Go back to previous topic
Forum Name Gameplay
Topic subjectVillager Berserkers.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=40549
40549, Villager Berserkers.
Posted by SideStrider on Wed 31-Dec-69 07:00 PM
Is there anybody else but me that thinks Village Berserkers should not get the toughness skill?

Little Info on this simple Question:

-I am not arguing that scouts and defenders should lose it.

-Most Berserkers just tend to play spineless anyways. In a cabal thats supposed to promote pride in battle, which lately is not enforced one little bit and is one the reasons I'll probably never roll another villger. Also the simple fact that -->generally<-- they don't do anything but wait for shifters to be unshifted or purposely seek to find conjies/necros without minions.

-Half the time they still manage to land ridiculious amounts of damage through preps and sleek protections.

Bare in mind I am not lumping everyone together here. See emphasis on generally here people?

Just curious on peoples thoughts. Maybe even a little punishment for those making purposeful sneaky attacks. I am not arguing that Berserks should have to yell "I am coming to kill you!" before attacking either. But it just seems like the whole I do super damage and you can't do **** about it is getting way to old.

Thoughts? Suggestions?
40557, RE: Villager Berserkers.
Posted by fist-law on Wed 31-Dec-69 07:00 PM
Kinda sounds like you've been getting stomped by RBW's and your perspective may be skewed. It's happened to us all at some point.

Not to sound like an ass, but there should be plenty of places where a necro can see ANY berserker coming, and shifters can avoid them at will. If you are letting them get to you before you can react, be more attentive.
40556, Soooo off base
Posted by Torak on Wed 31-Dec-69 07:00 PM
Do I need to post logs of dying in 2-3 rounds to fiends, necro armies, gang rape of zoo animals, etc?

Make a hero beserker and tell me you don't need it.
40554, Really?
Posted by Tesline on Wed 31-Dec-69 07:00 PM
They need resistance because if they didnt they would have no dam redux and get wrecked by anyone. The villagers are monitored by the imms if you dont think so take it up with them but having played a few villagers i have heard the imms yell at people.

*-Most Berserkers just tend to play spineless anyways. In a cabal thats supposed to promote pride in battle, which lately is not enforced one little bit and is one the reasons I'll probably never roll another villger. Also the simple fact that -->generally<-- they don't do anything but wait for shifters to be unshifted or purposely seek to find conjies/necros without minions.*

That is just stupid. Just because they find shifters unshifted doesnt mean they just wait for that. I have seen MANY MANY MANY villagers in Galadon breaking into guilds to fight Magistrate shifters in form with guards. I have seen villagers go against groups of three and not back down. I think you honestly need to play a villager and read the tablet and plaque in the village. You are supposed to be deceptive.

Even in GENERAL this doesnt make any sense. It is a severe minority of people that act this way. let me put an emphasis on generally this does not happen and i have no idea what your basing this off.

Finally i dont think you played that many villagers and i dont know where your distorted view point is coming from
40553, Resistance is critical to all Villagers.
Posted by Homard on Wed 31-Dec-69 07:00 PM
Village powers usually only come up in conversation as the relate to PvP encounters, but try to realize how critical they are for the ranking process. Three RBWs can rank quickly together, but if only one of them is tanky the process will require quite a bit of sleeping.

If they are three non-tanky types it can be very laborious indeed.

I get the feeling from your post that you've never played a Berserker. If that's the case I'd suggest trying it out before you try to fix it.

Additionally, I take issue with your accusation that attacking an unshifted shifter or an army-less necro is sneaky. As long as the mage in question is not badly hurt they are fair game. That an enemy has neglected to prepare and let their guard down is an incentive to attack, not a reason to hold back.
40552, I'm not sure I agree.
Posted by Vortex Magus on Wed 31-Dec-69 07:00 PM
I think villager berserkers are at a small disadvantage when fighting experienced, prep-heavy, long-lived characters.

And I believe they are grotesquely overpowered when fighting unprepped ones and when fighting inexperienced ones (generally, these two attributes go together).

