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Gameplay | Topic subject | A few things inspired by a recent raid... | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=300 |
300, A few things inspired by a recent raid...
Posted by Racli on Wed 31-Dec-69 07:00 PM
Well the first, should healers be allowed to heal others while they're ghosts? To be honest, I can't think of any reason why not, but for game balance sake, let's say they come out of ghost form if they decide to? It's kinda ridiculous. You kill the healer, and he comes back and heals whoever you're fighting anyway and you can't do anything about it because he's dead. There's been plenty occasions recently where that's happened and if the dead healer wasn't around (you killing the healer so he couldn't heal anymore... wait a minute... he can...) then things would go differently.
Also, been brought up before, but can you add a at least HALF a round of lag to flyto? It's impossible to get away from two air forms spamming flyto murder. Damn near impossible for one already. Half rant. Dont expect the flyto to be changed, though I think it should definately have a least a THIRD of a round of lag lol. Damn, flyto murder is terrible right now. But definately the healer thing. I think it's just messed up that you take time to kill the healer, he sleeps for an hour, and is right back to healing like nothing ever happened.
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329, RE: A few things inspired by a recent raid...
Posted by Racli on Wed 31-Dec-69 07:00 PM
I'm starting to think if you post an idea you know will get no attention and your REAL idea, the real idea will get more attention. LoL no but really, I was hoping this would be changed, it only made sense in my eyes. Thanks to the imms for considering this and making the change. Shame it happened after Keovraib got uninducted... probably woulda never happened. Oh well. Thanks for listening!
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330, Fear the psychic Valg!
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
I put my idea for this out in mid-February, but I haven't had a ton of time to code lately, so I didn't get around to it until today. I think the ghost thing is something all players run into eventually- it's frustrating when you can't whoop the ghost, and it feels cheap when you're on the other end. I think this will add a little more oomph to raiding dynamics, since inflicting casualties now 'swings' matters more than it used to.
Great minds thinking alike? ;)
valguarnera@carrionfields.com
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