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Forum Name Gameplay
Topic subjectNo graveyards in underdark?
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=41782
41782, No graveyards in underdark?
Posted by Explosion on Wed 31-Dec-69 07:00 PM
I think I've searched whole UD and didn't find it (could be mistaken, but I think it's not there).

Could you make at least one? There are a lot of bones and zero graveyards. Graveyard location would make a sense.

/descends to the Underdark to gather bones and place them all together.
41784, RE: No graveyards in underdark?
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
There's an edge for that...
41785, Edge is drow only, no?
Posted by Explosion on Wed 31-Dec-69 07:00 PM
I'd take it, if it would be an option, but I think it's only for dark-elves (and probably half-drow). I think at least one room could be a graveyard (it could be somewhere far from the usual tracks), and could have a special greater undead too.
41787, Edge is by design nt
Posted by Rayihn on Wed 31-Dec-69 07:00 PM
n
41788, I know. I've been speaking just about one room.
Posted by Explosion on Wed 31-Dec-69 07:00 PM
There is 4 rooms filled with bones in UD, and none of those rooms is a graveyard. Just thought it would make a sense if at least one of those rooms would be a graveyard, thats all.
41790, Just curious
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
Isn't possible to have that location as your "special undead" and not be able to get the edge is it? Seems like something you guys probably thought of, but thought I'd throw it out there.
41791, My two cents
Posted by vargal on Wed 31-Dec-69 07:00 PM
SUBTERRANEAN GRAVEROBBER (1686)

Necromancers with subterranean origins know that the stench of death lingers throughout the underside. These mages are able to treat areas of the underworld as if they were graveyards, dredging up the long-forgotton bodies and energies of the dead.

See also: EDGES


Sounds like it turns most of the UD into a graveyard... So, I think that rules out it being a location for any "special undead".
41794, Ah
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
I don't/probably won't play necromancers anyway. Good to know though.
41792, RE: Just curious
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
It's not something you need to worry about.

On top of everything else, consider that there's multiple locations to get most of the special greater undead.
41795, Gotchya nt
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
nt
41805, That edge makes drow necro viable, to me
Posted by Oldril on Wed 31-Dec-69 07:00 PM
What a great edge idea overall and balance wise.
41814, If that edge is the tipping point for drow necro viability to you:
Posted by tongni12 on Wed 31-Dec-69 07:00 PM
Then you and I are playing two very different versions of CF.
41815, Combined with underdark summoner edge?
Posted by Oldril on Wed 31-Dec-69 07:00 PM
If you don't think that's a huge combination for a drow necro we definitely are playing a different game.
41816, I think it does not do what you think it does
Posted by fist-law on Wed 31-Dec-69 07:00 PM
You wouldn't be able to summon people who are already in the underdark to you. They are in cursed, no-summon rooms. You could summon npc's from outside the underdark who are normally summonable, though. So...you could basically have a nice hidey-hole to make some zombies, or stand your ground with corpse thrall. There is probably a cool greater undead down there too.
41817, RE: I think it does not do what you think it does
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
>You wouldn't be able to summon people who are already in the
>underdark to you. They are in cursed, no-summon rooms.

You might be wrong about that.
41827, Well, think about this:
Posted by tongni12 on Wed 31-Dec-69 07:00 PM
How many times have you fought a necromancer in the underdark? I believe in 7+ years, I never have. In fact, I just searched for the terms underdark + zombie on QHCF, and the most recent log is 6 years ago. Why? Because who the #### wants to fight someone who can sleep and blind and has an army in a cursed area with aggro mobs, whether he can summon or not? And also, it's just not a highly trafficked area, so you'd have to bait people. "Oh look, Joe the necromancer is trying to bait us ragers into the Underdark for the third time this login. Let's go stand north of the crevasse and spam cranial for when he gets bored and leaves." You think necromancers with an army have a hard time getting people to fight in an area with a locked room? Try getting them down there.

You might say, well then you'd have a safe area - but there are tons of relatively safe graveyards in the game if you just look. And just about any area with doors can be dangerous against a necromancer, look at the gangs of people who tried to take down Tavlin in HLK. Not to mention that edges aren't free and necromancers have one of the most diverse lists, so shooting off edge points on some niche thing that you may never get any use of isn't the best choice.
41828, I actually agree with most of what you posted
Posted by Oldril on Wed 31-Dec-69 07:00 PM
However, maybe we value "safe place to raise army without getting molested" differently.

Also look at the last Tavlin log vs. Nukahv and others where he actually dies in the Underdark if you are looking for a necro in the Underdark log.
41830, That was at the Village, IIRC
Posted by Twist on Wed 31-Dec-69 07:00 PM
...unless you're thinking of a different log than I am. I don't recall dying in the UD as Tavlin.

To actually comment on the discussion, however...


If I were playing dark-elf necro, I *might* take the edge that turns the entire UD into a graveyard. Might. If I'd already gotten all of the other edges that I consider more important. It'd probably be a toss-up between the UD edge and, say, the extra inventory slot edge. And actually in that battle I probably take the extra inventory slot. But I'd probably take the UD edge before the extra carry weight edge.
41833, Ah you are right
Posted by Oldril on Wed 31-Dec-69 07:00 PM
I saw the slips into the shadows echo for shadowstride and the wildernesss in your prompt and just assumed. My bad :(
41888, Cotzibue might have a good log of that
Posted by Gaplemo on Wed 31-Dec-69 07:00 PM
Nukahv and Cotzibue went at it for like, 45 RL minutes in the underdark. I can look for the log, but I doubt I have it. Of course, it's a little different being a caverndweller rager and challenging a mummy there, and being a normal anything else.
41880, This is why I've never taken that edge
Posted by incognito on Wed 31-Dec-69 07:00 PM
Basically no one is going to be dumb enough to fight you down there unless they don't have to worry about being summoned to a graveyard.

Apart from the one unfortunate guy who does in your 300 hours of playing the character.

Seems like a sub-optimal use of edge points to me.
41881, RE: This is why I've never taken that edge
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
>Basically no one is going to be dumb enough to fight you down
>there unless they don't have to worry about being summoned to
>a graveyard.

Have you considered that for some characters, it might be advantageous to have extra places where no one is dumb enough to fight them?

It's not what every necromancer wants or needs, true.
41783, Sounds like...
Posted by Splntrd on Wed 31-Dec-69 07:00 PM
Something that's at least in part on purpose, to me.

Like - maybe they don't want you hiding down there making zombies for a number of pretty good reasons. I'm sure you can think of them since you made this post.