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Forum Name Gameplay
Topic subjectCritical Hit
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=47305
47305, Critical Hit
Posted by Stunna on Wed 31-Dec-69 07:00 PM
How I assume it works...

You get a hit that disregards all protections on a mob or player. This hit does damage with a modifier. Basically you have the natural hit you roll X a modifier you roll which can be about 1 to 1.5.

The biggest critical hits come from the damroll and weapon average and do not consider hitroll in the equation.

Trapping + monster damroll + critical hit would result in some mega critical hits.

Correct me if I'm wrong. :(
47321, RE: Critical Hit
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
> Basically you have the natural hit you roll X a modifier you roll which can be about 1 to 1.5.

The multiplier on critical hit is not random, but it does factor in the scout's intelligence to some degree.

Likely I've just torpedoed any number of hypothetical scout builds.
47322, No sheet, eh?
Posted by Stunna on Wed 31-Dec-69 07:00 PM
Well that just screws with all kinds of ideas I've had.

It gives a little edge to arial over felar/human assassin scouts.

It makes a guy wonder if he should play an elf battle bard.

It makes a guy rethink his trapping/cry cloud giant scout he's said he's going to play since legacies came in...

Well darnit......
47331, Take heart, good sir!
Posted by Mek on Wed 31-Dec-69 07:00 PM
There's always the time-honored elven scout trapping/cry axe/pole spec.
47332, Well
Posted by Marcus_ on Wed 31-Dec-69 07:00 PM
It't not like taerg had crappy crits.. :p

so I'm willing to bet that your base damage is still the overwhelming factor.. Maybe try a dwarf version of him?
47338, RE: Well
Posted by DurNominator on Wed 31-Dec-69 07:00 PM
If it's base damage x int-dependent multiplier, then I'd argue that the base damage is still a big factor in it, likely more so than int.
47344, RE: Well
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
This is pretty much correct.
47323, Actually
Posted by Splntrd on Wed 31-Dec-69 07:00 PM
You just made my roleplay-oriented scout role into a powergamey combo.

47326, I see what you did there...
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
Immortals hate Orctoberfest, but they don't want a #### storm like before. So they cleverly slip in something that makes elf sound really good.

Orctober becomes elfscouttober.
47328, Man, nothing gets passed you. nt
Posted by Stunna on Wed 31-Dec-69 07:00 PM
sd
47340, Torpedoed? No. You just reinforced my next rager build. Thanks. nt
Posted by vargal on Wed 31-Dec-69 07:00 PM
nt
47312, Best way to think of it.
Posted by lasentia on Wed 31-Dec-69 07:00 PM
You get a regular swing with your weapon that ignores all damage reduction protections on the person you are swinging at, with the exception of it will not bypass the immnuity portion of things which grant immunities in addition to dam redux. (Invoker shields being the best example, it does make them unaffected if you critical someone with an attack type they are shielded from, but if you use physical you will bypass the dam reduction that shielding gives)

This hit appears to take into account everything a regular melee swing does (weapon average + enhanced damage + dam roll) It does exploit a vuln if you are hitting one, which makes me expect the trapping legacy would work (as I witnessed a thief scout with prey on the weak hitting harder when that skill was firing). I imagine the one of the best critical hits would be a giant berserker decked out in dam gear with trapping and cry of thunder, wielding the 54 pound staff and criticalling a gnome or svirf. I could usually hit devastates/obliterates when criticalling with a staff on gnomes/svirfs, and that was with a bard with a dam roll in the 50s.

Taerg would use Cry of Thunder with an iron polearm against my wood elf and hit me pretty consistently for obliterates using critical, occassionally even a rare annihilate.
47343, Taerg was porcupine bane
Posted by Gaspar on Wed 31-Dec-69 07:00 PM
Full dern, chilling and cry legacy, forged polearm for +10 dam, berserk, .... I wouldn't be surprised at 100 damroll crit hits.

Of course, if Taerg was a dwarf with 3 more INT, what would it have been like then....

47306, correct nt
Posted by Tesline on Wed 31-Dec-69 07:00 PM
nt