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Gameplay | Topic subject | The Nature of Change and the village | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=37503 |
37503, The Nature of Change and the village
Posted by laxman on Wed 31-Dec-69 07:00 PM
So I will start this by saying I am not currently playing a char and have been inactive in game for over a month and that I am a hardcore oldschool villager.
That being said I am aware that there is some large scale quest going on. While the details of that quest are not universally out there because I assume they are highly flexible one thing about it is clear. The end game is going to be some sort of change to the village and given the complexity of this "quest" it is likely to be a fairly fundamental one.
Change means things are going to be different.
Stop whining about villager parity and standards in the last couple of months being different then they have been historically.
This is not a lazy leader it is intentional change.
as a hardcore villager I would love to shatter the whole "you are expected to make stupid tactical decisions" to be a good villager mindset.
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37508, Little input from a fellow rager vet.
Posted by Igsoeh on Wed 31-Dec-69 07:00 PM
The first time I wrote this was in response to a log that got deleted on Dio's, I was a little pissed about the whining so I have edited it to be a little nicer. This is just some general musings on what I have been reading and
1. It's Battle, not Knight. Honor and parity are not the same thing.
2. Parity is a village thing. It is not about doing your enemy a good turn, it is about making your own legend, your own status in the village greater.
3. Looting is looting is looting is looting. There are no rules or codes about looting. Some commanders have laid out policy on this, I have even been booted from the village for taking gear from a kill I didn't make. But there is no rule or code about it.
4. Everyone seems to forget the village is a bunch of bloodthirsty barbarians. Bloodthirsty barbarians. Think about what that means, then think about how you would roleplay a bloodthirsty barbarian.
5. *The log in question was a lowbie whining about getting looted by hero vilagers.* If that lowbie looted even one copper from my corpse, and I see him go down,you better believe I'm going to full loot his ass. I've lowbie looted, and I would expect the same treatment. Judging by his set, he's snagged a few choice items from some hero corpses.
For the hundreth time. Just because someone is not playing a role exactly how you would play it doesn't mean it's wrong. It's just not your way. That's it, end of discussion. There is enough oversight in this game, and enough that goes on IN GAME, that the folks truly exploiting things will get their comeuppance. It might not happen today, and your character might get his ass kciked, but that's the way it is. Expecting every idiot that screws up to get caught and punished every single time is like expecting a president of the USA to come into office and actually make everything better with a snap of his fingers. There are real people with real lives, real problems, and real shortcomings behind these characters. Deal with it and go enjoy yourself.
I don't mean to step on any toes here, but it really seems to be the same group of players that whine about the village. Whether it be deathblow, parity, "sticking to a role" whatever. People, go play a villager and change it. Roll a combo that can kill villagers, and then join the village and ake everyone who even slightly bends the rules to the circle. Zrakkna called everyone to the circle, for anything. Did I agree with it? Nope, but try being a villager who refuses a call to the circle, see how far you get.
Anyway, just a few thoughts on the whole kicking and screaming going on now. Also, use in game bards if something is wrong. RP the situation out. Then at least you can have the satisfaction of knowing that your character had something to do with your hated enemy losing his status. You might not be able to beat them in a straight fight, but you won the war on that one.
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37509, I'm ignorant on village mostly, but...
Posted by Tsunami on Wed 31-Dec-69 07:00 PM
I totally cosign on using in games means to call them out. Posting logs to call someone out is about the lamest thing you can do.
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37510, I see now
Posted by Artificial on Wed 31-Dec-69 07:00 PM
Bouncing someone around from one fight to the next, and even double teaming at one point, is totally cool because, hey, parity isnt honor.
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37514, Explanations
Posted by Knac on Wed 31-Dec-69 07:00 PM
I saw that as a 2 on 3.
Flayyin is a defender, I think there were...2 berserkers? I don't remember.
Igsoeh is right. Just because people don't act like how you expect to doesn't mean that they're bad players. Maybe douches, but not a bad player that deserves to be booted.
