in real life for our livelihood with what we do in carrion fields for what we should be doing for entertainment is valid.
I don't think Artenel in this situation had been waiting so long that is was a big deal yet, but I have definitely been in the same situation before.
I think the easiest solution is to partially choose what you are playing based on your time meshing with leader times of the cabal you want to play, imm you want to follow etc. If you don't, you shouldn't be surprised when induction empowerment etc take longer. I think the Fort Leadership seems active enough I would not expect to see immortal induction at 4 days. After a few weeks maybe, but not after 4 days.
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58562, RE: I thought Kregan was a bard. I didn't even know engineer was a class.
Posted by Kregan on Wed 31-Dec-69 07:00 PM
I predominantly work with machine automation. Machines don't need holidays, don't need sleep, don't need to eat and drink and if made well don't break down that often.
Introduce the human element ... unless some crude version of skynet has gone live ... which all players are, they get sick, they go on leave, they get hammered and have huge hangovers on the weekend. There are going to be things that will never quite go as you expect. So I think the analogies are valid because at the end of the day you are interacting with a human being on the other end :) and that person you are interacting can be impacted by weather, health, holidays, hangovers, work, family, friends etc :)
While I could have worded my intent better or used more specific in game examples I just wanted to prompt the thought of taking a step back for a bit ...
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58569, Something else I thought of that made me laugh so I will share.....
Posted by Vonzamir on Wed 31-Dec-69 07:00 PM
Another difference is I doubt anyone died standing outside the front door of where you work because they did not get a promotion that would have let them come inside leaving them to the mercies of heavily armed rival companies intent on breaking in and stealing industrial secrets.
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58602, RE: Something else I thought of that made me laugh so I will share.....
Posted by Kregan on Wed 31-Dec-69 07:00 PM
You may have a point ... Last time I saw them Foo Fighters didn't have to sleep mid concert because they ran out of mana either :)
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58564, Also:
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
I think the Fort Leadership seems active enough I would not expect to see immortal induction at 4 days. After a few weeks maybe, but not after 4 days.
I agree, and when you have active leadership they don't always want Immortals to induct people without their input. Induction by Immortals tends to be when conventional induction isn't likely (unusual applicant, absent leadership, the two mortals are both active but don't overlap, etc.). Otherwise, leader positions take some time and energy, and one of the payoffs is that you get to shape the cabal (within reason).
In this particular instance, Artenel had already interacted with leadership and other cabal members, exchanged notes, and gone and gotten a recommendation shortly before deleting. The leader was positive/encouraging, and certainly wasn't ignoring him.
valguarnera@carrionfields.com
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58565, RE: Also:
Posted by TheBluestThumb on Wed 31-Dec-69 07:00 PM
Valg you are ridiculously out of touch. The leadership you're referring to in your post is leadership of the Acolytes, who don't induct squires/Maran.
The leader of the Maran/Squires was not ignoring me, I agree, but he was not around once during Artenel's life.
My beef was that a someone HAD gotten offline imm-inducted into squireship(which is the Maran side).
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58566, a person who has since rage deleted too, right?
Posted by Dallevian on Wed 31-Dec-69 07:00 PM
you guys!
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58567, RE: Also:
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
Recommendations, particularly from important people within the cabal, go a long way. That's always been an effective go-to when a leader couldn't be found or didn't make time for me. You weren't being ignored. Having an Immortal step in that quickly isn't the usual.
The character you complained about in your prays (who got inducted by an Immortal) had been around significantly longer in terms of both days since creation and hours of play. It's entirely possible that if you didn't rage out, it would have been handled that way.
But your 4-day expectation? That hasn't been the way CF has worked.
valguarnera@carrionfields.com
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58595, RE: Also:
Posted by Tac on Wed 31-Dec-69 07:00 PM
>But your 4-day expectation? That hasn't been the way CF has >worked.
Just because it hasn't worked that way, doesn't mean it shouldn't. Re-evaluating how things work and if they *should* work that way (not just going with whatever has been done in the past) is a necessary part in maintaining relevance as an organization.