I'd like to see rager berserkers be more effective against prepared opponents and less horrifyingly overpowering against unprepared ones.
40551, Umm
Posted by incognito on Wed 31-Dec-69 07:00 PM
I'm not sure if you meant orc berserkers or village berserkers, but if you DID mean village berserkers... you do remember that orcs are kind of spineless too?
40550, I'd be happy if they got it like 42. Less roflstomp midranks. nt
Posted by Artificial on Wed 31-Dec-69 07:00 PM
nt
40558, RE: I'd be happy if they got it like 42. Less roflstomp midranks. nt
Posted by Tontik on Wed 31-Dec-69 07:00 PM
Yeah cause there is no trannies raping at twenty, level siiting conjies waiting for murderous r ep or distenion, necro's with fullarmies at.35, or abs shifters... Play avillager and face a six on one gang and say don rYt need dam redux

P.s. Sorry for the sp what I get for typing on thr phone
40564, Sorry Tontik, love your char but I have to agree with Artificial on this.
Posted by Amberion on Wed 31-Dec-69 07:00 PM
From lvl 25-40 villager berserkers are overpowered BIG-TIME. At hero they are most of the time a bit too weak though.

But, to make them more balanced I think rising resist to lvl 41-42 would be good. They'll still have DB, bloodthirst and spellbane which is enough to take on any mage (except decked out scion conjurers who knows what they are doing, or decked out APs with ABS and a bunch of charges)

From 25-40 I just avoid fighting berserkers with all chars I've had unless I'm decked or have a ####load of preps availible for some reason. (At hero it's another story, no need to avoid them then.)

And as a villager at those levels I'm basically not afraid of anything, not even gangs. So, raising resist to lvl 41-42 might even out the odds a bit.

And maybe strengthen resist when you reach hero, at hero villagers are suprisingly weak.
40565, eh villagers are not that much more powerful in those ranks
Posted by laxman on Wed 31-Dec-69 07:00 PM
Specifically against people who are actually trying to fight. It seems so out of whack because a disproportionate piece of the rager enemy pie in the mid ranks has not even taken minimal steps to prepare themselves for PvP play and are mostly getting jumped ranking or coming out of their guild.


I don't think you should try to rebalance villager who is geared/preped/practiced for PK against people trying to power rank with very little focus on PK.


Villagers are not weak at hero, its just that their prey has finally taken those basic steps to prepare for PK so they die less and villagers pretty much die at the same rate.
40567, I mostly agree with this post (n/t)
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
.
40566, i may be a little biased because of when i got in the village
Posted by Tontik on Wed 31-Dec-69 07:00 PM
at the time there was no commander/drillmaster and the heroimm was doing the best he could, but i play at weird times as you all know so i did not get inducted until 35ish and (also this is my first villager this decade so i have been out of the loop for awhile)then yes it did seem like a huge change but i was still getting my face raped off by different warriors, gangs and such and scion conjures.....

at hero i would say it is a little different, one on one there is allot of close fights that seem to be able to go either way, but it seems like more of one sided fight on the villager side at least with my build(not saying i am super pk'er like twist because i am so not even close to that) i am not a instant loser in many fights except for maybe mummies (thought i did kill cot twice and got tavlin to convulsing yeah me) or cranialing gorillas with shawtabbies, and of course the the ever deathful nexun bard but at hero i think it is much more balanced out, is this the same for all builds? i am sure not ,so there is a lot of factors in it that i am not sure changing village powers or level would really have anything to do with it.

I think overall we just have to accept that with every class (unless you are the entropy lich of course) and cabal there is always someone out there that just has the key to your lock and there is nothing you can do about it.... everyone has something out there that just is the rock to your scissors and there is nothing you can do...maybe midrank villagers have the dynamite to throw in with thier rock and scissors but there is plenty of villagers making it to hero with 15 con to say that is not totally correct....

p.s. ended up longer than i thought and did not get into all the detail i was going to but that is my general feelings on it guess i will post the rest with my condeah thread :)
40576, I think this is fairly accurate.
Posted by lasentia on Wed 31-Dec-69 07:00 PM
In Cf you have to accept some people whip your ass, and you whip some people's. Even characters played by Twist die, sometimes in horrible fashion. They just do so less often than the rest of us.

