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Forum Name Gameplay
Topic subjectSo easy to fix, so so so so easy:
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=32726&mesg_id=32796
32796, So easy to fix, so so so so easy:
Posted by UncleArzzra on Wed 31-Dec-69 07:00 PM
>AP gets group of 5 together, everyone toggles no kill except
>ap. Guaranteed charges.

Basically make it so that an AP does not get charges unless he does the majority of damage instead of the last shot. You have this stat already implemented because I have seen it in the statistics for PK in PBFs. ex player X did 45% player Y did 39% and so my AP did %16 not enough for my weapon to even sense the target's soul never mind consume it.

Really an AP should not get cheap kills for charges ever so make it so that if they do the majority of damage they get the chance at charges. Now the toggle is truly meaningless for all the negative situations mentioned because an AP will get charges as long as they did the majority of damage not if they somehow seal a cheap kill.

Really this already is in play because if a target escapes but is plagued/poisoned/bleeding from the AP and dies because of it they get charges.

Now if you have a group helping the AP it REALLY makes him angry. And sure I can be the king #### of Empire as an AP but damn I really want my minions to stay the hell out of my battles.

Cheers,
UA.

EDIT: really this helps to prevent ####wads from stealing AP kills. Now Rager X can not sneak in and whap the AP's target dead and prevent charges.