* I don't personally care about this character, or time for cabal inductions, though I have had this struggle in the past. Now my play time is low enough I have no problems getting inducted, despite low hours as they are spread over weeks.
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58570, RE: Also:
Posted by Jaegendar on Wed 31-Dec-69 07:00 PM
Damn man....
You are sounding so childish, please calm down and read your posts.
You are pissed off that everyone ,immortal and mortal, didn't accommodate to your special requirements that you sought in order to achieve something quite unlikely (accumulating achievements that normally take half of a normal char's life in four days).
I am quite surprised Valg keeps answering.
PLEASE REMEMBER, IN CF YOU ARE NOT A CLIENT, YOU ARE A GUEST!.
-Jae
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58513, My view
Posted by Verathi on Wed 31-Dec-69 07:00 PM
The following will be from my perspective, I am sure it does not represent the entire staff if any others.
For a lot of our players, if they set their mind to getting into a cabal they will likely eventually get into it. So I am really not sure why you would consider any character a "wasted" char, just keep playing it out. I've had successful characters that because of how the leaders hours meshed with mine I had to wait a week or two and end up gaining immortal induction. I considered it a point of pride that an imm took notice and inducted, not an insult that I hadn't been inducted on day four. (This isn't referring to battle which can be very tough)
As far as I'm concerned, hours don't necessarily count for much when it comes to induction. Outstanding candidates tend to be the ones with longevity and presence. If you put in several hour intensive days and your leader happens to not login or simply logs in during different hours, you do not deserve an auto induct because you have mad free time.
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58516, How is it fun to continuously jump through hoops for a brass ring?
Posted by TMNS on Wed 31-Dec-69 07:00 PM
Especially knowing that the brass ring can never be grabbed?
I feel like some of the IMM staff enjoys making the game more difficult for people. I wonder why that is probably too much for my own health.
CF is already hard enough and completely unforgiving at times. It seems a lot of times IMMs and players just love kicking people when they are down.
It is what it is. I'm the stupid #### who plays this game, so obviously the jokes on me.
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58517, RE: How is it fun to continuously jump through hoops for a brass ring?
Posted by Verathi on Wed 31-Dec-69 07:00 PM
What is the point of making everything so easy to do that obtaining it means nothing?
We will have to agree to disagree on this I think. This game would become very boring if there was no investment required.
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58520, Yeah, 50 hrs is no investment.
Posted by TMNS on Wed 31-Dec-69 07:00 PM
Just currently 400 dollars US currency if you were working. Would you light 400 dollars on fire in your real life?
Look, since I'm pretty clear with on similar wavelengths about most of this, I'm not saying I want quest skills/tattooes etc etc at 25 hours. I don't want 100% in all my skills at 50 hours. At the same time, I think the staff needs to look more at helping out players that are getting kicked in the junk (Nexus chars, newbies, players of the underdogs whatever they are) and less love to the people beating the #### out of everyone else. And by help, I don't mean gear/skills/quests or whatever, maybe it's just a "Hang in there buddy" IMM interaction? Maybe it's a title? I think FtG's main issue was he felt he was getting no recognition for living up to the spirit of the cabal he was trying to join. Yeah, it was only for a couple days, but he had no reason to believe induction WAS coming in the next couple either. And one or two weeks of #### can cause a lot of people to delete or just wonder why they don't play an alt (which basically ruins the whole spirit of the game).
You got a character like who, yeah, has a crappy title, but has spent the better part of three days following all big hero-range battles around and looting the piss out of people. Jindicho got more #### on for apparently driving people away from the game (Pro...####ing Pro is the guy I claimed to full sac, and even his groupmate told me OOC what happened was ####ing #### because I didn't sac any of his gear but sphere deception and RP weeeeeeee) then when I swear a level 11 full-looting you when you die to a massive gang is more detrimental to the game.
