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Forum Name Gameplay
Topic subjectRepair opens design space
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=54589&mesg_id=54621
54621, Repair opens design space
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
Recently I had a discussion with Arvam and Umiron regarding a new ability idea that would, in some circumstances, 'break' a subset of items.

Several years ago, this was off the table. If abilities that destroyed gear got common, it would sharply lower the incentive to explore the most challenging of areas. We don't want a trade space where you take a big risk and invest time recovering a particularly valuable item, then have it destroyed by anyone in a couple minutes.

Now? An ability that destroys gear can be tactically interesting (taking a worn item out of play mid-combat). It creates a use for money, which creates a need to get your butt out of a guild and adventure. Down the road, it can create a niche for skills that resist or undo the damage.

valguarnera@carrionfields.com