Go
back to previous topic |
Forum Name |
Gameplay |
Topic subject | Fist of the Titans |
Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=32604 |
32604, Fist of the Titans
Posted by TJHuron on Wed 31-Dec-69 07:00 PM
Someone posted on the "other board" that fist only prevents disarming 50% of the time. I've never taken the legacy, but, I have a hard time believing that the legacy designed to protect against disarming only works 1/2 of the time. If its true, then that's kind of a ####ty legacy. To me, the ability to wield heavier weapons isn't enough of a benefit to reduce the chance of not being disarmed to 50%. It's more of a fringe benefit.
So, can anyone from the staff confirm or deny this stat?
|
32610, RE: Fist of the Titans
Posted by laxman on Wed 31-Dec-69 07:00 PM
You might not see the benefit of having an extra 10 lbs wieldable at any time but that does not mean it is super extremely useful.
Bear in mind that.
1.) There are other ways to prevent getting disarmed, spider hands, iron grip, no remove. The only way to increase max weild no longer exists unless nep lets you into silent tower.
2.) Weapon avaerage is scaled with weapon weight. That is 2 weapons of the same type and level the heavier one likely will have a higher average. So this allows you to wield more high average weapons.
3.) the legacy does help at the top end and a lot of people use it for that however the real gold is on the bottom end of the wield weight spectrum. For instance as an axe spec with fist I could dual wield certain axes even if you land -100000000000000000000 str on me and if your goal is to just keep weapons in your hand this is without doubt your best bet.
|
32613, RE: Fist of the Titans
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
>You might not see the benefit of having an extra 10 lbs >wieldable at any time but that does not mean it is super >extremely useful. > >Bear in mind that. > >1.) There are other ways to prevent getting disarmed, spider >hands, iron grip, no remove. The only way to increase max >weild no longer exists unless nep lets you into silent tower.
It's entirely possible I'm forgetting something, but I have no idea what this would be.
|
32614, RE: Fist of the Titans
Posted by laxman on Wed 31-Dec-69 07:00 PM
It is entirely possible I didn't fully understand the gauntlets of unassailable might. But they are least seemed to be fist of the titans like.
|
32615, RE: Fist of the Titans
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
Ah. Nope. What you could see on your affects is what they were.
|
32605, RE: Fist of the Titans
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
It works more than that.
That being said, the bonus to wield weight is I think the best argument to pick it -- either because you want to wield something or a combination of somethings that should be too heavy for you, or because you're planning to wield a combination of somethings that -str absolutely cannot get out of your hands with that bonus in play.
|
32606, RE: Fist of the Titans
Posted by TJHuron on Wed 31-Dec-69 07:00 PM
I suppose that is a good point.
Does it work more than 75% of the time?
Also, I suppose it should be noted that even though it doesn't work all the time, all you need is it to fire a few times in pk and it will discourage people fom wasting two rounds trying to disarm you, making it even more effective.
|
32607, RE: Fist of the Titans
Posted by Farigno on Wed 31-Dec-69 07:00 PM
During Kardok's time, I was almost wearing a noremove weapon. This would change when I would have to switch out Armageddon to fight a paladin. The fact is that a failed disarm never once stopped a person from trying it again. They would do their eyejab equivalent thing, and disarm until it went through, which it nearly always did on either the first or second attempt. Fist of the titans was so unreliable that I even experimented with keeping on a Divine Power weapon against paladins so that I wouldn't lose all my spare weapons. Also, I don't think that fist ever worked to prevent an offhand disarm in that character's life. Like Daev said, it was far nicer for being able to wield heavier weapons with trapping than it was for its spiderhands affect.
|
32608, Possible upgrade:
Posted by Mekantos on Wed 31-Dec-69 07:00 PM
It would be cool if a retaliatory strike could be made on the person trying to disarm you, if you had this legacy. Just an automatic, unblockable melee hit.
|
32619, Or even better it made you like 90% disarmable :)
Posted by ORB on Wed 31-Dec-69 07:00 PM
Like it's supposed to.
|
32620, RE: Possible upgrade:
Posted by Isildur on Wed 31-Dec-69 07:00 PM
The biggest nerf to this, imo, was when an echo was added to make it clear that the disarm failed because of the legacy.
|
32621, RE: Possible upgrade:
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
I tend to agree with that and I'd think about changing it.
Dude with Fist should know that Fist beat the disarm attempt, but probably no one else should.
|
32628, RE: Possible upgrade:
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
Dude with Fist should know that Fist beat the disarm attempt, but probably no one else should.
Enter another niche for WIS!
valguarnera@carrionfields.com
|
32629, RE: Possible upgrade:
Posted by CharlieWaffles on Wed 31-Dec-69 07:00 PM
Or edge. I could see that fitting well with combat statistician.
|
32636, RE: Possible upgrade:
Posted by Zephon on Wed 31-Dec-69 07:00 PM
We love you, Valg! This is the #### that really helps the game balance.
Please make it so Wis and Cha mean more. <3 ^_^
|
32635, RE: Possible upgrade:
Posted by MRSK on Wed 31-Dec-69 07:00 PM
It still will be easy to figure for someone with crushing or tactics...Not that there are too many of those.
|
32627, Wow, I thought about this...I agree completely
Posted by _Magus_ on Wed 31-Dec-69 07:00 PM
I didn't realize there was an echo for anyone but the warrior with the legacy. That nerf is pretty inconvenient.
|