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Forum Name Gameplay
Topic subjectanti-paladin int and spellcasting
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=5245
5245, anti-paladin int and spellcasting
Posted by Anon-ymous on Wed 31-Dec-69 07:00 PM
a change was made to anti-paladins making int influence the impact of their spells, yes? did that make fire giant/felar aps worse with spells or just make drow/arial aps better?

also valg made it sound like high dex would be neccesary for some new skills, but from the helpfiles I can't guess which ones.
5246, RE: anti-paladin int and spellcasting
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
a change was made to anti-paladins making int influence the impact of their spells, yes? did that make fire giant/felar aps worse with spells or just make drow/arial aps better?

Both.

also valg made it sound like high dex would be neccesary for some new skills, but from the helpfiles I can't guess which ones.

We don't spell out all the details... play around with the ones that sounds interesting to you.

valguarnera@carrionfields.com
5247, RE: anti-paladin int and spellcasting
Posted by Valkenar on Wed 31-Dec-69 07:00 PM
>a change was made to anti-paladins making int influence
>the impact of their spells, yes? did that make fire
>giant/felar aps worse with spells or just make drow/arial aps
>better?

>
>Both.

Out of curiosity, has this change affected the extent to which fire-giant APs are bash-only at all? I would think adding a penalty to their spell-casting would tend to make people rely on bash to win all their fights even more than they already do.