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Topic subject | Minotaurs and Anti-Paladins. Thoughts? |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=42332 |
42332, Minotaurs and Anti-Paladins. Thoughts?
Posted by Gaplemo on Wed 31-Dec-69 07:00 PM
Was wondering as to the immortal and player opinion as to why Minotaurs aren't/can't be anti-paladins. You would think if they could manage to be a shaman they could manage to be a brute fighter with limited spellcasting magics. Just seems to fit them so well.
I mean, think about the scenario, really....
The anti-paladin guildguard says, "Oh, so you were ripped from the womb of a ritualistically raped and defiled female. Hmm. No, I don't think we can use you here. Why don't you try the warrior's guild instead?"
Immortal/Player comments, thoughts? Would it be so bad, given how limited the race is, to open minotaurs to the AP class?
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42363, Somatic spell component would be inhibited by Minospeak. nt
Posted by Vladamir on Wed 31-Dec-69 07:00 PM
nt
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42364, They can speak the bloodoath but not cast a fireball? nt
Posted by Gaplemo on Wed 31-Dec-69 07:00 PM
nt
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42365, Minotaurs can speak the words for summoning a nightwalker. nt
Posted by Artificial on Wed 31-Dec-69 07:00 PM
nt
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42379, verbal verbosity
Posted by Scarabaeus on Wed 31-Dec-69 07:00 PM
I think you mean to say verbal components. Somatic components involve some kind of physical/bodily motion, which should be fine for a Minotaur unless it involves toe wiggling.
Regarding the comments that follow:
Spell casting is remarkably different from merely conveying meaning. Taking the bloodoath, for example, is an act of pledging fealty in a particular way, not the invocation of magical power by combining specific intonations with material/somatic components. With that I don't see an issue.
Conjuring nightwalkers is more potentially confounding. Being a cabal power and not strictly a matter of magic may mitigate the possible dissonance there.
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42337, a thought
Posted by Scarabaeus on Wed 31-Dec-69 07:00 PM
I don't see a lack of Minotaur Anti-Paladins as a sign of rejection by the guild but rather as an indication of the interests of the race/culture itself. They're an earthy, brutal race that is always one generation away from extinction; I just don't see them having a great interest in the abyssal/infernal realms.
As an aside, there are a number of things I would still like to see implemented for Anti-Paladins that would make this emphasis even less interesting to Minotaurs.
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42340, Now this sounds very cool nt
Posted by incognito on Wed 31-Dec-69 07:00 PM
nt
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42344, A little flavor might go a long way with APs. nt
Posted by Gaplemo on Wed 31-Dec-69 07:00 PM
nt
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42334, Feels a little strong
Posted by incognito on Wed 31-Dec-69 07:00 PM
Immune fear, large size, decent stats (opening lots of edges), gore lag.
I could just about see it working if they couldn't cast reliably because they can't pronounce the spells. (Cap all spells at 60%, say.)
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42338, 60% would be completely unusable lol nt
Posted by Artificial on Wed 31-Dec-69 07:00 PM
nt
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42339, Nah
Posted by incognito on Wed 31-Dec-69 07:00 PM
Sure, you wouldn't be iceballing people to death very often, but you'd still use stuff like bloodlust and irongrip.
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42341, Ick. Horrible. -nt-
Posted by fist-law on Wed 31-Dec-69 07:00 PM
asf
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