There is a clear imbalance in the game, in that players who are Elite are able to amass amazing sets and survive massive pendulum swings because of edge and anti-gang code. Why does it fire on 2 on 1's? Why? All that does is continue to widen gaps between players. I'm not even going to go into the fact that the sword spec is seriously broken right now with the addition of some edges. IMMs noticed and toned down flourintine, but it's still absurd. I still don't understand why sword specs are essentially ungangable with anti-gang code + dex-y sword specs being in vogue so STSF/FLOW/EVADE/PARRY ANYTHING. Seriously with Mhaerdhess when we fought Altariel I'd beg people to keep it 1 v 1 because the more people who fought her the MORE DAMAGE SHE DID TO US?!?!?!?! I don't mind her tanking us better, but how the #### is she doing MORE DAMAGE TO US the more people who fight her? How is that fitting with any sort of game balance in any game known to mankind?
I could rant for a ton more hours but I'd rather leave it there. I have had some fun in the past few weeks, even if it was just roleplaying with mobs (and not because I was whoring for edge points either, I genuinely like to do this because it's fun).
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58523, Re: Ranting
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
I could rant for a ton more hours but I'd rather leave it there.
That's probably for the best, or at least tone it down.
valguarnera@carrionfields.com
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58528, You just asked to be able to gang easier
Posted by Artificial on Wed 31-Dec-69 07:00 PM
I hope you never, ever, ever complain about being ganged. Ever.
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58529, I rarely do. 5 on 1's multiple times a login get pretty gross.
Posted by TMNS on Wed 31-Dec-69 07:00 PM
But they only bother me when they are avoidable but RP demands I die for the cause so to speak.
And yes, I think I should be able to 2 on 1 the Emperor of Thera without half my skills failing. This isn't the Dueling Grounds. It's Mother ####ing Carrion Fields.
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58598, In my experience anti-gang doesn't fire on 2v1
Posted by Sarien on Wed 31-Dec-69 07:00 PM
Now, people can be boosted by the ehren edge and evade more if you fight them 2v1
But I've never seen the anti gank "due to the chaos of battle you can't yadda yadda" fire in a 2v1
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58600, It's on Dio's right now.
Posted by TMNS on Wed 31-Dec-69 07:00 PM
http://forums.qhcf.net/phorum/read.php?3,1047743,1047743#msg-1047743
civilized <884hp 523m 757mv 21722tnl (-7.86%) 4 AM> Forvengweth utters the words, 'qafsacandusar gayhunsouio'. Your skin begins to soften, then returns to normal. Forvengweth is unaffected by Artenel's frigid chop! Artenel's cleave misses Forvengweth. Artenel's cleave injures Forvengweth. Your brilliant radiance injures Forvengweth. Your brilliant radiance grazes Forvengweth. Forvengweth's magic injures you. You parry Forvengweth's magic. Forvengweth has a few scratches.
civilized <869hp 523m 757mv 21722tnl (-7.86%) 4 AM> You sing 'Can you trust your eyes, do they see what's real Am I here just near to you, near enough to feel? Or am I near the gnarled oak just over to your left Or maybe standing to your right before the granite cleft?' Amidst the battle's chaos, Forvengweth is distracted from your performance. Forvengweth has a few scratches.
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58601, Eesh -
Posted by Sarien on Wed 31-Dec-69 07:00 PM
Has it ALWAYS fired 2v1? is this recent? I wonder if the "people standing in the room" code is messing with it.
I have been wrong many many times before, and will likely be so in the future - I didn't know that this fired during 2v1's because I've never had it happen in game...
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58603, RE: Eesh -
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
>Has it ALWAYS fired 2v1?
Yes, but it usually doesn't. In almost all cases you don't see it until 3 or higher.
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58606, RE: Eesh -
Posted by Sarien on Wed 31-Dec-69 07:00 PM
"In almost all cases you don't see it until 3 or higher"
This lines up with my experience, as I had said I'd never encountered it in a 2v1 I was involved in. Honestly, I don't have a problem with anti-gang preventing 'gangs' so I have very little skin in the game, as I think it works fine.
