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Topic subject | CF Economics |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=54893 |
54893, CF Economics
Posted by Moligant on Wed 31-Dec-69 07:00 PM
Riffing off my 'merc cabal' thread I wanted to open a thread up about ideas to make the use of gold in CF more impactful and like a 'real economy'.
We have currency in CF but in many cases through exploration or class abilities you can get along just fine without ever needing the currency. Currency can make life more conveniant but it isn't hard to get the basic amounts you need to get by. Not everyone needs 20 heal potions at all times :)
What is needed for a more impactful economy is the addition of goods/services that can only be gained through use of currency.
Any ideas?
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54895, RE: CF Economics
Posted by atanek on Wed 31-Dec-69 07:00 PM
Pay taxes to live in your hometown or you get evicted and your recall relocated to the nearest accepting altar.
If enough people don't pay their taxes, the city decays and becomes overrun with shin-kicking kobolds who give you the (Stinky) tag.
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54898, Taxes
Posted by Moligant on Wed 31-Dec-69 07:00 PM
I like the idea of taxes in an RP sense and instead of kobolds I have a easier idea - auto-WANTED flags when you fall behind in your payments after a certain time period.
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54894, Adding an additional currency type
Posted by Random on Wed 31-Dec-69 07:00 PM
I would not be against adding "platinum" which is only gained as part of certain processes like "merc"ing and not part of the coin conversion. Else make it really expensive, i.e. 1000 or 10000 gold = 1 platinum.
That way you can do cool things with platinum.
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54897, RE: Adding an additional currency type
Posted by Moligant on Wed 31-Dec-69 07:00 PM
Glad you brought this up, I had the same idea when I was thinking about my merc idea. Like having the mercs be paid in a different currency that they use at their special merc shops. Good idea.
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