Go back to previous topic
Forum Name Gameplay
Topic subjectTremblefist + Door
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=53904
53904, Tremblefist + Door
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
I know there's been many many posts about retrieving from orc village and generally I agree with many of them...

...but, as a compromise, can we get that door removed? That door is ####. Spamming close west should not be a valid way to defend your cabal. That door is a large reason why ragers log out rather than retrieve.

Just a thought, I've seen it hinted at but I didn't see any posts where someone directly addresses the placement of that door.
53971, Thread locked.
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
As the only new posts are just sniping at other posters at this point.

valguarnera@carrionfields.com
53951, On this note
Posted by Sarien on Wed 31-Dec-69 07:00 PM
Can we talk about how orcs have nothing to lose in the big gamble that is cabalwars?

Everyone else who can down an item, has one to lose. This keeps things fair. You know I've been on both sides of Orc/Battle, and I'll tell you that the frustration felt on the battle side on the order of "So, this guy can take my item, force me to retrieve, and profit...and I can do nothing of the sort back to him" is extreme.

I'm not saying, "Remove Orcs from Cabalwars" I'm saying, hey where the heck is the flipside where the village gets to take the Orc item, and then laugh at their pitiful retrieval attempts?

Please balance the field.

Thank you.
53952, The lack of trusted allies and group members who will have the same objectives as you is a huge downside.
Posted by Vonzamir on Wed 31-Dec-69 07:00 PM
The lack of trusted allies and group members who will have the same objectives as you is a huge downside. Some orcs are badass enough they don't need allies. I'd say they typical experience as an orc is trying to find someone to run around with that will allow you to get something done. As a hero orc you might have 1-2 other orcs that might be in hero range dealing with battle, fort, most outlanders, and maybe empire and tribs. Looking at cabal wars recently, battle, outlander and fort are all sitting at around 100%, so I don't see any of them at a huge disadvantage at a moment.
53953, You could probably...
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
Make a harmonious equilibrium rager and kill the crap out of them. Grab cover face edge and focused fury edge and go to town. Since they don't have powers they basically rely on gear, so make it hurt when they die. Give them something to lose ;). I'd probably go dagger/whip for eyejab and lash (NOT ENTWINE ;)) and if you're dexy you can go for matador's timing as well just to add insult to injury. Pole/mace or pole/h2h would probably also be pretty good. Hell, maybe don't even need eyejab, if you go daggers and nuke their dex enough they won't be able to get skins out of their containers.
53955, But then we are making ragers builds with intent to fight non-magi again. nt
Posted by CD on Wed 31-Dec-69 07:00 PM
nt
53956, Probaly worth it though if battle is getting overrun by orcs though.nt
Posted by Vonzamir on Wed 31-Dec-69 07:00 PM
nt
53957, Why not roll as fort then instead of battle? If you roll battle, you roll to fight magi. nt
Posted by CD on Wed 31-Dec-69 07:00 PM
nt
53958, I personnally don't think the orc poplation warrants builds just to fight orcs.
Posted by Vonzamir on Wed 31-Dec-69 07:00 PM
Was just being sarcastic.
53959, Both of you are pointing to the real issues
Posted by Sarien on Wed 31-Dec-69 07:00 PM
Most villagers are rolled with fighting mages in mind, for obvious reasons.

It is in fact: against the tablet to actively hunt Orcs, unless marked as "hunted" or the commander has declared war.

The issue I have, is that regardless of who actually took the head Nexus/scion/empire you name it, the end result is: it lands in the GSV if there is an orc on to down it

This is nothing more than smart players taking advantage of what (in my opinion) should be a glaringly obvious problem with current cabal war setup.

Orcs, unlike Nexus/Scion/Empire have no item of their own to loose, and therefor participate in cabalwars reaping EVERY benefit of taking an item while having no chance to suffer the consequences of losing their own

So, what you end up with is an enemy that you can't actively hunt as a villager (because it's "poor RP" to do so) and a population of enemies who constantly give the head to orcs (poor RP, but who gives a ####..apparently). And then headless villagers who have to recover vs a shaman progged mob with 2x the strength of any other outer. I fail to see how this at all adds fun/playability. That being said, if Orcs actually had an item that could be taken and it say...cost them their adaption powers? That might be much more fair, if of course competitive play is something we actually care about.

TL/DR version, current GSV involvement in cabalwars completely bites from an IC/OOC village player's perspective.

53960, RE: Both of you are pointing to the real issues
Posted by Vonzamir on Wed 31-Dec-69 07:00 PM
"if of course competitive play is something we actually care about."


It isn't. See below for data.


EMPIRE |Members|Pledges|Taken |Retrieved|Influence|Coverage |Presence |
2014-01-30 |26 |12 |0 |8 |51.73% |81.93% |7.51% |
2014-01-29 |25 |9 |0 |5 |50.63% |72.14% |7.68% |
2014-01-28 |26 |9 |2 |3 |54.24% |80.44% |7.95% |
-------------------------------------------------------------------------------
SCARAB |Members|Pledges|Taken |Retrieved|Influence|Coverage |Presence |
-------------------------------------------------------------------------------
SCION |Members|Pledges|Taken |Retrieved|Influence|Coverage |Presence |
2014-01-30 |4 |10 |0 |1 |13.90% |12.99% |3.69% |
2014-01-29 |4 |9 |0 |1 |39.07% |13.54% |3.39% |
2014-01-28 |4 |9 |0 |3 |21.89% |35.52% |10.98%


