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Gameplay | Topic subject | Hidden Resistance Effects? | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=51862 |
51862, Hidden Resistance Effects?
Posted by CFPlayer4108 on Wed 31-Dec-69 07:00 PM
I love Zulg's change to make resistance more transparent via 'score damage', however now I'm confused sometimes when things I expect to show up there don't.
For example, the petrify flesh helpfile says some resistance to all attacks...yet nothing shows up in score damage after it's cast on me. Nothing ever shows up with stone skin, either. Is stone skin just -AC? Is petrify flesh acting like a mini-sanc?
It kind of seems like damage reduction stuff falls into three categories:
-Decreases AC (what does this do, make hits not land?)
-Adds resistance that shows up in score damage
-Blanket DR that decreases ALL incoming attacks regardless of type (this is how sanc and A/B/S work, right?)
1) Can you please confirm that and explain how they work together?
2) Also, I already used up my one helpfile wish...but I think a top level "damage reduction" that explains the roadmap to the various types would help newbies a lot. Alternatively...come up with a standard way of saying things...it seems like "resistance" should hint at type #2 up there, while maybe the A/B/S and Sanc and Petrify Flesh (if that's how it works) should say something like 'reduces damage taken by X% (note, I really appreciate that sanc and protection helpfile give these specifics).
3) Along the lines of Zulg's change to score damage, I think it would be AWESOME if there was a line that showed your cumulative damage reduction (my type #3, if I'm understanding correctly). Like:
Bash : Normal Slash: Normal ... Drowning: Vulnerable -33% ...etc.
ADDITION: Damage Reduction 50%
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51886, RE: Hidden Resistance Effects?
Posted by Vilhazarog on Wed 31-Dec-69 07:00 PM
You'd think it'd be this simple, but it isn't.
There is a function called 'damage' and this is where all damage is calculated. This function is thousands of lines long. In it hundreds of variables are taken into account every single time some one takes any kind of damage at all.
So there is sanc, protection, a/b/s...
But there are also (for both the attacker and the victim!): resistances edges terrain class weapon damage weapon type weapon material offhand? weapon vulns level shields hundreds of other spell affects damage type room affects position race dimension transported tracking visibility weapon attributes progs form critical hits legacies shaman path shaman heavy/light ranger type mana hps alignment ethos trance flaws arena rites balance omens veil gangs solo tracking tattoo cabal npcs .... etc.
Yeah I'm not cleaning that up. Chances that it would totally break or throw the game out of balance... high.
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