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Gameplay | Topic subject | Informal poll: marketing | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=52341 |
52341, Informal poll: marketing
Posted by Valkenar on Wed 31-Dec-69 07:00 PM
If I were to solicit donations to advertise CF, how much would anyone be willing to chip in?
Someone talked about something like this a few years ago but it died for various reasons. If I do this, it won't be fancy, it'll just me buying ads for CF, and I have no marketing experience. Adjust your pledges accordingly.
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52347, It's no use...
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
throwing money at it won't work, imo.
This situation requires people beating the bushes so to speak. Folks actively going to the forums of other games and talking about CF. Either as a straight up "Hey, everyone go check out this game!" or as two people pretending to engage in conversation ABOUT the game to pique the interest of others, making them ask questions.
Talk about it on your Tweeter accounts and your FacialBooks too. Unless you are too cowardly to admit your nerdship to the general public.
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52376, I don't think it is a question of money...
Posted by Tac on Wed 31-Dec-69 07:00 PM
It is a question of, "Why would a person who has never played a MUD before, in the world of today, want to start playing a MUD?"
We can think of a million reasons not to play, but the real trick is finding that hook. Why would someone want to play? Promoting the crap out of *that* thing. And then you get people who come bought into the idea of why they would play such a game in this day and age.
http://www.ted.com/talks/simon_sinek_how_great_leaders_inspire_action.html
It isn't What the game is, or How it works, buy Why you play it that matters.
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52393, That's my point
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
Target the crowds of people who WOULD play the game. Other mud forums, "classic" game/rpg forums, table top focused forums, etc.
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52396, Perhaps, but you've missed mine...
Posted by Tac on Wed 31-Dec-69 07:00 PM
Finding people who would already play the game is good. Getting people to understand why *they* would play this kind of game is better. Doesn't matter if they already have the interest. Spark the interest.
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