BATTLE |Members|Pledges|Taken |Retrieved|Influence|Coverage |Presence |
2014-01-30 |14 |8 |2 |0 |100.00% |57.37% |7.81% |
2014-01-29 |14 |8 |1 |0 |100.00% |61.50% |8.25% |
2014-01-28 |14 |8 |1 |0 |100.00% |61.09% |5.94%
53961, Right: And where is the GSV section of Cabalwars?
Posted by Sarien on Wed 31-Dec-69 07:00 PM
Or, was GSV involvement just a shoddily thrown together attempt at giving orcs something to do?
53962, RE: Right: And where is the GSV section of Cabalwars?
Posted by Vonzamir on Wed 31-Dec-69 07:00 PM
They aren't in there and yes. But I think you are trying to make the point battle is unplayable because their item can be given to orcs and it really has no bearing on gameplay at all.

It just gives spoiled habitual players of battle and fort something to complain about since there really isn't anything else.
53963, RE: Both of you are pointing to the real issues
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
This is another one of those posts in a "Anyone who disagrees with me is obviously stupid" tone, FYI.
53964, RE: Both of you are pointing to the real issues
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
"Most villagers are rolled with fighting mages in mind, for obvious reasons."

To be honest, judging by the builds I see in village, maybe one out of every 5 ragers is rolled with fighting casting mages in mind. Most of them are built around defending against everything else that might kill them (which is fine because spellbane and deathblow/critical are certainly fine for handling mages). Fighting orcs is a reality of the metagame as a rager.

In fact, I can't imagine any situation where harmonious would be a terrible choice for most village builds. It just isn't as popular as some of the other choices - maybe because it's not so flashy - but reducing how much you're lagged will clearly help you a lot as a build that cannot control your size or fly.
53912, Sold:
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
NCR the door is gone, but Tremblefist's stats are tweaked up marginally to compensate a bit.

You may be extra pleased to know that nobody ever seemed to notice that you could lock that thing. Ouch.
53914, Hey that's coo- wait, what?
Posted by TJHuron on Wed 31-Dec-69 07:00 PM
You made tremblefist tougher?
53916, Seriously? Was there a key?
Posted by Tac on Wed 31-Dec-69 07:00 PM
Or just something you could have done with a thief? Because that is just plain evil. The number of out of pk kills I could have gotten with Krunk...
53919, Ouch indeed. Thanks D. n/t
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
n/t
53922, Hey man,
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
I posted this idea in an obscure post back in 2009 under an anonymous name while you were on a chaotic project at work that kept you from paying attention to CF for five minutes.

Shame on you for not fixing it then and insulting me so dearly.
53926, You hate Battle that much? Jeez.
Posted by Quixotic on Wed 31-Dec-69 07:00 PM
I mean, really. Jesus.
53932, RE: You hate Battle that much? Jeez.
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
It's marginal. Overall I think they come out ahead in most of the really bad scenarios with a non-closeable door.
53938, There was no need to tweak up Tremblefist though.
Posted by Lhydia on Wed 31-Dec-69 07:00 PM
Anything pre level 35 can't even kill the mob, especially headless villagers. You're just encouraging people to be fair weather players, which the Village is notoriously the worst for already.
53942, RE: There was no need to tweak up Tremblefist though.
Posted by robdarken_ on Wed 31-Dec-69 07:00 PM
The removal of the door is of large benefit to battle players, and it removes a really lame way to trap retrievers.

It may be slightly less aid with Tremblefist being a small bit stronger, but it's still a plus. That is, assuming the tweak is really marginal.

Battle just got a net positive here in my opinion, I don't agree with the complaints. I also am not sure I agree that proper solution to curing fair-weather play is to just make things easier for those that practice it.
53944, RE: There was no need to tweak up Tremblefist though.
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
"I also am not sure I agree that proper solution to curing fair-weather play is to just make things easier for those that practice it."

Imagine if any other cabal had a door by the outer that you could close? People would never retrieve unless they could put pass door up. The cure for fair weather play is to stop pretending it doesn't exist or pretending it's irrational and start addressing the reasons why it happens. I want to be optimistic and say that people want to mix things up when it's not totally one-sided and "hopeless".
53946, I don't get what you're trying to say.
Posted by robdarken_ on Wed 31-Dec-69 07:00 PM
Why are you responding to me like I didn't just get through saying the door was lame? You're not making sense here.

The door does a great deal to encourage fair-weather play. A tiny buff to tremblefist should not. Thus, Battle has a net gain in this, and I did not in any way say that was bad.

So I don't get why you're quoting and responding to that like I said it's a bad change. :/

I like the idea of swapping out something ridiculous with something pretty reasonable. I said I don't get the complaining about that in particular, not about the door.
53948, RE: I don't get what you're trying to say.
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
Was responding to you saying, "I don't like the idea of making things easier to deal with fair weather play". I took that to mean you were ok with it as it was. Sometimes things are just so one-sided that anyone reasonable wouldn't walk into it - that's what I was getting at.
53954, RE: I don't get what you're trying to say.
Posted by robdarken_ on Wed 31-Dec-69 07:00 PM
Maybe you should actually read what I said instead of just deciding what I said for me then, huh.
53947, RE: There was no need to tweak up Tremblefist though.
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
It's really marginal. I highly doubt anyone would have noticed if I didn't say something.
53943, You're boosting my self-esteem.
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
I feel special, I killed Tremblefist with a very non-tanky warrior at level 31 with a guy there spamming close door on me. Woo!