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Topic subject | certain spell effects that show as "skill" |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=53742 |
53742, certain spell effects that show as "skill"
Posted by Odrirg on Wed 31-Dec-69 07:00 PM
this has probably been covered. But there is a ring you can get, it gives you detect evil, and can prog in combat to give you a short duration protection from evil.
but neither of them are spells, or communes...they show as skills.
is this ring ok for ragers/rage apps?
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53747, I ask specifically, because....
Posted by Odrirg on Wed 31-Dec-69 07:00 PM
I've seen rager apps use flowers that give detect invis as skills.
And it seemed to fly for them.
So why is that ok and the ring is not?
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53748, Many players like to abuse what they can because they suck. nt
Posted by Artificial on Wed 31-Dec-69 07:00 PM
nt
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53754, Or because its not abuse.
Posted by Lhydia on Wed 31-Dec-69 07:00 PM
When a clear rule is cut out that says 'using this is not allowed' and it is no longer open for interpretation, and people still do it, then its abuse. Until then, healing ring/sleeves, protection ring, waterbreathing prep, wings that give you flight, salves that cure plague, powder that prevents sleep, its all legit.
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53749, Last dude who did that got titled "Flower Powered" and didn't get inducted. n/t
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
n/t
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53744, No. More details added.
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
To me the three tenets of being rager-licious is courage, strength and purity. Wearing progging gear that gives you spell like affects ruins the whole purity thing. You can't talk to people about how their quaffing potions is tainting them and weakening them while having a ring that progs protection vs evil.
So to me, it's a big no.
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53745, Seaweed gives you water breathing. Are you breaking parity if you eat seaweed?
Posted by Lhydia on Wed 31-Dec-69 07:00 PM
They tweaked the items that are spells, the ones that are skills are skills for a reason and not spells.
If seaweed lets you breathe water and the justification is suspension of disbelief and that 'In Thera, its just something that happens when you eat seaweed', then that ring that makes me 'feel better' isn't doing so through magic, its just a ring that makes me feel better. Same with protection and detect evil.
IMMs know what is and isn't magical and make judgement calls when they write areas, if its a skill it flies and your OOC judgements don't hold water IC based on previous arguments on 'skill vs. spell' affects.
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53746, Purity not parity...
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
And seaweed has been declared the single exception to this rule like 12 years ago.
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53750, In 12 years many new items have appeared
Posted by Murphy on Wed 31-Dec-69 07:00 PM
that by definition could not be covered by this declaration because they weren't there at the time said declaration was made.
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53751, Lawyering doesn't get you very far in the village.
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
You're going to have to come up with a good answer as to why eating a flower that grants you detect invis as a skill isn't the same thing as using magic if you get asked.
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53753, Gnome villagers are using gossamer wings.
Posted by Murphy on Wed 31-Dec-69 07:00 PM
nt
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53755, That's not magic
Posted by laxman on Wed 31-Dec-69 07:00 PM
That's flapping a pair of wings.
Yeah it is a stretch of physics but then again so is sticking 5 rafts into a sack.
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53757, 'help potion' enclosed
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
POTION PILL ROOT SEAWEED
Potions are magical or blessed liquids. To use one, use the QUAFF command. Potions are only good for one use, and under most circumstances cannot be quaffed in combat. When consumed they provide one or more spells or communes to the user. Potions in your inventory can be used while you are blind. After a period of time, potions will evaporate.
Pills are magical or blessed items which can be used with the EAT command, like a food item, root, or herb. They provide one or more spells or communes when consumed.
Seaweed, while technically a 'pill' in some forms, grants the ability to breathe water and is not considered to be magical in nature. Therans do not find this property any more unusual than a toxic mushroom poisoning its consumer.
Declared exception, present in IC and helpfile lore. I remember writing this a very long time ago.
As for random items that should be reporting as spells or communes, but show up as skills, that's an easy oversight to make while coding. Report them as bugs if there's no nonmagical explanation (even a thin one, like gossamer wings).
valguarnera@carrionfields.com
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53758, Welcome back. NT
Posted by TMNS on Wed 31-Dec-69 07:00 PM
NT
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53759, Don't get used to it!
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
My availability is a fickle thing. But I pitch in when I have free time.
valguarnera@carrionfields.com
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53760, Seconded.
Posted by Kalageadon on Wed 31-Dec-69 07:00 PM
Glad to see you're around. Hope life is treating you well.
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53743, If you need to ask, no. nt
Posted by Artificial on Wed 31-Dec-69 07:00 PM
nt
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