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58519, RE: How is it fun to continuously jump through hoops for a brass ring?
Posted by Umiron on Wed 31-Dec-69 07:00 PM
If you really believe some of the things you say about the staff and our motives then I do seriously suggest you reconsider why you play CF and in fact whether you continue to play at all. I don't mean that as if to say if you don't like it, bugger off, but rather that if I felt the way you claim to, I'd leave in protest.
My hope and assumption is that you don't actually believe half of what you post, but instead post it out of frustration or as a way of rationalizing.
I don't think any of the characters you might have in mind had an experience with Fortress or cabal induction in general that strikes me as concerning, questionable or symptomatic of some deeper issue. When the time is right, I'd be happy to elaborate.
For what it's worth, I've been a fan of a number of your characters over the years.
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58521, Re: Making it more difficult...
Posted by TMNS on Wed 31-Dec-69 07:00 PM
...is not based on the things you may think. IE Immortal favoritism/spite.
Here are some things I wish you guys didn't do because you made the game more hard for me (and a lot of other players, though perhaps easier for some, could be a wash who knows):
Sleek change (I don't like a continuous game of Find the sleek any better than I liked a singular game of Find the sleek or Don't...why I haven't played a single mage since the change except conjurers) Dragon buffing (admittedly, I die to dragons of all shapes and sizes all the time anyway so this change didn't affect me much) Mob-buffing via dirt kick out of combat, bash, etc (I mob death a metric ass ton, always have, always will....so hearty FU to Valg for this ####)
How about you make it easier for the 99% instead of the 1%? I should have asked for an edge during Santa Umi for "If you have 30 mob deaths you get a swank edge that helps you fight against mobs". You can't even claim that people would power game it because who likes to mob death 30 times? 10 CON + loss of xp. But that's a whole different ball of wax.
It's often hard enough to get fulfillment from this game unless you basically accept you going to have to Andy Dufresne it (crawl through 500 yards of ####-smelling foulness to reach the other side). In a way, that can be satisfying. In another way, it really really sucks.
Maybe I just need to play a bunch of non-PK Heralds who don't rank on purpose and RP and age death with 4 PK deaths all to Empire who want my sweet sweet Herald loot.
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58522, RE: Re: Making it more difficult...
Posted by Mendos on Wed 31-Dec-69 07:00 PM
"Maybe I just need to play a bunch of non-PK Heralds who don't rank on purpose and RP and age death with 4 PK deaths all to Empire who want my sweet sweet Herald loot."
You totally should..
Make a character with these goals: - RP something with a solid role. Doesn't have to be super fancy, provided the RP is good. - Try to play the game like you are building an interactive story. - Try to involve as many players in said role and said events as much as possible in one way or another. (Maybe a Scarab cabal inductee might view you as a sacrificial lamb, or Empire might be trying to force you into their schemes, but involve them somehow.) - Don't get caught up in numbers, or percentages. - Don't get too caught up in heavy use of the "role" command unless you need it to personally track your character development.
Optional possibilities in addition to, or instead of the above: - Explore X area. - Try Y bizarre role/class combination. - Try Z race/class which you have never played. - Play a support character. Something not all that PK-capable, like a healer, which can be close to the action but not on the front-line.
In sum, play a solid RP character with an interesting role hook (something which appeals to you) with minimal investment in anything quantitative, or something you might consider as "grind". Keep expectations low, and if it becomes boring, throw out some kind of plot twist to mix it up, or just cut the character loose.
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58524, RE: Re: Making it more difficult...
Posted by Umiron on Wed 31-Dec-69 07:00 PM
>...is not based on the things you may think. IE Immortal >favoritism/spite. > >Here are some things I wish you guys didn't do because you >made the game more hard for me (and a lot of other players, >though perhaps easier for some, could be a wash who knows): > >Sleek change (I don't like a continuous game of Find the sleek >any better than I liked a singular game of Find the sleek or >Don't...why I haven't played a single mage since the change >except conjurers)
Fair enough.
