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Gameplay |
Topic subject | Order all wait |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=40984 |
40984, Order all wait
Posted by Tzaritzawah on Wed 31-Dec-69 07:00 PM
Little request: sometimes it is very important (or just handy) to leave zombies (or other pets) somewhere. For example, you are entering a a mob who will certianly dstroy all your undeads.
Can we have "wait" command for them please? After ordered wait, pet will ignore once when their master leaving them.
Or just tune up rest - if pets are resting, they won't move until ordered to stand up?
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41202, RE: Order all wait
Posted by Grenzo on Wed 31-Dec-69 07:00 PM
I'd be content if there was a simplified way to summon your zombies. It's not like their conjie pets that follow their master. Getting zombies to follow you after fleeing is a pain in the butt. I know this is objectively most likely a gameplay mechanic for balance, but honestly I'm sitting here trying to summon my zombies and im on like "c summon 79.zombie" and still have not hit my own.
Is there any way perhaps we could make it simpler to summon our minions? Perhaps using the names like zombie of a unicorn or maybe allowing you to tag your minions with a name like when buying pets?
This way it would have a built in avoidance of having paladins and such just summon your whole army out from under you. This would also help with your whole wait ordeal by allowing you to summon to a location of your choosing with a bit more ease. The cost of having to summoning a whole army to your location would be enough of a negative wouldn't it?
Maybe I'm just a bit delusional and others don't have an issue with this problem, but to me it's a bit aggrivating.
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40985, No.
Posted by Twist on Wed 31-Dec-69 07:00 PM
This is exactly how we want all charmies to act. It is one of the major tactical playing considerations of the Necromancer class.
One suggestion I have for you is to make good use of the fact that wraithform makes you passdoor and them not. A great many areas have a door of some kind in them somewhere.
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40986, What about mercs?
Posted by Artificial on Wed 31-Dec-69 07:00 PM
My drow mercenary isn't too stupid to not understand when I say "wait here a second"
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40987, Yeah
Posted by Valkenar on Wed 31-Dec-69 07:00 PM
>My drow mercenary isn't too stupid to not understand when I >say "wait here a second"
They're also not too stupid to murder you in your sleep or turn on you when you most need them and take your money.
The point is it's a gameplay thing, not a realism thing.
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40989, I know.
Posted by Tzaritzawah on Wed 31-Dec-69 07:00 PM
Doors is the way I am using to leave them. But logically, if there is such way, why not make it a bit more user-friendly?
But your the boss, so guess topic may be closed.
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40990, So that you couldn't grief lowbies with them so easily?
Posted by DurNominator on Wed 31-Dec-69 07:00 PM
Let's think of few applications of this wait that aren't as convenient now.
1. Lowbies are ranking on mobs and one of them is using area attacks. You tell your army to wait and go to another room. The lowbie aggravates your zombies and gets killed by them (out of range people can attack your army when you aren't in the room).
2. A lowbie bard is retrieving. You tell your army to wait at the outer while following the fight from one room inside.
Sure, you can pull off these things now, but it would involve you wording/teleporting or having a door to pass in order to be effective, so your ability to do this multiple times in a short amount of time is hampered and the army is left vulnerable for a time. With the wait option, you could effectively go after lowbies using your army to kill them.
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40991, Never thought about it this way.
Posted by Tzaritzawah on Wed 31-Dec-69 07:00 PM
Necromancer still can leave his zombies using word of recall spell, if it's a raid situation. It's not hard to come back.
But it's not effective. He will do a lot better if he will summon good amount of mobs, and that would be a lot worse (because those mobs will use special attacks, spells, maledictions, etc).
Point is NOT to leave zombies somewhere so they will fight someone. Point is to leave zombies so they WON'T fight something (that would kill zombies in 30 seconds, for example).
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40993, RE: So that you couldn't grief lowbies with them so easily?
Posted by Onewingedangel on Wed 31-Dec-69 07:00 PM
But if you remember, when necro isn't in the room, and zombies and stuff take a hit, they automatically flee.
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40994, Yes, but how reliably the pack scatters on first area attack?
Posted by DurNominator on Wed 31-Dec-69 07:00 PM
If even one of them gets to hit the lowbie, the necro can then use rinse and repeat tactic with wait in order to deal damage to the lowbies.
I do admit that summoning mobs is probably more effective.
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