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Gameplay | Topic subject | Magic Resistance Races | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=39409 |
39409, Magic Resistance Races
Posted by dalneko on Wed 31-Dec-69 07:00 PM
MAGIC DAMAGE Energy : magic, chaotic blast, asphyxiation, burst of energy Light : searing light, brilliant radiance Holy : wrath, divine power Negative : defilement, infernal power, black light Poison : poisonous bite, Mental : mental assault
Just to clarify. Magic resistant races (dwarf/duergar/svirf) only resist the damage done from Energy type damage? I.e. magic, chaotic blast, asphyxiation, and burst of energy correct? Because in my line of thinking that's the only thing that makes sense when duergar, as an example, are weak to Holy type damage (wrath/divine power) so there's no way they could resist it as well. And all three races also resist poison so I don't think they'd have a double resistance to poisonous bite attacks.
And as for spells, magic resistance confers an additional resistance on top of the damage reduction from a successful save or does it just mean that you're more likely to make your save vs spell akin to the Felar edge Magic's Scars?
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39410, RE: Magic Resistance Races
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
>Just to clarify. Magic resistant races (dwarf/duergar/svirf) >only resist the damage done from Energy type damage? I.e. >magic, chaotic blast, asphyxiation, and burst of energy >correct? Because in my line of thinking that's the only thing >that makes sense when duergar, as an example, are weak to Holy >type damage (wrath/divine power) so there's no way they could >resist it as well. And all three races also resist poison so I >don't think they'd have a double resistance to poisonous bite >attacks.
You're correct about the damage types you list.
However, elemental damage can be considered magical or not. For example, lightning bolt is magic lightning, whereas call lightning is nonmagical lightning.
Edited to add: weapons with an elemental damage type are almost always considered nonmagical damage (depending on the damage verb).
>And as for spells, magic resistance confers an additional >resistance on top of the damage reduction from a successful >save or does it just mean that you're more likely to make your >save vs spell akin to the Felar edge Magic's Scars?
It can mean something extra, depending on the specific spell, but in the general case it's just damage reduction when relevant.
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39411, RE: Magic Resistance Races
Posted by Isildur on Wed 31-Dec-69 07:00 PM
>However, elemental damage can be considered magical or not. >For example, lightning bolt is magic lightning, whereas call >lightning is nonmagical lightning.
Wouldn't all elemental damage from invoker spells be magical damage? They're not beckoning nature to send down lightning; they craft it out of raw mana.
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39413, Iceneedles and earth spells are physical.~
Posted by ibuki on Wed 31-Dec-69 07:00 PM
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39414, RE: Iceneedles and earth spells are physical.~
Posted by Isildur on Wed 31-Dec-69 07:00 PM
But that may not necessarily mean they aren't also "magic". Since lightning spells both "elemental" and "magic" damage.
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39415, I don't view it as "made of mana"
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
I view it as invoker uses mana to rip/pull some ice from the elemental plane of ice. Or earth from earth plane. and so on.
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39416, I mean they do physical damage. Giants resist it.~
Posted by ibuki on Wed 31-Dec-69 07:00 PM
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39417, Yeah, am agreeing and offering my reasoning.
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
Since Isildur seems to think it should be magic if it isn't already.
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