Go back to previous topic
Forum Name Gameplay
Topic subjectKilling mobs
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=55134
55134, Killing mobs
Posted by CD on Wed 31-Dec-69 07:00 PM

For one, no where is there a rule stating in the helpfiles you cannot kill inner/outters. that is doctrine created by cabal leaders that is a general concept adopted to the cabals on belief of ideals. You don't generally kill your cabalmates unless they breech their conduct of the cabal. Cabal inners/outers cannot, obviously, do this.

They also do not carry legitimate equipment.

Also note, that Grinning Skullz is not not even a cabal. Stated countless times by others. Does not even get cb. Unlike cabals, it's not restricted by pking 'team-mates' if you all them that. It's encourage. It's the essence of the orc.

Also note, Tremblefist has legit equipment that i have a right to take.

Not only that but you strip me of 1k immexp for getting a club I want under circumstances that is encouraged by orc rp. Roleplaying experience.

BUt then you brand me as an orc that is not to be trusted by other orcs. What? Orc force other orcs to serve them. They are no joining my tea table by choice. So stripping enslave is horribly done.

Not to mention countless people in the past killing tremblefist. Its what orcs do. Are you saying I dont have a right to equipment because i'm an orc?


55182, So will it be frowned upon for orcs to kill other orcs now as far as orc RP goes?
Posted by Lhydia on Wed 31-Dec-69 07:00 PM
I guess I'm just confused. I've killed Tremblefist with orcs in the past for his gear, I've killed other orcs in the past for RP (be the strongest RE Thrak, etc). It seems like the whole grinning skull schtick is you kill those weaker than you to assert dominance, that is how you get made chief too....so, is it now going to be punishable anytime an orc kills another orc, or gets made chief, or well..any of the orcy things that were approved in the past?

Just take away Orcs ability to down cabal items and let them join cabals again? Or just the first?

55187, No.
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
Tremblefist, as noted in the helpfiles, can Squelch any orc from any distance, and oversees who is chief. Mess with him, and he might just do that.

I moved his gear elsewhere a reboot or two ago, not that there aren't dozens of comparable items.

valguarnera@carrionfields.com
55188, FWIW - I think moving his gear was a good decision. Thank you. NT
Posted by Falstaff on Wed 31-Dec-69 07:00 PM
no text
55199, Ditto
Posted by incognito on Wed 31-Dec-69 07:00 PM
It removes the incentive for players to kill him.

Remember you have to kill him to find out that the gear isn't über after all, otherwise.
55189, Lets suggest a scenario
Posted by Artificial on Wed 31-Dec-69 07:00 PM
You are a magnificently skilled orc-chief, who gives out gear all the time and generally helps orcs as a whole.

I am a weak ass, know-nothing orc who dies constantly, and is generally a douchebag who everyone hates.

I catch you at low hp one time and bash you down.

What happens to me?

Do you hug me and move on? Or do you push my #### in and squelch me?

This is a world where people dont stay dead. Get that straight and you'll realize what the problem is with all this crying.
55200, Or you become chief nt
Posted by incognito on Wed 31-Dec-69 07:00 PM
Nt
55152, But on the upside......
Posted by Vonzamir on Wed 31-Dec-69 07:00 PM
If you can't enslave, outlanders should not have a reason to hunt you now :).
55156, Wasnt too worried about them. nt
Posted by CD on Wed 31-Dec-69 07:00 PM
nt
55135, RE: Killing Tremblefist during a raid
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
For one, no where is there a rule stating in the helpfiles you cannot kill inner/outters.

Doing it while others are raiding (to get their item back) in order to reset the guardian is mechanics abuse, on top of the RP issue. How dumb would it be if you were raiding the orcs to get their item back, and they just kept hitting their own inner to prevent it?

Tremblefist decides who is or isn't the Chief, for example. From 'help clanchief':

"A village shaman oversees the selection of the Chief as well as other rituals integral to the culture."

From 'help squelch' (which was the first option considered by the Immortals who witnessed, but frankly we're not sure without testing if it would work properly with the Chief code):
"This can be done in person, or the Chief can approach Tremblefist to punish an orc who is in Thera but not in the Village.

The Chief may also approach Tremblefist to revoke this punishment, although acts of forgiveness or mercy are exceedingly rare among orcs, and may send a message to others that the Chief is weak."

