Go back to previous topic
Forum Name Gameplay
Topic subjectIlluminate commune working as intended?
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=51923
51923, Illuminate commune working as intended?
Posted by Warrior on Wed 31-Dec-69 07:00 PM

civilized <935hp 449m 734mv 5923tnl (72.58%) 10 PM>
Tremblefist narrows his eyes and glares in your direction.
Pinpoints of light envelop you, revealing your presence to all!
Tremblefist's illumination *** DEMOLISHES *** you!
Tremblefist has some small but disgusting cuts.

That seems like a lot of damage for fairy fog type stuff, but maybe it's as intended for the new shaman paths?

This seems to be the damage every time the commune is cast, from a small sample of 5ish.

51927, RE: Illuminate commune working as intended?
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
Not every shaman mob should have that. I'll address it.
51930, Human Shaman in Ruined Keep has it as well. n/t
Posted by Perpetual_Noob on Wed 31-Dec-69 07:00 PM
n/t
51926, RE: Illuminate commune working as intended?
Posted by Arvam on Wed 31-Dec-69 07:00 PM
It looks like with the shaman revamp any mobs that had the shaman fight set is gaining access to some/all of the neo-shaman passives. This likely makes those mobs a bit more mean than they were previously. We'll take a look at this to see what they're gaining and make some adjustment so certain things aren't seeing huge leaps in power. (IE: Tremblefist)
51924, Revelations
Posted by Rayihn on Wed 31-Dec-69 07:00 PM
This is one of the revelations path communes. Does similar damage to a few of their other dam supps and also they can't cast it again while you have a faerie fire on you. If they can then that' a bug.