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Forum Name Gameplay
Topic subjectMultiple Languages
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=3335
3335, Multiple Languages
Posted by Pro on Wed 31-Dec-69 07:00 PM
It's been talked about before, I know. I've had a few ideas of late though, on the subject of different languages.

On some muds they have languages for their various races, or cities. When spoke in the presence of a non-speaker it would look something like the cabal affect, 'Garble'.

Orc says 'Xhy dekp mupl!'

Whereas a orcish speaker would hear;

Orc says 'You kiss elfs!'

I've always liked the idea of languages specific to race, with practice slots being able to be spent to learn new ones. I think the garbles text is a turn off to many people so I came up with this.

Non-native speaker hears;

Elf says something in elven.
Elf says something to otherelf in elven.
Elf whispers in elven to otherelf.

Fluent Speaker hears;

In elven, elf says "I'd rather kiss an orc."
In elven, elf says to you "I'm ready to bake some cookies."

As far as percentages go, a failed transllation could go;

Elf says something to you in elven but you can't quite make it out.

I can see uses over cabal channels, as well.

cb 'Gnomes will rule the world! Death to all others!

Pro says something in gnomish.


Languages could be toggled like;
speak common, speak giant-kin, speak drow, speak gnome, speak Seantryn, speak Hamsah,

Native languages would be set to 100% with other languages being learned as normal practice. With both a chance of failure speaking, and a chance of failure translating.

That's all.
3339, I suggested this...
Posted by Vladamir on Wed 31-Dec-69 07:00 PM
And was told it's just not something they want to do.