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Forum Name Gameplay
Topic subjectGive Outlander pledges the harvest power? Please? nt
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=50344
50344, Give Outlander pledges the harvest power? Please? nt
Posted by jalbrin on Wed 31-Dec-69 07:00 PM
nt
50354, Do Outlanders lose harvest when they lose the fetish?
Posted by highbutterfly on Wed 31-Dec-69 07:00 PM
If so, then giving harvest to pledges isn't really appropriate. They need to learn how to survive without cabal powers that can be taken away.

I'm pretty sure that applies to windwalk also.
50356, Harvest works without the fetish nt.
Posted by An Outlander on Wed 31-Dec-69 07:00 PM
nt
50350, Giving harvest to pledges makes it easier for newbies.
Posted by Zephon on Wed 31-Dec-69 07:00 PM
I think it is a good idea. A vet is going to know how to get food easily. This really will just help newbies not die stupid starving deaths if they really want to play outlander.

I think it would be helpful.
50348, Food isn't hard, travel is.
Posted by L. T. Outter on Wed 31-Dec-69 07:00 PM
Free food is abundant if you look in the right places. However, the one thing needed by non-ranger/druid/bard/healer pledges is a weakened form of pathfinding. There's nothing more annoying that hearing an attack on the Huntress and trying to run back only to run out of moves right when you run through the Prosimy.

Plus, the ease of movement would aid in food gathering and for spending more time in the wilds. I wouldn't give them full on pathfinding, just reducing movement costs in the wilds. Something along the lines of: "The Huntress recognizes your devotion to That-Eris by teaching you how to find easier paths through the trees."

Running out of moves is a leading reason of my deleting pre-windwalk warriors because I hate sleeping for hours for moves.

50345, Yeah sure. Why not gives em insects while we're at it.
Posted by Vonzamir on Wed 31-Dec-69 07:00 PM
Look for mushrooms like I had to.
50346, Yeah, sure, because harvest is insects.
Posted by jalbrin on Wed 31-Dec-69 07:00 PM
Nexuns get gauge balance. Fortress gets light of the sun or whatever it is. Village gets truesight.

Why not? Could give a toned down version of vigilance to trib pledges. It wouldn't have detect hidden, but it would allow trib pledges to be more reliable witnesses to a crime, because you know they're not getting conned by fake yells.

Could give outlander pledges a toned down harvest, if you want. With like a 25 percent success rate.

50347, Another failed sarcasm attempt.....
Posted by Vonzamir on Wed 31-Dec-69 07:00 PM
Makes sense to me. I think I even suggested this before. Take heart, I suggested to Scarabeous in 2001 that all devils should give barrier and outside of combat even.