I witnessed Zrakkna calling everyone to the circle, and thought that was a tad too much, but after talking to him, it's obvious his point.
That's not saying that the current crop of villagers suck (I haven't played for a few months, so I'm not sure).
Village is more often than not about self regulation. Sure the fire giant didn't want to die, and he may have called in assistance (which happened), which, btw, the bard did also. And given what happened, I'm inclined to believe that the bard was a serial ganker. You can't expect players, and for that matter, blood thirsty barbarians, to forget a whiney bard who just ganks people with MAGES.
All in all, it was a 3 on 2 battle, which wasn't that bad. The bard should just be ashamed that his groupmate kicked his ass.
Ultimately, this is what should happen (given what I know about the Village and Thror in general): 1) Berserker, if he didn't call for assistance, should have called the people who assisted to the circle after everything was done.
***Bouncing someone from one fight to the next is arguably fine - that's been a point of high contention between Leader policies.
Village, above alllll else, needs a strong leader who can enforce his policies. That makes a good/successful village, whether the policies are stupid or not. And believe me, I've been other leaders with stupid policies, and I've had stupid policies also (Rektath took everyone to the circle who retreated to the village to heal their wounds because the giant would inevitably be hit).
Just my 2 cents.
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37518, Personally I dislike "bouncing"
Posted by incognito on Wed 31-Dec-69 07:00 PM
But frankly, that's not what happened. That wasn't a "bouncing" log. The bard was barely hurt each time a fight was initiated, other than when he'd travelled some distance away and Flaayin caught him.
Nor was it a "ruthless" gank. Had it been ruthless, all four villagers in the log would have piled on together. Instead, there was never a point where more than 2 were on the bard. Once of the two occasions where there was was because a villager was passing through when the bard sang distortion. Said villager fled clear and didn't get involved again.
Was that other point in the log where two were on the bard a shining example of village behaviour? No. But if we logged all village heinous crimes and ranked them in order, I don't think this would have even made the top 1000.
As someone who has played many necros and ap's, I can say that it is VERY rare for a slept villager not to call in help. It's probably only happened to me less than 5 times ever. No different from any other cabal, frankly, except that villagers may have a harder time arriving in time to effect a rescue.
As someone who has gone after a berserker in a non-raid situation, I can say it is very common for other berserkers with them to pile on you too. I've often had ranking groups of 3 berserkers try to lag me out, believing it to be fair game because I interrupted their ranking. (Including once after I was choked, so it's not like it was in the heat of the moment.)
Also, from the battlefield thread, it sounds as if the villager than started the whole thing may have had a very good reason for believing the bard would likely be hostile. If the bard was removed from the fort (and was he a squire or maran?) because of extended absence, then there's no reason the villager would be aware of the bard's change in circumstances, and if extended absence was the bard's only reason for removal, then there's no reason that the bard would change behaviour.
Whatever the case, if you think there's a problem, send the log to the imms. Not to the forum. They can take steps accordingly. If you take it to the forums, they have historically made a point of not taking steps because they disapproved of the act of taking such things to the forums.
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37507, Not so fast there, my friend...
Posted by Twist on Wed 31-Dec-69 07:00 PM
Thror's the one running the quest, not me, but you can be sure that if he were running a quest that involved major changes to Battle philosophy, he'd have to get it ok'd by several folks, myself included.
And that hasn't happened.
I haven't had a horse in the race that is the whole Battle quest deal, but as far as I know it's simply Thror doing his best to give players a great time and to mix things up a bit.
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37504, #### yeah, sanctioned deathblow ganging! I am rolling a villager! nt
Posted by Artificial on Wed 31-Dec-69 07:00 PM
nt
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37505, You and the other village Haters would never hero a villager, because then you'd have to admit you're wrong.
Posted by ORB on Wed 31-Dec-69 07:00 PM
Though I admit this current crop, SUCKS.
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37506, Like n/t
Posted by Oldril on Wed 31-Dec-69 07:00 PM
no txtrz
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