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Gameplay | Topic subject | Dying to certain progs as a ghost | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=44951 |
44951, Dying to certain progs as a ghost
Posted by Annoyed at code on Wed 31-Dec-69 07:00 PM
I hate losing a third of a con if I can help it and this prog seems to be a really crap way to lose 1/3 con. As a ghost I can pass through solid materials like doors yet when trying to get back to my corpse, as a ghost, this happens.
<17(2%) 17m 698mv 22040tnl (civilized) > d Clumps of debris and pulverised basalt tumble all around you as you slip and fall through the narrow aperture! A large chunk from a broken ivory casket hits you. The hit wounds you. You are incapacitated and will slowly die, if not aided. You can't see anything but stars!
<-3(0%) 17m 698mv 22040tnl (civilized) > sl You are hurt far too badly for that.
and then wait 4 mins while I die slowly again.
How it a brokeb bit of casket can hit me and cause this infuriating amount of damage (just enough to make me incapaciated in this case!) yet other solid walls etc I can pass through?
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44952, It's been said before, I'm sure it'll be said again.
Posted by Straklaw on Wed 31-Dec-69 07:00 PM
You have been KILLED!!
You have died, but the Carrion Fields are not finished with you yet! Your soul is returned to the realms in the form of a ghost. You will return to your corporeal state in a short while. Be careful, for even a ghost should fear some dangers!
That last line is there for a reason. Though, on a note that's less aggravating, I've typically found that these sorts of dying-while-ghost reasons are USUALLY either one of two things.
1) Death-traps that're just designed to kill you no matter what. Don't go there alive, don't go there as a ghost.
2) Dangerous explore-style areas. In part designed to keep you from checking out the whole area as a ghost.
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