So far this "version" of sleeks seems to be working on the best in terms of meeting our design goals and in terms of acceptance by the players. It's a different proposition than the previous system and I think it does a very good job of addressing most of the major complaints that both vets and non-vets had. We've heard less negative feedback about the new system as well, again, at least so far. I definitely understand why you and/or other players might not prefer it as much though. For what it's worth, I still see hero mages making a good living on non-sleek wands all the time. I don't think the new system is a valid reason to abandon mages completely.
>Dragon buffing (admittedly, I die to dragons of all shapes and >sizes all the time anyway so this change didn't affect me >much)
I'm afraid I don't know what you're referring to here.
>Mob-buffing via dirt kick out of combat, bash, etc (I mob >death a metric ass ton, always have, always will....so hearty >FU to Valg for this ####)
Firstly, you are absolutely right in that all other things aside this does make the game more challenging, or at least now requires players to be a bit more attentive and concerned with strategy. In that sense, this change makes things harder.
I also think it's a really good change (#### me too). Ideally it's one of those things that would've worked this way for the past 20 years so nobody would have ever complained about it, but alas. I will note though that there was and may still be a bug related to how NPCs choose their targets, and I'll circle around and make sure that did/does get fixed.
>How about you make it easier for the 99% instead of the 1%? I >should have asked for an edge during Santa Umi for "If you >have 30 mob deaths you get a swank edge that helps you fight >against mobs". You can't even claim that people would power >game it because who likes to mob death 30 times? 10 CON + >loss of xp. But that's a whole different ball of wax.
I guess I agree with your assumption that I would have coaled a request for an edge that makes you better at fighting NPCs because you die to NPCs a lot.
If someone has 30 mob deaths because they struggled like hell to make their way in life then I have some sympathy for them. If on the other hand they have 30 mobs deaths spread across lots of risky (but fun and rewarding) exploration and equipment gathering then I don't see any reason to reward that person specifically for that.
>It's often hard enough to get fulfillment from this game >unless you basically accept you going to have to Andy Dufresne >it (crawl through 500 yards of ####-smelling foulness to reach >the other side). In a way, that can be satisfying. In >another way, it really really sucks.
Again, if you genuinely do feel like the bad parts of The Shawshank Redemption are a good metaphor for playing CF, please stop.
I, and many other people, find CF to be a rich, rewarding, immersive and fun way to spend our free time. Maybe you need to adjust your expectations?
>Maybe I just need to play a bunch of non-PK Heralds who don't >rank on purpose and RP and age death with 4 PK deaths all to >Empire who want my sweet sweet Herald loot.
Facetiousness aside, I think some version of this might actually be good for you and your fellow players.
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58526, Well, in fairness to Stephen King...
Posted by TMNS on Wed 31-Dec-69 07:00 PM
...my last four characters were:
Duergar Warrior Empire before Niji/Jarlduz reign of terror. Fort was beating ass and Twist was the Marshall or Captain or whatever (and killed me a bunch). I did alright with the char, just got sick of the grind (as it was my first serious character back in a year off).
Minotaur Warrior Nexus. Got inducted before I became a pledge, and thus, had no gauge balance skill for the duration of the character. Happened to roll at the same time as Lilyth. I'll let you know how that went. I died. Repeatedly. That being said, nothing personal against Lilyth's player. Just can't believe the luck when I finally get a Mino I pick a totally deadbeat cabal (Warren inducted me...and deleted the next day) with a natural enemy who is light years better at me in PK and utterly ruthless about it.
Elf Warrior Fortress. Did well when I had an uber suit. Elf melee is difficult without a suit. And I'm a reckless, fight-anyone type, and often times poor suit does not mix with that. Still, a relative successful character. But Baer kinda picked a bad time to remind me I had been sucking for a couple logins (also, unbelievable mob death was the cause).
Current.
You look at those four characters and you can probably see where a lot of loathing and angst come from. Not one "overdog", not one "powerhouse", not one "cookie-cutter". Three out of the three (ALL 3!!!!) didn't have full cabal powers but had all the cabal responsibilities and target on their back for being in the cabal (now my Duergar was a sword spec so that was mitigated slightly).
