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Gameplay |
Topic subject | OUTLANDER: Request/Suggestion |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=5179 |
5179, OUTLANDER: Request/Suggestion
Posted by Tjok on Wed 31-Dec-69 07:00 PM
Is it possible for one of the Circle traders to offer a "word of recall"/"magical transportation variant"(*) for trade?
(*) "Magical transportation variant" meaning something like word of recall - say a plant with ties to a certain glade or something that will transport the eater there, otherwise bound by recall limitations (i.e. won't work if the pill popper is cursed).
Not sure if this has been asked and answered, but thought I'd put it up for consideration.
Thanks.
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5180, In progress.
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
I was actually talking with one of the Outlander people yesterday about things like this, and we came up with a place for another barter-friendly nature-y shop. Team Outlander is going to whip up the raw material for that, and I'll help them with the code and area surgery parts. Shouldn't be too difficult, if schedules hold up.
I'd agree that a straight-up Word of Recall doesn't fit with the Outlander feeling as much as, say, Teleport does, but your compromise idea could work. We'll throw it in the pot.
valguarnera@carrionfields.com
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5190, What about a new skill altogether?
Posted by Clumber on Wed 31-Dec-69 07:00 PM
ForrestCall or some such - teleports you to the nearest wilderness (maybe other than the one you are in just to give outlanders a chance to escape from the haven).
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5201, RE: What about a new skill altogether?
Posted by Gaenlin on Wed 31-Dec-69 07:00 PM
>ForrestCall or some such - teleports you to the nearest >wilderness (maybe other than the one you are in just to give >outlanders a chance to escape from the haven).
Forest Haven does this already.
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