Note the power relationship between the Chief and Tremblefist. What you got was considerably smaller than the orc equivalent to uninduction (Squelch, which strips Adaptations in full).

That might have been clear if you made any attempt IC to challenge it, but you never said a word IC. At the time you were told it could be temporary, but you're not going to earn anything back by complaining on forums and outing who you are in the process.

valguarnera@carrionfields.com
55136, When he dies for one, by anyone, it goes back regardless of who kills it. nt
Posted by CD on Wed 31-Dec-69 07:00 PM
nt
55137, Looked at this:
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
Logs show no change in powers after the orc killed Tremblefist. That's why the raiders came back later and killed Tremblefist again, and the logs show they got their powers back only at that time.

valguarnera@carrionfields.com
55138, Because I did not give him the orb intially. nt
Posted by CD on Wed 31-Dec-69 07:00 PM
nt
55143, How about you guys stop punishing the same disliked players over and over??
Posted by Kadsuane on Wed 31-Dec-69 07:00 PM
But why stop now.. look how far CF has come.


55144, RE: How about you guys stop punishing the same disliked players over and over??
Posted by Destuvius on Wed 31-Dec-69 07:00 PM
If this problem seems to occur with the same players over and over, did you ever consider that the problem might be something other than the imms?
55145, Heh
Posted by TheBluestThumb on Wed 31-Dec-69 07:00 PM
Considering my last couple have had run ins and spats with the Imms, I dunno.

I haven't changed my playstyle at all over the years, and I was typically fairly well received by both players and imms. Somehow though, I had a string of, IMO, very suspect punishments for infractions that wouldn't have gotten many other people in trouble.

SEE: Zhenyen KILLING THE INNER and only having to give up a piece of gear, as opposed to me turning a blind eye to an ELDER SCION telling a guy in my pk range to kill the outer and losing a cabal power.

Or my shadow getting anathema'd for looting a corpse where he would never, ever get caught in town except by an Imm. Where Looting isn't explicitly against Imperial law. (As Tribunal law differentiates Looting and Theft, but Imperial Law only bans theft.)

55148, RE: Heh
Posted by Destuvius on Wed 31-Dec-69 07:00 PM
Yeah, but in your last how many chars have you had anything bad happen? 2 chars out of dozens isn't exactly what I would call a constantly punished player =P
55154, Yeah yeah, but I still feel like I got shafted :-/ nt
Posted by TheBluestThumb on Wed 31-Dec-69 07:00 PM
sdfgf
55150, The sad state of things in CF doesnt support your theory.
Posted by Kadsuane on Wed 31-Dec-69 07:00 PM
But hey... you get to be right regardless of the facts and I get to not waste my free time. So win win?


55151, RE: The sad state of things in CF doesnt support your theory.
Posted by Akresius on Wed 31-Dec-69 07:00 PM
>But hey... you get to be right regardless of the facts and I
>get to not waste my free time. So win win?
>

You've been acidic toward the staff for well over ten years; I think it's safe to assume that there is _nothing_ within reason the staff can do to please you. So... yeah?
55157, But is this a repeat issue? nt
Posted by CD on Wed 31-Dec-69 07:00 PM
nt
55153, Dude, Parv, how often can you beat your head against this wall?
Posted by TMNS on Wed 31-Dec-69 07:00 PM
You know CF is the way THEY want it.

And that's how it is. We can either like it and play, and not like it and not play.

Expecting anything else is just stupid.
55146, Why not change the code so this can't happen?
Posted by Athioles on Wed 31-Dec-69 07:00 PM
I don't see any reason why a pledge/member of a cabal would have to kill their own outer/inner guardian. Why not code it so they get a "You cannot strike the guardian of your cabal." message when they try?
55147, We talked about something like that.
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
We talked about something like just having the guardian expel you on the spot for attacking (as a mortal cabal leader likely would if you attacked them), but there was concern about the various mental affects that can result in you involuntarily attacking something, or (for example) not realizing that certain area effects can draw damn near everyone into combat.

Your idea is better in some ways, but I'd want to chat with Nep and others about whether or not that opens up different exploits. Not much comes to mind (other than being able to use otherwise reckless area effects), but we don't want to fix one thing and break another.

valguarnera@carrionfields.com
55155, OV is not a cabal. Tremble is a mob with a perk.
Posted by CD on Wed 31-Dec-69 07:00 PM


He also dies and releases all items he holds regardless who kills him if he holds the item.


