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Gameplay | Topic subject | bedouin auto dirt kick | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=33353 |
33353, bedouin auto dirt kick
Posted by Terwin05 on Wed 31-Dec-69 07:00 PM
A thought on bedouin auto dirt kicking --
Too often, the auto dirt kicks seem to be a tactical disadvantage. The auto dirts don't ever (at least outside of the desert, I haven't verified this in the desert) seem to be the ones that do higher damage/have a 1 tick timer.
I suppose the premise is that you're happy to get a free dirt kick when you're busy doing other things, but at least at low/middle ranks getting off one of the longer dirt kicks is fairly integral to success for a bedouin, imho. So when I attack someone and the auto dirt fires before I can perform the dirt kicking myself, it throws a wrench in my tactics. It reduces the efficiency of a potential dirt/disarm attempt, and reduces escapability if that's what I'm looking to do.
This would all change, of course, if the auto dirts were of the more effective flavor.
One other possibility would be to do away with the auto dirts altogether, and allow bedouins to dirt kick with a one round delay.
And since I'm on the subject, I'll throw out there that I'd love to see the chance for an auto dirt kick on ambushes in the desert -- which if successful would increase the chance to hit for the subsequent ambush.
Thoughts? I know it's generally agreed that bedouins need some love, but I think these few small changes would go a long way toward making them more playable. Let's get dirty!
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33354, As far as I recall since playing one...
Posted by sleepy on Wed 31-Dec-69 07:00 PM
Lowbie wise (up to 20 and then I deleted), the desert dirt kicks last for another hour, and usually are around mutilates in damage.
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