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Gameplay | Topic subject | Satisfying the PK hungry element. | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=49836 |
49836, Satisfying the PK hungry element.
Posted by vargal on Wed 31-Dec-69 07:00 PM
So I'd like to begin my post by disclaiming that I am indeed a hugely CONservative player, and that is somewhat relevant to this post. However, I also don't really think of myself as a primarily PK forcused player, but I'm sure there could be some disagreement about what that means.
The reason I'm posting stems largely from debates I've gotten into lately with other players as well as watching a handful of newer, more PK focused players Con Dying characters in the time I get to level 30. That said, I'm not here to advocate an easier time for new players. I'm here to advocate for veteran players to take more risks.
What if we changed Con Death ever so slightly? Leave the mechanic in tact for deaths to mobiles (exploring must retain its risk) while decreasing the cost of losing a PK battle. Say, 5 PK deaths for one Con with the leadership bonus being increased as well. Considering how many players seem to derive enjoyment almost exclusively from PK, I don't see how encouraging more risk taking in that regard would be a bad change.
PK would still have great and permanent risks... But everyone would be able to do 70% more dying. Or maybe in implementation less than that.
I'd also argue for corpseguard to be disabled by default, but that's maybe a battle for another day... and would probably be counter to what I'm currently advocating for.
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49852, RE: Satisfying the PK hungry element.
Posted by Doof on Wed 31-Dec-69 07:00 PM
I'd rather you get three deaths, period. This would bring a level of realism to the game that it's currently lacking. I understand that it's a magical world, yada yada yada. I'd just like to see characters act as if their lives were literally at stake and not just 1/3rd con.
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49853, I agree. I hate seeing people lvl over 35.
Posted by Swordsosaurus on Wed 31-Dec-69 07:00 PM
Are you crazy? No one would ever reach hero without playing like a complete wimp.
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49851, RE: Satisfying the PK hungry element.
Posted by DurNominator on Wed 31-Dec-69 07:00 PM
In Battlefield, you have 216 Age deaths 779 Con losses 7942 Deletions 8077 Auto-deletions 20308 total entries (discrepancy likely due to rage-deletes missing from the count). So age death and con loss aren't a huge deal in the big picture.
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49854, While that's true
Posted by vargal on Wed 31-Dec-69 07:00 PM
I would argue that more people should be encouraged to age and Con-die over deleting.
How that is accomplished is a total unknown to me, and likely has more to do with player perceptions than anything else.
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49850, If anything, I'd go the other way....
Posted by GinGa on Wed 31-Dec-69 07:00 PM
Make con-death harsher. But lighten the burden of lower con on your hp gains.
This would make pking a more dangerous game overall, and would punish those who partake of it less for their losses.
Mob deaths would be on a separate counter and incur a lighter penalty to encourage exploring. This is the trade off.
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49839, I would not like to see this.
Posted by Homard on Wed 31-Dec-69 07:00 PM
I'll begin by saying that my characters for the past few years have always CON died, usually after the 450 hour mark (this includes 3 Villagers.)
I like it this way, as evidenced by the fact that I spend all my trains on CON, take the CON edge multiple times, and usually pray for a CON quest on top of all that.
This option is open to anyone. It seems that most folks choose to not go this route, and I'm fine with that. If we went to 5 con per death (7 for a leader?) now I'm playing characters to 600+ hours and/or into the 18 month range and that's just too much.
So, I guess I could just delete, but that feels like giving up.
Pretty much any character can scrounge together an additional 12 CON minimum if it's important to them. That's 36 deaths. I think that should be enough.
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49840, Fair enough.
Posted by vargal on Wed 31-Dec-69 07:00 PM
I really didn't account for the fact that the players who would probably like this change the most delete their characters after 200~ hours and/or don't play a single character for more than a month or so anyways. Mostly because they just hate dying regardless of its consequences, as they regard that as losing... and it's "losing" that they hate.
Maybe we should just be trying to think of ways to reward people for dying in role appropriate situations, and openly congratulate them for contributing to the game by dying and staying in character. Not to say that never happens, just rarely.
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49841, Not for nothing, but...
Posted by Homard on Wed 31-Dec-69 07:00 PM
I tend to get that with most of my characters.
PBF comments, Maranation, discussions with cabal inners, IMM XP have all been things that I've gotten for dying appropriately.
Granted, I think that's just an extension of, y'know, roleplay, but it seems to be what we're talking about here.
I think the best thing I ever did to learn how all this works is to have played a Thror follower. Thror understands that you will die. He just wants it to mean something.
Following the Lord of Hardships will teach anyone certain lessons that will make them better at this game.
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