I am upset that you formed a bases earlier of 'killing him repeatidely to halt retrieval' Which cannot even be done.


55166, Still created an advantage.
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
Regardless of the order of events, the raiders still had to wait out the repopulation (on/near orc turf) and then deal with a fully-healed Tremblefist.

valguarnera@carrionfields.com
55169, Two points
Posted by incognito on Wed 31-Dec-69 07:00 PM
I don't have a dog in this fight as the player is not one I like the style of, assuming he's still into the same things.

However, it's unusual for cabals to kill cabal mates. It is common for orcs to kill orcs. There's even coding for it. Given that tremble has gear I don't see why an Orc would be punished for fighting for it.

It feels like the Orc culture encourages the sort of thing seen here.

Certainly I've considered killing tremble with my orcs and it's never occurred to me that it would be considered an abuse of mechanics. If there's gear to be had, it seems odd that an Orc can't take it. Orc culture is all about taking what you can when you can, by force usually.

If tremble is to be off limits, I'd give some serious consideration as to how players are supposed to realise it. This is not a cabal, as previously mentioned.
55170, Couple of points
Posted by incognito on Wed 31-Dec-69 07:00 PM
They didn't have to wait on or near Orc turf if they didn't want to.
Also, goodie conjies must wipe the floor with tremble fist, no? So a fully healed tremble fist is not really an advantage of any significance in this case?
55173, Pair of Points
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
Point one and point two: I know every little thing turns into conspiratorial nonsense and I doubt this is a specific targeting of crafted.

That said, it does seem from observing both points of view that the punishment given was one born of the punisher not understanding the mechanics involved. Assuming abuse of mechanics when there wasn't any to be clear.

Plus, I just wanted to add another twosome for incognito.
55174, Forgot to mention
Posted by incognito on Wed 31-Dec-69 07:00 PM
Given that it is well known who plays one of the attackers in this case, do you think a player would have made a decision to break a rule? Seems fairly clear to me that the player thought he was doing something acceptable.
55175, Duo of points
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
1. Do intentions have any affect on guilt? Does bringing this issue to the forum instead of attempting to handle it in game, behind closed doors, with leather chairs and cigars make it harder to repair?

2. With the plethora of times immortals are nailed for stuff they shouldn't be nailed for, can we expect them to easily admit being wrong and to make reparations when they are correctly nailed?
55178, Both good points
Posted by incognito on Wed 31-Dec-69 07:00 PM
Yes, bringing it here makes it harder to repair. Shouldn't have been brought here if a resolution was sought.

In this case, I would say that intention is relevant, though it is probably too late in the day for this judgement to change. It might affect in game info tho.
55180, Point dyad.
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
1. I agree, good conversation. (I'm counting this as a point)

2. I do not like your refusal to participate in the word game that you propagated by playing the Deuce of Points, not once, but twice. The least you could do is create a semantic duality with me.

Sorry. I think I used up all the two words now. I win.
55168, RE: We talked about something like that.
Posted by TJHuron on Wed 31-Dec-69 07:00 PM
I remember getting a few people to strike their own cabal guardians with confusion darts. It was really advantageous for me when that happened and it would lose that advantage if they just got a message "you cannot attack your own cabal guardian". On the flip side, it wouldn't be fair for the other person to get ejected from the cabal for hitting the guardian while confused.

Not sure how you could implement something that prevents people from abusing the mechanics while not penalizing other mechanics.

Edit to add idea: just a suggestion but what if when you struck your own guardian you get a message like "destructor smacks you upside the head for stupidly attempting to strike him" or whatever and it's accompanied by a 2 rounds of lag for you and a loss of hps but no combat.
55177, Or you get booted from the cabalhome with an amusing echo, kinda like in the Inn. NT
Posted by Falstaff on Wed 31-Dec-69 07:00 PM
No text here.
55159, Easy solution
Posted by incognito on Wed 31-Dec-69 07:00 PM


Treat tremble fist as an inner? Then items are returned regardless of who kills him.
55160, That is how it is. nt
Posted by CD on Wed 31-Dec-69 07:00 PM
nt