Go
back to previous topic |
Forum Name |
Gameplay |
Topic subject | Movement and resting |
Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=5787 |
5787, Movement and resting
Posted by Turambar on Wed 31-Dec-69 07:00 PM
Would it be possible to increase the movement regen ratio? I'm sure I don't want to know how much of my time is wasted resting those sore legs, even with dextrous chars.
|
5798, Buy padded boots from the armorer in Galadon.
Posted by Qaledus on Wed 31-Dec-69 07:00 PM
You might have missed the specifics when they went in, but these boots will help with movement regeneration. Probably not at the level you're looking for, but it *is* a boost.
There are rare items in the game with that capability and it does show up on identify, appraise, lore, etc.
|
5799, Or...
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
Recheck the Academy.... or....
There's a bunch of items in the game which effect movement regeneration. More are in the pipeline. I don't think giving everyone tons of free movement is good for the game (see Nep's post for one reason), but I like the idea that you can make a decision to gear for it if it's a priority to you.
valguarnera@carrionfields.com
|
5790, Devils' advocate...
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
You know, running an opponent out of moves is meant to be a viable PK tactic -- and classes with mobility advantages either in the sense of greater movement points, greater movement regeneration, or alternate forms of locomotion, are meant to have just that: advantages.
|
5791, Compromise Negotiator
Posted by Straklaw on Wed 31-Dec-69 07:00 PM
I suppose it could be possible to set it so that you have current movement regen after a pk fight, and an improved one if say you haven't been in a pk fight for the last 15 minutes or something. However, people would be more often at full move to start with when a PK fight comes around, than not (especially if they've been travelling somewhere).
Disclaimer: I'm not advocating this plan, as I'm perfectly happy how things are, but I thought I'd throw it out there.
|
5795, That's true, but
Posted by Turambar on Wed 31-Dec-69 07:00 PM
You'd still run out just as soon, but instead of having to sleep eight ingame hours, you'd only need five. And, in case of a pk chase, those faster pursuers are still going to find you resting.
It's just annoying that a dextrous mid-rank char has to fully rest to reach a somewhat nearby area
|
5800, FYI...
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
Dex isn't really a factor in movement, the last I checked.
|
5801, Oh, I see (not :P). Thanks for the replies everyone nt
Posted by Turambar on Wed 31-Dec-69 07:00 PM
nt
|
5802, Constitution affects movement gain and I think regen. nt
Posted by Little Timmy on Wed 31-Dec-69 07:00 PM
nt
|
5803, Why should dex affect movement regen?
Posted by Theerkla on Wed 31-Dec-69 07:00 PM
I'd argue the faster you move and the higher your metabolism the LONGER you take to regenerate movement.
|