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58577, Umi...edge idea?
Posted by TMNS on Wed 31-Dec-69 07:00 PM
Alright, so to piggy-back on this idea, but to completely keep it from being a power-gamer edge....
How about you can choose an edge when you have 25 mob deaths whereby you don't lose EXP from a mob death? Maybe it make it part of the proposed newbie cabal power? I just feel like while this wouldn't help me (now), it would have helped me 6 years ago immeasurably.
Thanks in advance.
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58511, I'm going to weigh in on this.
Posted by Homard on Wed 31-Dec-69 07:00 PM
This is basically the reason that I ran out of steam with my last leader.
Here's the important thing to realize, but it's really, really, really not a matter of hours.
Let's say I'm a leader and I play 2 hours a day, which I think is pretty reasonable, one hour in the morning, one hour in the evening.
During three days I'm putting in six hours. If your guy is online twelve hours a day and pledged two days ago that means he's put in 24 hours as a pledge plus 12 or whatever before pledging.
But I can't see that. All I see is a guy who pledged two days ago. And personally, I think that 3-5 days is a good amount of time to wait for an induction. Two weeks is crazy unless it's Scion (and I don't even think my Scion waited that long.)
In Shamanman's specific instance, I think he should have been inducted by an IMM or offline or whatever but that would require more leeway in IMMs from other cabals inducting, because if you put 52 hours in over four days it's entirely possible that you're not going to see a leader or cabal IMM in that amount of time.
It would be nice if the pledge command available to leaders showed how many hours the pledge was putting in. Maybe that's a Santa Umi request or maybe that's something that just makes sense enough to put in right now.
Personally I don't think that there should be too much of an issue with (for example) Scar, Valg, or Umi (or whomever) inducting a guy into fort as "An Immortal" if the guy has a hundred evil PKs at level 30, but I'd also hope that Baer would have enough faith in these people to do right by her cabal because they've passed the vetting process and are presumably reasonable enough to not induct someone who's undeserving or questionable.
That said, Twist never better induct one of my Villagers, even if I've been an applicant for a month.
But seriously, it's a game, and I think the goal should always be to make it more fun.
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58515, I don't know if things went down how he said but...
Posted by TJHuron on Wed 31-Dec-69 07:00 PM
It would have been pretty cool if he got an on the spot induct when he prayed so he could defend the Fort. Instead he sounds like he lost his cool out of frustration and whoever was in immland didn't take kindly to that.
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58518, RE: I don't know if things went down how he said but...
Posted by Homard on Wed 31-Dec-69 07:00 PM
I think it would have been totally badass.
But depending on the timing it might have fallen on Whys or even someone like Mendos (who is awesome) to step in and induct him.
And from what I understand a lot of IMMs don't like doing things like that for cabals that they don't oversee.
As a player I have no problem if Destuvius wants to take over The Massive Giant to induct someone who's been an applicant for a hundred hours and has been unlucky or if Umi wants to demote an Imperial he finds emoting desecrating the Throne Room.
Because everyone has less time these days I think it might be a good idea to loosen some of the boundaries that historically exist.
And I know that they're not so hard and fast that Daev wouldn't boot a Villager who was chugging potions and pledging allegiance to the HTOS in Market Square, but maybe loosen them enough that someone who's a Fort pledge and who's killed half the council and the Nightreaver can get inducted by any IMM who sees them trucking along.
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58525, There aren't too many things cooler than getting an imm induct without asking
Posted by TJHuron on Wed 31-Dec-69 07:00 PM
Maybe that's why they don't do it, I dunno. But, I agree. Making it slightly less rare in my opinion wouldn't tarnish the experience at all.
I guess he did ask in this case, but still.
I had it happen once. I had racked up 10+ MPKs with an applicant and Iunna popped up and started talking to me out of nowhere. Next thing I know I'm inducted. Talk about a chest puffing moment. I'll always be be thankful to her for that!
