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Gameplay |
Topic subject | Maledict vs. Mobs |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=50898 |
50898, Maledict vs. Mobs
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
Do stat maledictions affect mobs? Obviously blind/bleed/etc. helps, but wondered if things like stacked vital, nerve strike, boneshatter, etc. would end up making the mob easier to fight or not.
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50920, This is the very reason assassins are good tanks.
Posted by Murphy on Wed 31-Dec-69 07:00 PM
nt
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50922, Meh, assassins are dexy
Posted by Valkenar on Wed 31-Dec-69 07:00 PM
They're good tanks mostly because they have good (or great) dodge, can go sword/shield without gimping themselves, and have a decent self-heal. Maladiction ability is a distant runner-up.
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50899, RE: Maledict vs. Mobs
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
Yes. You used to be able to rot mobs and kill them that way by spamming nerve or damnation for -con. I believe this has been fixed.
Strength maledictions reduce their damage noticeably (weaken might make a MASSACRE go down to an EVISCERATE or MUTILATE). Dexterity afflictions seem to hurt their hitroll.
I don't know if there are any other effects in addition to that though or not.
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50915, Definitely haven't noticed any effect from dropping mob strength
Posted by KaguMaru on Wed 31-Dec-69 07:00 PM
Maybe confirmation bias on your part?
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50916, It absolutely affects their output, absolutely. nt
Posted by Gaplemo on Wed 31-Dec-69 07:00 PM
nt
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50919, RE: Definitely haven't noticed any effect from dropping mob strength
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
This is pretty easy to confirm by playing a necromancer. After gathering zombie armies 100 times by sleeping them and stacking scourge it's hard to dispute. If I had to guess, much like PCs they get some kind of bonus to damroll based on strength so you can potentially drop that from +7 to 0 or something like that. You can't make something that hits for mangles hit for wounds though, there's a finite amount that it seems to help with, likely once their +strength bonus is erased you're done.
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50918, You still can rot mobs
Posted by incognito on Wed 31-Dec-69 07:00 PM
I used to rot the cabal outers because I got the impression they didn't shout out when dying to it. Then I could jump the defender inside.
Not sure if this is accurate but sure seemed to work like that.
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