Go back to previous topic
Forum Name Gameplay
Topic subjectIs it possible to "Hack" CF?
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=41327
41327, Is it possible to "Hack" CF?
Posted by Assassin on Wed 31-Dec-69 07:00 PM
Over the years I have felt that on a few occasions lag spikes seem to hit me more when I fight against specific characters.

Recently this has become INSANE when I fight against another certain assassin.

Is it possible for one player to overload another players terminal?

Could I be experiencing some sort of lag associated with his typing my name? I.E. trip assassin?

This is frustrating as hell and I just can't figure out why I keep freezing up when I fight this one guy or if he is on my where list.
41431, Just a thought...
Posted by Java on Wed 31-Dec-69 07:00 PM
You asked if you could be experiencing lag associated with his typing your name, using "trip assassin" as an example.

Trip is a skill that will lag you. That's it's entire purpose. The same with bash and about a dozen other skills.

Are you freezing up because he's using command denial tactics? That seems a helluva lot more likely than this one guy has figured out how to lag an individual player, without lagging the game as a whole.
41435, I think you're right.
Posted by DurNominator on Wed 31-Dec-69 07:00 PM
I don't see how a player would be able to see a hack-induced lag spike induced to themselves when someone trips them, due to the fact that they are being lagged by the opponents tripping at the same time. Meanwhile, the explanation that OP is new and didn't know about trip and other similar skills being able to lag you is plausible.
41419, RE: Is it possible to
Posted by Ayathkiran on Wed 31-Dec-69 07:00 PM
I had a similar problem - I'd get these micro pockets of really nasty lag that I apparently didn't notice unless it was in PVP. It literally drove me to the point of throwing my mouse across the room in a shower of plastic and batteries.... Turns out I was having network latency on my LAN. Found this by running a continual ping to my router, to a known good website, and to the server IP. I play on wireless and since I'd setup my network we have new neighbors who swamped the wireless channel I was using. Changed to a different frequency - problem solved.

41493, I talked to another nerd....
Posted by Warrior on Wed 31-Dec-69 07:00 PM
He thinks it's because my connection is going to USA and so is the other guy and that something is happening with our wireless routers that are over loaded so I notice it more.

I am really frustrated but I will deal with it better now that I cured the paranoia. :)
41389, If at all possible, please consider the possibility.
Posted by Warrior on Wed 31-Dec-69 07:00 PM
Consider the possibility that their is something occuring that is causing this phenomenom, not neccisarily a hack.

This is consistntly reoccuring with me and I am trying to figure out why I have huge spikes just as PVP is about to start and not as much or at all in other times.

If it's something I can clear up on my end I would like to know how! Thanks.
41392, RE: If at all possible, please consider the possibility.
Posted by Isildur on Wed 31-Dec-69 07:00 PM
Time to be a scientist. Perturb different variables and see what has an effect. For instance.

1. Try a new MUD client on the same computer / internet connection / character. If you still see the problem then:

2. Try the new MUD client on a new computer but the same internet connection / character. If you still see the problem then:

3. Try the new MUD client on the new computer on a new internet connection but with the same character. If you still see the problem then:

4. Try the new MUD client, computer, and internet connection with an entirely new character. If you still see the problem then I'm betting its all in your head.
41344, Yes, it is.
Posted by Gaspar on Wed 31-Dec-69 07:00 PM
At least player files are.
41334, RE: Is it possible to
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
Not really, no.

About the most that I think is possible is lagging the whole game.
41339, RE: Lag when combat begins
Posted by fist-law on Wed 31-Dec-69 07:00 PM
This is a chronic problem, and has been since I returned to the game. I've noticed that almost every time a fight begins with a PC, there is a lag spike. It throws off all of my timing, and I'm already kind of rusty.
41342, Actually, cosign
Posted by Explosion on Wed 31-Dec-69 07:00 PM
Happened to me from time to time during last years, not one or two times. Sometimes even before the fight begins, but when enemy is in a few rooms and fight will begins in 5-10 seconds. In some such situations I've reconnected as soon as I've been killed, and game been going smooth for hours aftar that.

But probably you always had such lags, and just didn't pay attention while not in fight/danger.

You may never notice something until it's a critical situation.
41343, RE: Actually, cosign
Posted by fist-law on Wed 31-Dec-69 07:00 PM
I'm well aware of when I get lag. It's painfully obvious that it happens more when a PC to PC fight begins. Perhaps there are a bunch of hidden scripts that run as soon as it occurs, and that's slowing things up. But, my connection is very low latency.
41346, Okay, another conspiracy theories for you!
Posted by Explosion on Wed 31-Dec-69 07:00 PM
When you post something on some forum (for example - on dio's), some people knows your IP (if it's static). If they figure out your character, they are DDoS'ing your IP or your whole provider :)))

Or, they gave you some soft that is spying for your telten traffic and sending them copy of it. In first window, they see their character, in second - THEY SEE YOURS! And when you are in danger, thy are telling that spyware to lag you.

Third theory - imms are watching you and hate you. They are intentionaly lag your level 23 assassin vs level 31 transmuter just for fun and because they are sooooo evil.
41347, Don't be a retard.
Posted by fist-law on Wed 31-Dec-69 07:00 PM
It's not a conspiracy. It's just an irritating thing to deal with that is probably entirely to do with the processes that happen when a fight initiates.

Silly.
41349, RE: Actually, cosign
Posted by Isildur on Wed 31-Dec-69 07:00 PM
>Perhaps there
>are a bunch of hidden scripts that run as soon as it occurs,
>and that's slowing things up.

This seems more likely. If this other guy were attacking CF whenever he fought you it would cause lag for him as well, so he'd gain no advantage.
41595, From a programming perspective
Posted by BaronMySoul on Wed 31-Dec-69 07:00 PM
*If* people were experiencing lag more frequently during a PK fight, would it have to do with the fight queue mechanics?

Vs. NPC's, only one person needs to be updated constantly and the NPC's stats and scripts have less to update than a pfile. However, two people fighting where every part of their pfile has to be updated with every pulse, wouldn't that be a potential cause for lag? Or is that theory made completely invalid by today's technology?

41333, This used to be very common.
Posted by Homard on Wed 31-Dec-69 07:00 PM
Once everyone realized it could be counteracted by wearing a tinfoil hat it seemed to decline a bit.
41336, RE: This used to be very common.
Posted by Tarleton on Wed 31-Dec-69 07:00 PM
Made milk come out my nose.
41337, quality. nt
Posted by Dallevian on Wed 31-Dec-69 07:00 PM
nt