Go back to previous topic
Forum Name Gameplay
Topic subjectWat does CF have against humans?
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=52824
52824, Wat does CF have against humans?
Posted by Frequentplayer on Wed 31-Dec-69 07:00 PM
With Halfies losing their exp penalty I can't think of a good reason to play humans anymore.

RP reasons aside, their vulns are minimal.

I always felt Halfies sould have been better than their parents and with a higher penalty. Given that one of the reasons for exp penalties was to encourage rarity, does it make sense that there are so many half-breeds?

I remember WOW had a joke about their being more Halfies than humas and elves combined...that seems to be the case here too.

Is it?

Do humans need more love?
52840, What's your deal?
Posted by Aereglen on Wed 31-Dec-69 07:00 PM
You always make every discussion something "against" something else. Why must everything be a conflict with you? Why does everyone of your discussions have some side that is missing out and "needs more love"? The imms gave the all players benefits all the way across the board by removing those exp pentalties. That's a lot of love. I'm not saying they're perfect. I'm saying christ you really try to find reasons to complain.
52879, What's wrong with you?
Posted by Frequentplayer on Wed 31-Dec-69 07:00 PM
It's only a conflict with me if you want it to be.

Like this senseless post you just made attacking me.

You could have simply read my post and said yes or no. But instead you decided to read way more into it than was there and light a flame.
52897, Is it really?
Posted by Aereglen on Wed 31-Dec-69 07:00 PM
It's only a conflict with you if I want it to be? Senseless post "attacking" you? Most of what you say are senseless whiney rants. If I'm really making this more than it is, why is someone else creating a whole new thread asking your posts be made invisible after a certain time because they are nothing but a waste of space?
52839, Humans can wear both mithril and iron. (n/t)
Posted by Ekaerok on Wed 31-Dec-69 07:00 PM
(n/t)
52835, Halfies lost their xp penalty since they were underplayed.
Posted by DurNominator on Wed 31-Dec-69 07:00 PM
One of the halfs is the least played or among least played combos among most classes in CF.

5019 humans played
670 half-elves played
918 half-drows played

So it isn't as you claim.
52828, I'd like to see this addressed with edges.
Posted by Homard on Wed 31-Dec-69 07:00 PM
The herbal focus edge was the main reason I went human over cloud with my Druid.

It's a small, but very significant, difference.

More edges for humans, I say.
52829, Many human edges can be taken by halfies too.
Posted by Murphy on Wed 31-Dec-69 07:00 PM
I'd rather have halfies lose their ability to choose prime stat.
And humans should be able to choose it regardless of class.

Human AP with 23 int.
Human thief with 23 str.
Human shapeshifter with 23 con.
Human transmuter with 23 dex.
Human paladin with 23 wis.

Yes please.
52830, RE: Many human edges can be taken by halfies too.
Posted by KaguMaru on Wed 31-Dec-69 07:00 PM
"Human AP with 23 int"

*drool*
52836, Am I missing something?
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
23 int, 20 str, 20 dex, 20 con...I don't know it doesn't sound that good to me.
52837, RE: Am I missing something?
Posted by Homard on Wed 31-Dec-69 07:00 PM
Near Drow intelligence plus 4 more CON and no vulns?
52841, RE: Am I missing something?
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
And no dex for lashes, faceslash and no sneak...I feel like against people you can't kill entirely with sleep + vault you're going to have a lot of problems...I mean keep in mind that even drow sleep on an AP isn't as good as spellcraft on a necro...so if that's all you're in it for you're way better off with a necromancer.
52847, A-P casting is based on int, level difference is a factor in landing spells
Posted by KaguMaru on Wed 31-Dec-69 07:00 PM
23 and 0 exp penalty has a much greater chance of landing sleep than 24 int and 400 exp penalty. Necromancers don't get vault.

By the time you reach level 36 you can't bash anyone you can beat in melee, so you need to sleep people to get kills. A 23 int human would be optimal for this. If you think I play A-P's because they are mechanically strong you are very much mistaken - I'm quite aware I'd be better off with a necromancer, invoker or warrior, however anything that would increase the viability of the class would be very much welcomed.

On a side note, I'm not entirely convinced that faceslash is dex based.
52849, Suggest some interesting ones and I'll consider them.
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
At hero especially I have a hard time justifying some of their combinations currently.

Heroing has become easy enough that time-to-hero isn't a compelling argument for picking a low penalty anymore, either. There was a time that picking cloud ranger meant you were committing to a lot more painful leveling.
52854, Unmatched Specialization/Versatility
Posted by vargal on Wed 31-Dec-69 07:00 PM
Mutually exclusive set of edges which give some kind of combat bonus to human warriors wielding their specialized weapon, or the versatility version, unspecialized weapons.
52866, Just an idea to throw out
Posted by TJHuron on Wed 31-Dec-69 07:00 PM
I think in theory humans are supposed to be one of the most populous races so how about some sort of blend in edge? It might be that when a human is in a highly populous place they would be easy to miss. For example, you could see them in the area with the where command but when in the same room you might not see them in that room unless you did something directly at them like look human or murder human.
52880, That might be a cool one if it let you slip past guards while wanted more easily.
Posted by Frequentplayer on Wed 31-Dec-69 07:00 PM
zdfavdfv
52881, How about lowering the threshholds for edges across the board for humans and humans alone? n/t
Posted by Frequentplayer on Wed 31-Dec-69 07:00 PM
fgbsbg
52883, This is probably a better idea than anything I came up with. n/t
Posted by Homard on Wed 31-Dec-69 07:00 PM
n/t
52882, Some probably terrible ideas.
Posted by Homard on Wed 31-Dec-69 07:00 PM
These ideas are based off of Herbal Focus, which is a seriously significant boost for a human druid. I don't see any of the other races (except maybe woodies) having perks that can compete with an extra set of herbs. That said, I tried to think of things along the same lines.

AP:
Pool of Knowledge-Drawing on the breadth (if not depth) of human knowledge, human AP's with this edge get a boost to all
their spells.

Assassin:
Hiding in Plain Sight-Human assassins with this edge get more value out of stalking done in Thera's cities. Who would
notice just another human skulking about, after all?

Bard:
Rich History-Drawing from the songs of humanity's varied cultures, bards with this edge get a bonus to songs sung outside
of their preferred repertoire.

Conjurer:
Human conjies don't need a boost.

Healer:
Human healers probably don't need a boost.

Invoker:
Extra Affinity is slightly more expensive for humans, but it garners two points each time it's taken.

Necro:
Human necros don't need a boost.

Paladin:
Blood of the First Men-Human paladins with this edge get a bonus to communes that are not part of their virtues.

Ranger:
Human rangers probably don't need a boost.

Shaman:
Probably something like what I suggested for paladins.

Shapeshifter:
At Least I'm Not a Gnome-Human shapeshifters can get locate object with this rather expensive edge.

Thief:
I'm not convinced that human thieves need a boost.

Transmuter:
Flat-Eyed Ogler: Human transmuters with this edge can use consider while in duo-dimension. that you can't consider while flat.]

Warrior:
Human warriors might need a boost, but I'm not entirely convinced of it.

My two cents.
52826, You know...
Posted by You know... on Wed 31-Dec-69 07:00 PM
You'd think humans getting a little love would be the reason for there being so many half-breeds.

Just saying.
52827, You....win. n/t
Posted by Frequentplayer on Wed 31-Dec-69 07:00 PM
sdfvfv