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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=55022 |
55022, Questions
Posted by orc-mund on Wed 31-Dec-69 07:00 PM
Having just done some searching through history one very strong point Daevryn had made for Mundunugu is that they gain resistance + some for light via sootritual making it a prime skill for the class. However, that has been changed and now it is much weaker than it was before. Is this intentional?
Another thing is can we lower the mana rate on bloodritual and/or make potions crafted by these means not have a timer as they do now? But rather a more realistic one like a normal potion. They are quite heavy as is, so you cannot force stock due to limitations already in place via body parts/pc parts.
Thanks you for listening.
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55023, RE: Questions
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
Soot ritual still provides a little physical resist and a good amount of light resist, but due to Zulg's resist changes you no longer go straight to resistant. Is this what you're getting at?
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55024, It sets you to normal.
Posted by orc-mund on Wed 31-Dec-69 07:00 PM
I don't really call that 'resistant' to light based attacks. You pointed out to Mek that a reason you would be sold on Mundunguu is soot ritual. Then told him to imagine having taken double damage from light attack. Which made it seem that in the design, that is where you wanted it.
And no one ever responds to inquiry on bloodritual by anyone throughout my forum searching.
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55026, A vuln + a resist used to equal resist. Now it just makes you normal.
Posted by Vonzamir on Wed 31-Dec-69 07:00 PM
I agree it defintely isn't as nice as it used to be in that regard, although in practice before once people figured out you were mundugunu they just quit using light based weapons on you, so the real drawbacks from how it used to be are raiding fort, tanking archons, and druids having sunray as a viable option against you again.
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55036, Regarding changes
Posted by orc-mund on Wed 31-Dec-69 07:00 PM
I do not understand them. I am rank 46 and it still shows
Bash : Slightly resistant 13% Pierce : Slightly resistant 13% Slash : Slightly resistant 13% Fire : Normal Cold : Normal Lightning : Normal Acid : Moderately resistant 15% Poison : Normal Negative : Normal Holy : Normal Energy : Normal Mental : Normal Disease : Resistant 33% Drowning : Normal Light : Normal
Skill: 'soot ritual' modifies pierce resistance by 13 for 13 hours. Skill: 'soot ritual' modifies slash resistance by 13 for 13 hours. Skill: 'soot ritual' modifies bash resistance by 13 for 13 hours. Skill: 'soot ritual' modifies light resistance by 38 for 13 hours. Skill: 'soot ritual' modifies save vs spell by -11 for 13 hours.
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55037, Please read carefully.
Posted by orangepowered on Wed 31-Dec-69 07:00 PM
BEFORE - Orcs were vuln to light and then they would use soot ritual and become resistant. Resistance would just replace the weakness.
NOW - If you are 33% weak to light and gain 33% resistance to light, it nets out to 0 like you see. (Rough numbers, they actually scale).
Your entire question was answered in the post before this one.
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55038, Look at code changes? nt
Posted by orc-mund on Wed 31-Dec-69 07:00 PM
nt
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55039, RE: Look at code changes? nt
Posted by Vonzamir on Wed 31-Dec-69 07:00 PM
From that I remember from seeing some Ruknubuk logs the resistances you show there are slightly better than what he had. You are now 5% resistant to light. Also, according to code chances, it will improve with level. You have not listed your level there, so it may increase more once you rank up.
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55125, What is the result of the fix suppose to be?
Posted by orc-mund on Wed 31-Dec-69 07:00 PM
Still not noticing a difference between your fix and fix-of-thefix.. or any idea what the final product should be.
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