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Gameplay | Topic subject | Two Gameplay Ideas-Auction House and Loot Rules | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=44395 |
44395, Two Gameplay Ideas-Auction House and Loot Rules
Posted by Drahkul on Wed 31-Dec-69 07:00 PM
Hopefully Immortals will respond to this but others feel free also, positive feedback encouraged but please let me know if you think these are good or bad ideas.
1: Some sort of Auction House system. So much of CF is based around gear and armor and weapons and a great deal of the fun comes from that. I am a CF veteran with 10+ years under my belt and have always thought setting up an auction house system where you can post items for trade for other items or for gold would be a GREAT and fun Idea. Not sure how the actual coding would work on the implementation end but if its possible it would be awesome!
2: Loot Rules. So much of my own (and some of my friends) frustrations come from dying and losing most or all of your armor. This is very frustrating! Two different ideas: Only allow someone to loot a maximum of 2-3 items per death, I think this would cut back on rage deletes, frustration and extend playerbase in general. Another idea would be to limit looting to ONLY people who were involved with actually killing you, or the person who actually landed the killing blow. Again, not sure how possible this is on the coding and implementation end but if its possible, I think it would greatly enhance the game!
Just a few ideas, please respond! Drahkul/Shamus/Sargon/Grimbledorf/Konnal and others.
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44436, RE: Two Gameplay Ideas-Auction House and Loot Rules
Posted by Isildur on Wed 31-Dec-69 07:00 PM
I vote no on #2. And yes, I hate being looted. Only change I'd suggest:
1. Don't permanently cancel corpseguard when the killer leaves the room. If he comes back into the room after momentarily leaving, let him start corpseguarding again.
The auction house isn't a terrible idea, except for the fact that you need a way of publicizing the items for auction that isn't spammy and doesn't take them out of circulation. Using notes is spammy. Forcing people to enter the "auction house" area is 1) inconvenient, and 2) so unsafe that it'd be hard to convince me to hang around there long enough to auction something.
Possible solution: Craig's list for CF.
Add two commands:
1. "Publish". This publishes an item for sale/trade, along with a free-form asking price. It costs some non-trivial amount of money to publish an item. Items can be published anonymously using a pseudonym. In-game notes can be sent to that pseudonym by interested parties. If you reply then your identity becomes known. No effort is made to verify that publishers actually have the item in question.
2. "Shop". This just prints out a list of items currently published for auction, along with the pseudonym (or real character name) under which each was published. Shoppers can then contact the publishers via in-game notes.
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44437, RE: Two Gameplay Ideas-Auction House and Loot Rules
Posted by Twist on Wed 31-Dec-69 07:00 PM
>1. Don't permanently cancel corpseguard when the killer leaves >the room. If he comes back into the room after momentarily >leaving, let him start corpseguarding again.
I'm pretty sure this is how it currently works.
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44438, That is correct. NT
Posted by TMNS on Wed 31-Dec-69 07:00 PM
NT
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44451, RE: Two Gameplay Ideas-Auction House and Loot Rules
Posted by Kalageadon on Wed 31-Dec-69 07:00 PM
How about a corpseguard while blind. If not for everyone, then maybe for Maelstrom warriors. I know it's a little picky, but figured I'd throw that out there.
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44453, RE: Two Gameplay Ideas-Auction House and Loot Rules
Posted by Isildur on Wed 31-Dec-69 07:00 PM
Is that a change from when corpseguard originally went in? I seem to remember killing someone, exiting the room, then coming back in and failing to even attempt to corpseguard. Could have been my imagination.
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44424, RE: Two Gameplay Ideas-Auction House and Loot Rules
Posted by Alvorax on Wed 31-Dec-69 07:00 PM
I personally think that Auction house would be another way for hard to get items to get even harder to come by and for those people who horde eq to do it even better. ie, place bunch stuff in auction, if you die, collect items back off of auction house and keep right on truckin. Or effectively raising the item/limited item holding cap infinitely.
Loot rules.
I don't personally like getting full looted and do not know anyone who does but I've played since way back in the day where it was MUCH, more common. I really don't mind it that much for the most part. Yes it can add a really poor topper to a crappy day, or crappy experience, since a lot of people who do it give no reason for doing so, or simply poke fun at you afterward but that is kinda like real life. You get beat down, you kinda expect to get made fun of, and have people saying, oh man that looked like it hurt. All the while your wishing they would all die because you know it coulda been different and has been so sometimes. Not sure that analogy works well, but either way. I hope I don't offend with my opinion.
btw, Shamus, wasn't that way back a bit after the Nesam (sp), Saison (sp) days?
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44427, You would have to disable limited items from the auction house if it is implemented. nt
Posted by DurNominator on Wed 31-Dec-69 07:00 PM
nt
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44434, RE: Two Gameplay Ideas-Auction House and Loot Rules
Posted by Drahkul on Wed 31-Dec-69 07:00 PM
Hmmm I didn't even think of that for the Auction House idea....that might make horders even more hoardey thats true. I hear what you're saying about full looting. It was just a passing idea to make the userbase and player experience more newbie friendly especially, since I don't think it would take away from the game very much or at all if people were only allowed to loot 2-4 items.
Yep he was a Thror Smith wayyyy back before Thror took his long break and returned. It was during the Saison days, or right after. I can't really remember who my drillmaster (or general and captain in those days?) were but its fun to be nostalgic isn't it?
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44452, Nostalga.
Posted by Kalageadon on Wed 31-Dec-69 07:00 PM
Yeah, I had a blast with so many chars. Fought Zorz with a villager, fought my way through the Sylvan/Battle war and the drow invasion, with two, lead the village through the invasion of Anti-life, the Zombie Horde, and was there for Nexus/Warlock destruction as my Drillmaster/Commander. I remember hearing/watching the gods do battle, Zulg killing Holtz, Intronan dying to protect the village. It's just too addictive. And fought alongside several of the list you named.
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44403, RE: Two Gameplay Ideas-Auction House and Loot Rules
Posted by Graatch on Wed 31-Dec-69 07:00 PM
If you don't like looting, don't play cf. It's that simple.
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44425, Agreed
Posted by Valkenar on Wed 31-Dec-69 07:00 PM
>If you don't like looting, don't play cf. It's that simple.
Looting and permanent death are the bitter pills that cure the online rpg doldrums. In CF, and no other (current) game that calls itself an rpg, can you create a character and know that in 100 hours you can be almost (-tattoo and probably leadership) on par with the toughest characters in the game, if you have the skill.
Permanent death, (almost) unrestricted looting and non-lame (important qualifier) roleplaying are the three reasons why I play CF. Take away any of those and the game would become stale in a hurry.
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44435, RE: Two Gameplay Ideas-Auction House and Loot Rules
Posted by Drahkul on Wed 31-Dec-69 07:00 PM
Whoah...a little aggressive and terse there eh Graatch? I don't know, for some crazy reason I figured the Gameplay forum would be a neutral zone in which to discuss possible ideas in a mature way. You don't give any reasons at all for your statement or logic, and your response is angry. How about not posting at all if you are just going to write inflammatory trash with no thought or logic stated behind it? Ok thanks. (Notice I explain myself here instead of just telling you to go #### off.
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