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58527, I've had it happen 4 times. But apparently I suck at CF :(
Posted by TMNS on Wed 31-Dec-69 07:00 PM
I'm kidding.
I don't suck. I REALLY suck. :)
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58499, A couple weeks?
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
That being said I've had to wait longer. It depends on how well you line up with whoever's leader time-wise.
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58500, I get that
Posted by TheBluestThumb on Wed 31-Dec-69 07:00 PM
I don't mind waiting for lining up with whoever's leader time-wise.
What I'm really curious about is what differentiates anon pledge to get an offline induct. IE: What could Artenel have done better to deserve that sort of treatment? Or any treatment, really.
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58503, RE: I get that
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
I hadn't heard of this character, and upon doing some research, they created, pledged, raced to hero in 22 hours, and apparently rage deleted, all since the last time I logged on.
I don't have anything against playing in a tireless four day marathon session, but you can't really expect other people to respond to you on that timetable, either. You might get lucky and have it happen, but if it doesn't, that's not an anomaly, that's exactly what you should expect.
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58505, What's at play here then? I had put it down to Parry Anything but I could be wrong.
Posted by Bemused on Wed 31-Dec-69 07:00 PM
You start a vicious series of attacks with your swords. Magner partially evades your attack, but you still hit her. Your flurry EVISCERATES Magner! Magner parries your attack. Magner parries your attack. Magner partially evades your attack, but you still hit her. Your flurry MASSACRES Magner! Magner parries your attack. Magner parries your attack. Magner parries your attack. Magner is gushing blood.
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Edit: Obviously meant to be in response to your Battlefield post.
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58506, speed flurry edge nt
Posted by Destuvius on Wed 31-Dec-69 07:00 PM
nt
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58507, Ahh self inflicted. Thanks. (nt)
Posted by Bemused on Wed 31-Dec-69 07:00 PM
nt
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58512, Dude, I WISH I could get that edge
Posted by Magner on Wed 31-Dec-69 07:00 PM
I've had that edge fire against me so many times. Multiple times in one fight even. You've seen the logs. That edge is the best!!!! Sorry, Daev, but it feels like you're doing one of those "nothing to see here, look that way" propoganda bits.
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58501, I was going to respond to this, but it's not worth my effort.
Posted by TMNS on Wed 31-Dec-69 07:00 PM
Bleh.
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58502, You younger generation folk are so NEEDY
Posted by Bemused on Wed 31-Dec-69 07:00 PM
2 weeks seems fine to me. Christ I played a BATTLE RAGER WANNABE for like 150 hours and got to hero and got tessed to by Guerric and his 4 cohorts and I couldn't even see them.
It's little wonder why Nep doesn't bother responding to posts much these days when he is met with such insolence! (I partly jest but I am partly serious)
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58504, I was a mid-range dark-elf battle app for 80+ hrs.
Posted by TMNS on Wed 31-Dec-69 07:00 PM
While some seriously bad-ass pkers were playing Fort at the time and had heartseekers + prayer beads.
I con-died at 37. 20 hrs after I got into the village.
That was worth it though. I can totally see why someone would be frustrated they are waiting 50+ hrs for protection from evil, the ability to retrieve/place an item and the ability to defend at the Inners during a raid.
What I wanted to say is that I agree with 80% of Nep's statement, and vehemently disagree with 20%. Outlander/Trib/Battle/Nexus/Scarab all get their full range of powers sans leader upon induction (I know Outlander questiness...so that doesn't really count), with Empire/Fort the lone cabals that don't. Empire is automated to Tier 2 if necessary, and I haven't ever had an issue with Empire promotions (my last Empire char got Blade within 15 hrs of being in Empire). I have played 600 hrs of Fort chars with around a 50% PK ratio and only been MARAN for 50 hrs. While it makes being Maran seem a great accomplishment (and I don't mind the wait...I like accomplishments that have meaning), it's still frustrating that some players (FtG) can't get Squire.
