Go back to previous topic
Forum Name Gameplay
Topic subjectHas Calming the Tempest been changed in the last year or two? nt
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=30205
30205, Has Calming the Tempest been changed in the last year or two? nt
Posted by Dervish on Wed 31-Dec-69 07:00 PM
nt
30209, No (n/t)
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
.
30212, Ok, now question about Trapping please
Posted by Dervish on Wed 31-Dec-69 07:00 PM
Does it depends from weapon type, so to 'activate' it and notice damage difference with axes you have to wield 35lb axe, but with daggers 10lb is enough and with swords - 20 lb? Is it so, or it the weapon type does not matter and with any weapon you need same certain weight?
30213, RE: Ok, now question about Trapping please
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
This:

> it the weapon type does not matter and with any weapon
>you need same certain weight?

Well, I'll qualify that. It's not an on or off thing, it's a non-linear sliding scale. At something like 10 pounds, the legacy does SOMEthing, but probably you should have picked something else.
30230, If that is the case...
Posted by Guilo on Wed 31-Dec-69 07:00 PM
SOMETHING.. must mean at least a marginal effect, let's say two damroll for only 10 pounds?

Considering Chilling is only +8 now... would trapping almost always trump that extra damage if you have a spec that uses 30+lb weapons?
30231, RE: If that is the case...
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
It's not an apples to apples comparison, since chilling is just damage and trapping also makes you harder to parry.

Are we talking, you're dual wielding weapons that are each over 30 pounds? Or what? Be more specific.
30232, Yeah I didn't word that too well.
Posted by Guilo on Wed 31-Dec-69 07:00 PM
I'm mainly wondering where the borderline lies between Chilling and Trapping as far as pure damage goes, bringing the "harder to parry" into consideration.

I think with as good as you are with numbers, commenting on a situation would give the best answer.

Let's say a warrior is at level 44.
40 dam suit, 25 hit and he's getting ready to fight an outer.
Let's use maces as the example since there's no riposte type auto attacks.
He is only using normal combat round damage to kill it.
Chilling will kill the outer faster than trapping with two 10 pound maces.

Granted the RNG I think plays maybe too large of a factor to accurately give a exact poundage, but as far as 100 attempts and taking a median guess... how much would the maces need to weigh before it proved more damage than chilling? And we are just assuming both maces are identical and weigh the same amount
30239, RE: Yeah I didn't word that too well.
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
If I had to guess for that scenario (which I do since I'm not looking up the math right now) I'd say somewhere in the 20-25 pound range.

The tricky thing, of course, is often there's one or more pretty good maces you want to use that don't weigh all that much.

Generally I think it's better for trapping to have one really heavy weapon and one lighter weapon, than two medium weight weapons; this is especially true if you're going to be using some spec moves that key off your primary mace, such as boneshatter or cranial. I haven't tried to crunch all the numbers on that either but I'm pretty sure that checks out.
30271, Jives with my experience.
Posted by TMNS_lazy on Wed 31-Dec-69 07:00 PM
Mmmmmm. Conquest.
30293, Hunh. Don't you hate finding out after the fact?
Posted by Straklaw on Wed 31-Dec-69 07:00 PM
I almost always ended up going with two of the exact same weapons, so same weight, usually around the 20-30 range. Of course, w/ a fire giant, you can at least get decent mileage out of that still. How I miss wicked battleaxes. Le sigh.
30299, Untamed Forest has a close reasonable fascimile.
Posted by TMNS_lazy on Wed 31-Dec-69 07:00 PM
But seriously. With the hefty battle axe from the Weald + spider axe, I would be hitting DEMO's pretty consistantly (no other gear).
30234, Chilling Embrace idea.
Posted by Forsakenz on Wed 31-Dec-69 07:00 PM
I may have already proposed this, who knows...

what if chilling was straight up +dam and completely ignored damage reduction?

That would make the legacy very, very neat.
30235, Hmmmm
Posted by Guilo on Wed 31-Dec-69 07:00 PM
It sounds like you only mean the +dam that comes from chilling to ignore damage reduction? It almost seems as that would be such a small change it wouldn't even be worth doing.
30250, Sounds like a big change to me
Posted by Daurwyn2 on Wed 31-Dec-69 07:00 PM
Not small at all.
30237, RE: Chilling Embrace idea.
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
In that case it would probably be like +2 dam.

I'm just saying.
30241, See below in case you mistook me. Thanks. nt
Posted by Forsakenz on Wed 31-Dec-69 07:00 PM
nt
30243, I understood you. (n/t)
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
.
30244, 2? 2?!?! sigh nt
Posted by Forsakenz on Wed 31-Dec-69 07:00 PM
nt
30246, Maybe 3 or 4. Definitely not 8. (n/t)
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
.
30238, I think this needs explained better.
Posted by _Magus_2 on Wed 31-Dec-69 07:00 PM
What do you mean, completely ignore damage reduction?
30240, I mean
Posted by Forsakenz on Wed 31-Dec-69 07:00 PM
that only the +8 dam bypasses dam reduction.

For simplicity sake, let's say I hit for 100 damage each hit. You have damage reduction of 50% so I now hit for 50 dam. As is, if I take chilling my 100 is now 108 and my final output in this scenario is 54 dam. I'd like for chilling to be tacked on at the end of that so I do 100 dam, halved by 50% to output 50 dam due to opponent dam redux, and then chilling is applied for an output of 58.

This would be very useful for fighting things like liches and abs'd invokers. Even if you had 100% dam redux (I know, impossible), chilling would give me 8 dam output regardless.

Does that make sense?
30283, It would make the legacy worthy instead of complete crap imo nt
Posted by Dervish on Wed 31-Dec-69 07:00 PM
nt
30284, It's reasonably popular as-is, FYI
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
It's boring, but damage is pretty much always useful.
30286, That's my thought, as well.
Posted by Splntrd on Wed 31-Dec-69 07:00 PM
+8 Dam is 8 dam I don't have to gear for, freeing up slots I can then use for something I need more, like saves or hp.

It's just plain good utility.