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Gameplay | Topic subject | Thoughts on removing sneak/hide spam practice | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=54945 |
54945, Thoughts on removing sneak/hide spam practice
Posted by enyuu on Wed 31-Dec-69 07:00 PM
I know there will be some people here who enjoy spamming sneak and hide at level 4 so they can set triggers and run their client in the background for an hour while they browse the "Best set of equipment" section in the priem graveyard for a quick fap.
Personally, I dont think sneaky classes are "playable" without having a reliable sneak/hide. (Yes, I know technically even a necromancer with a blank spell list is playable, but lets be reasonable)
I think CF would benefit from handing out these skills at 100% with very little work behind the code changes, and little to no impact on the balance of the game.
Looking forward to everyone's thoughts on the subject. Happy gaming!
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54947, RE: Thoughts on removing sneak/hide spam practice
Posted by incognito on Wed 31-Dec-69 07:00 PM
It wouldn't be unreasonable, since all but newbs perfect these straight away. The one side-effect is that you'd lose the experience from the skill improvements. Also, you might find that felar (say) don't use 2 practices on each skill. Neither of these is a big issue though so I don't see why one wouldn't do this (and same for camo).
The nasty alternative would be to make them harder to improve in (e.g. put a timer on how often they can be improved, but then up the likelihood of improvement), so spam becomes something that you wouldn't necessarily do.
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