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Forum Name Gameplay
Topic subjectPetition To the Gods! Please REad and Sign...
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=47701
47701, Petition To the Gods! Please REad and Sign...
Posted by Minyar on Wed 31-Dec-69 07:00 PM
I would like the climb skill to become an option to any fighter/melee class. It seems to me that Assassins first of all would learn to climb long before a thief. With that said, I think that Warriors, Rangers, and berserkers should all have the option of at least an expensive edge to take this skill.

Maybe its just the battlerager in me that wants this, but honestly, I think it makes sense to many fighting classes.
47713, Make sense? No. Does it balance? Yeah. It limits the village.
Posted by Quixotic on Wed 31-Dec-69 07:00 PM
I love me the Village, but my experimentation with mages suggests that, as it is, village has it too damn easy when it comes to hunting most any non-prepped people, mages in particular. With player numbers low, no one raids the village, and so the "limitation" of being a villager means they always have those nifty powers.

Let the mages have one place to rank where the only villagers coming to bother them are arials and Jerry's svirfs wearing those stupid wings. We can kill them when they come down for the repop.
47714, RE: Make sense? No. Does it balance? Yeah. It limits the village.
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
> We can kill them when they come down for
>the repop.

Technically you can't if they're smart.
47715, I know, but most don't do what you refer to. NT
Posted by Quixotic on Wed 31-Dec-69 07:00 PM
nt
47716, I never really understood climbing up to arial city...
Posted by Lhydia on Wed 31-Dec-69 07:00 PM
It is a city in the clouds above a huge chasm, wtf are you holding on to to climb up there?
47717, The Coulds. duh. nt
Posted by SuperIsisMan on Wed 31-Dec-69 07:00 PM
nt
47725, Isn't the city moored with chains somewhere?
Posted by vargal on Wed 31-Dec-69 07:00 PM
Or am I making that up?
47879, My understanding...
Posted by mage on Wed 31-Dec-69 07:00 PM
was always that the city itself isn't floating, but actually perched on a very high cliff with no path to get up. Therefore you can climb the cliff to get there. As for the canyon that you climb out over, the entrance to the city is above the closed end of the canyon, with the eastern wall of the canyon rising above the canyon itself. So when standing on the southern rim of the canyon, you can climb out onto the eastern wall, which rises up to the east and continues across to the northern side, where you can then climb down, or you can continue upward to the city.
47718, Please don't confuse me with jerry, it's insulting
Posted by laxman on Wed 31-Dec-69 07:00 PM
Uhg when I start getting IMs from my buddies about where to get the wings and I have to respond, "I am not helping you teach jerry where to get them, let him discover the death traps there (for villagers) on his own"

Pretty much Marcus and I are the only people who make a point to use that piece of gear consistently because it has a MASSIVE limitation (basically no spare weapons, inventory) and it does not mesh well with gates ( if you see a warrior with a double constanent in their name and gates it is jerry)
47719, It's not just arial city hunting...
Posted by Stunna on Wed 31-Dec-69 07:00 PM
There are a couple mid-level regear things you need fly for and at least one area explore I can think of.
47710, I was thinking about this
Posted by incognito on Wed 31-Dec-69 07:00 PM
And thinking differently.

I was thinking it should be taken away from most thieves and given to rangers that are not plainsdwellers or desert dwellers.

City-ties type thieves could keep it, if they still exist.

I'm not sure why a thug would necessarily climb but a mountaineer ranger wouldn't.

I think giving climb to all fighting classes would be unbalancing, personally.
47711, specifically I think Assassins should get this...
Posted by Minyar on Wed 31-Dec-69 07:00 PM
I think it makes more sense for an assassin than a thief, and even less sense for a city-ties thief who spends his life in the city? Mountaineer for sure.
47712, assassin edge but not as a standard skill perhaps nt
Posted by Dallevian on Wed 31-Dec-69 07:00 PM
nt
47702, read but emended
Posted by Scarabaeus on Wed 31-Dec-69 07:00 PM
I think I would rather see rope use come into play instead of giving climb to other classes. Send a thief (or flier) up and have him hold or tie off a rope for others to climb.

If climb were expanded in availability, I would want to make sure encumbrance and armor worn were taken into account. Having Rotwang the Berserker climbing up a cliff wearing a full set of bulky armor is a bit much.
47703, Huh,
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
I always imagined Rotwang wouldn't wear very much.
47704, Doesn't it stand to reason...
Posted by Minyar on Wed 31-Dec-69 07:00 PM
that rotwang could use his fifth appendage to help? lol :)
47705, PS. I am glad you are back Scarabaeus...you make me laugh. nt
Posted by Minyar on Wed 31-Dec-69 07:00 PM
nt
47707, RE: Rotwang
Posted by Scarabaeus on Wed 31-Dec-69 07:00 PM
I think I picked up the name Rotwang from Epic magazine back in the early 80s from a story called "Abraxas and the Earth Man" (if I remember correctly, he was a pirate captain with a baboon's face). When Orc development was going on, it became my generic/default Orc name (it just seemed to fit) and after a while it sort of became a running gag between Nepenthe and I.

Years later, when watching Metropolis again, I was surprised to find that the mad scientist in that movie was also named Rotwang (though in German that probably means "red cheek").

Anyway. Trivia probably no one cares about.
47706, What did Rotwang say to the Hamsah prostitute?
Posted by Homard on Wed 31-Dec-69 07:00 PM
Keep the tip.
47709, lolled hard nt
Posted by Artificial on Wed 31-Dec-69 07:00 PM
nt
47708, RE: read but emended
Posted by Illanthos on Wed 31-Dec-69 07:00 PM
This thread is now about Rotwang the Berserker.
47789, Ropes?
Posted by xrus on Wed 31-Dec-69 07:00 PM
I like the idea.
Some limitations would be to be added. Like:
1. warriors/rangers can bring up those who have less than .7 of their own max weights. Others can handle .4 of their own max weight.
2. More than one person can cooperate bringing friends up and the max weight they can handle will be the sum.
Now, one arial, can't bring his two storm giant friends, but can bring one human and one fire giant, as the human will go first and the two take the fire giant.