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58509, dude get off the crazy train
Posted by laxman on Wed 31-Dec-69 07:00 PM
Stop saying 50 hours.
Instead say 4 days from day of creation to delete.
That is not even an entire week.
I rolled my character 2 weeks ago, it isn't even level 15 and pledged yet. Where do you guys come up with so much continuous gameplay time and manage to pay your bills?
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58510, How do you know when Artenel rolled?
Posted by TMNS on Wed 31-Dec-69 07:00 PM
I'm just going but what I've seen on the forums (dio's and here) and he said he wasn't inducted after 50 hrs.
And in Fort, that's ####ty.
For the record, Mhaerdhess got inducted 2 hrs after my character pledged.
And yeah, if it was 50 hrs in 4 days that is kinda crazy.
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58530, Daevryn alludes to it up above..
Posted by Elerosse on Wed 31-Dec-69 07:00 PM
Specifically...
"I don't have anything against playing in a tireless four day marathon session, but you can't really expect other people to respond to you on that timetable, either."
Not sure if that represents the entire life of the character but that is what I took away from it.
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58531, This timeline is correct
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
The character in question created on 2/14, and deleted in a spat of bitchy prays about 4.5 days later, with 46 hours logged.
valguarnera@carrionfields.com
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58532, RE: This timeline is correct
Posted by N b M on Wed 31-Dec-69 07:00 PM
If you guys are concerned with building the playerbase and retaining current players, you probably shouldn't post.
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58537, You know...
Posted by TheBluestThumb on Wed 31-Dec-69 07:00 PM
You know, yeah I lost my temper and (perhaps wrongly) felt slighted when other characters were getting offline inducted. I still maintain that I believe given the effort i was putting in, some sort of sign that I wasn't being ignored would have been nice.
And sorry about the frustrating prays. But at least I own up to my faults. This post of yours is just belittling and insulting me. I've been a part of this community for 13 years and I've never had an issue before but you certainly know how to make someone feel unwelcome.
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58539, RE: You know...
Posted by Jaegendar on Wed 31-Dec-69 07:00 PM
>And sorry about the frustrating prays. But at least I own up >to my faults. This post of yours is just belittling and >insulting me. I've been a part of this community for 13 years >and I've never had an issue before but you certainly know how >to make someone feel unwelcome.
People don't like it when they are smacked over the head with the truth?, how unsurprising and sadly common.
Jae
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58588, +1 nt
Posted by Artificial on Wed 31-Dec-69 07:00 PM
nt
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58540, Incorrect Timeline
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
Or incorrect death angel?
http://forums.carrionfields.com/dc/dcboard.php?az=show_mesg&forum=4&topic_id=123464&mesg_id=123464&page=
Says 52 hours.
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58579, RE: This timeline is correct
Posted by Hutto on Wed 31-Dec-69 07:00 PM
We all agree nasty prayers are wrong.
But what was wrong with how he was playing the game? Can we think of a cabal (and likely updated empowerment system) that accommodates players like this?
I realize the RP is king, but is there a way to maintain RP while accommodating players and admins that have different play schedules?
Hutto
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58583, RE: This timeline is correct
Posted by Destuvius on Wed 31-Dec-69 07:00 PM
Nothing was wrong with how he was playing the game. As with all cabals other than Empire due to its recruiter mechanic, getting into any cabal is either really easy or really annoying based on your ability to overlap leaders.
I don't think that the empowerment system would require any updates or changes to be useful in situations like this either. There are methods you can use in order to try and set up an appt (whether note or email) that can get you on the fast track if you want to utilize them.
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58596, RE: This timeline is correct
Posted by Hutto on Wed 31-Dec-69 07:00 PM
>Nothing was wrong with how he was playing the game. As with >all cabals other than Empire due to its recruiter mechanic, >getting into any cabal is either really easy or really >annoying based on your ability to overlap leaders.
Yeah, it is the really annoying bits of CF that would be great to make a little less annoying.
But maybe "really annoying = bigger investment = more rewarding" in some admins' minds.
Hutto
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