Villagers in mid ranges enjoy a bit of an edge, but at hero a lot of times at best they are just on equal footing with their cabal powers. And NOBODY suffers as much without a cabal item compared to a villager, which people need to keep in mind.

And deathful Nexun bards?
Of the six premiums (one left the island).
Kyalaru had 157
Yrillbink had 121
one had 34
the other two had 8.
And I'll count Telene, who had 20.
Lasentia, my char, amassed 14 as a herald, if that tells you anything.

Look at imperial bards, those are far scarier in my opinion :)
40570, Do I have to make another Jindicho? NT
Posted by TMNS on Wed 31-Dec-69 07:00 PM
NT
40583, I would support this. n/t
Posted by Homard on Wed 31-Dec-69 07:00 PM
n/t
40584, I dare you (n/t)
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
.
40587, was that a standard dare or a double dog dare? NT
Posted by Tontik on Wed 31-Dec-69 07:00 PM
nt
40589, RE: was that a standard dare or a double dog dare? NT
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
I only have one dog, so we'll say standard.
40590, Unlike silly Forsaken, I will accept your dare/challenge. NT
Posted by TMNS on Wed 31-Dec-69 07:00 PM
NT
40591, time to roll a conjie to defeat your muter nt
Posted by laxman on Wed 31-Dec-69 07:00 PM
nt
40592, :(. Can't we be on the same side for once?
Posted by TMNS on Wed 31-Dec-69 07:00 PM
I'm really trying to cut down on my afk deaths. You being an enemy won't help.
40593, the imms always give me a quest skill
Posted by laxman on Wed 31-Dec-69 07:00 PM
called AFKslay. It teleports me straight to them and executes an instant pincer (regardless of weather or not I am a warrior or wielding axes).

I have tried the whole being on the same side as people I know OOC but I am too much of a loner when it comes to hunting. Plus I enjoy beating up people I know more so then laying pipe with them.

Jindicho was 2-0 against me though for the record.
40594, What challenge was issued that I missed?
Posted by Dallevian on Wed 31-Dec-69 07:00 PM
I'll pony up to a legit challenge. Haven't seen one.
40595, RE: What challenge was issued that I missed?
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
I'm not remembering one either.

I did recently dare Isildur to play a Fort ranger or something.
40597, Of which he declined.
Posted by Dallevian on Wed 31-Dec-69 07:00 PM
I don't think he'll stick with his current but we'll see. Oh we will see.

Sam if you have something in mind I'm game - I'm batting zero for 11 on characters sticking.
40598, RE: Of which he declined.
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
Sadly. The Rec Center effect in action is always comical for me as an observer.

I have no idea what he's playing at the moment, FWIW, I just remember that he refused that challenge when it was made.
40600, New monthly contest to go along with Role Contests!
Posted by Straklaw on Wed 31-Dec-69 07:00 PM
Monthly Daevryn Report!

Daevryn comes up with a half-dozen challenges he's interested to see from the pbase, and we see how many people take him up :)
40596, Jindicho II cometh! Beware ye lowbies. n/t
Posted by Homard on Wed 31-Dec-69 07:00 PM
n/t
40609, Heh.
Posted by TMNS on Wed 31-Dec-69 07:00 PM
You know I'm just busting balls/joking, right?

But yeah, was referencing this.


http://forums.carrionfields.com/dc/dcboard.php?az=show_mesg&forum=6&topic_id=31768&mesg_id=31773&page=27

Silly bastards :) JINDICHO 2.0 with BACKUP ROLEZZZZ FOR ANGRY IMMS :) Going to follow Cador :)