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Topic subject | anti-paladin int and spellcasting |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=5245 |
5245, anti-paladin int and spellcasting
Posted by Anon-ymous on Wed 31-Dec-69 07:00 PM
a change was made to anti-paladins making int influence the impact of their spells, yes? did that make fire giant/felar aps worse with spells or just make drow/arial aps better?
also valg made it sound like high dex would be neccesary for some new skills, but from the helpfiles I can't guess which ones.
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5246, RE: anti-paladin int and spellcasting
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
a change was made to anti-paladins making int influence the impact of their spells, yes? did that make fire giant/felar aps worse with spells or just make drow/arial aps better?
Both.
also valg made it sound like high dex would be neccesary for some new skills, but from the helpfiles I can't guess which ones.
We don't spell out all the details... play around with the ones that sounds interesting to you.
valguarnera@carrionfields.com
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5247, RE: anti-paladin int and spellcasting
Posted by Valkenar on Wed 31-Dec-69 07:00 PM
>a change was made to anti-paladins making int influence >the impact of their spells, yes? did that make fire >giant/felar aps worse with spells or just make drow/arial aps >better? > >Both.
Out of curiosity, has this change affected the extent to which fire-giant APs are bash-only at all? I would think adding a penalty to their spell-casting would tend to make people rely on bash to win all their fights even more than they already do.
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