Go back to previous topic
Forum Name Gameplay
Topic subjectNewbie Felar Ranger any tips? Joining Outlander, any tips?
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=29791
29791, Newbie Felar Ranger any tips? Joining Outlander, any tips?
Posted by Newtooutlander on Wed 31-Dec-69 07:00 PM
I am completely new to outlander, and never joined this cabal before but want to try. I dont know anything of ranger so I'm thinking of making a felar ranger. Any tips on what kind i can become that would be nice? Beastmaster was said to be boring. Any of the type of rangers I do not want to be as a felar?


Also, what do you have to do to be a successful ranger, and eventually join outlander? Do i just stay in the woods all my life? is there a percentage that I must be in the woods to be considered for outlander? If I get out of the woods do I lose powers? Someone said something about wilderness fam deals with how long you stay in the woods.

I just dont know anything of rangers, nor outlanders, except I haven't played in the cabal yet, but want to try.

Any help you can give me about felar Rangers, and outlanders in general is appreciated.
29810, It all depends.
Posted by Many Rangers on Wed 31-Dec-69 07:00 PM
If you want good survivability and PK'ing possibilities at hero range, go Cloud/mountaineer/savage and bearcharge to your hearts content.

If you want relatively easy leveling, go Good-aligned, felar savage/swampdweller or human mountaineer/beastmaster.

If you want to really figure out what to hunt for Outlander and maximum survivability, go wood-elf archer/mountaineer or forester for the conning ability.

If you don't want to have to worry about gear, go wood-elf/savage/swampdweller.

If you don't want to have to deal with other folks much, go storm/savage for the ocean hunting/camo.

I've done most of the combinations over time and they all have their strengths and weaknesses so it really just depends on your own style. My favorite has probably been the wood-elf swamp/savage.

Wood-elves do get a benefit to a lot of ranger skills but they come with an exp/neutral alignment disadvantage. Savages rock for some things but they are vulnerable to magic because of gear limitations (anti-paladins will usually own savages).
29812, Gotta agree on the Welf Swamp Savage.
Posted by TMNS_lazy on Wed 31-Dec-69 07:00 PM
Probably the second/third most powerful build.
29821, What are stronger builds than W-Elf Savage/swamp
Posted by NewbieOutlander on Wed 31-Dec-69 07:00 PM
Curious as you said they're the 2nd or 3rd strongest build.
29825, It depends on your situation
Posted by Daurwyn2 on Wed 31-Dec-69 07:00 PM
Cloud giant that enlarges and bearcharges is going to kill a lot of people.

Animist swampdweller isn't bad either, since you can throw on mosquitoes, wasps, and plague, poison, and get the wilderness to rise against them (if they stay for a drawn out fight).

Plain old style ranger is good too. Sulye being a good example (although I doubt many people would put as much effort into learning people's patterns as Isildur did).
29805, RE: Newbie Felar Ranger any tips? Joining Outlander, any tips?
Posted by Isildur on Wed 31-Dec-69 07:00 PM
>Any tips on what kind i can become that would be nice?

This is covered in the help files and on the class page on this site. Afaik you can do anything but mariner, but I could be wrong. Check the class page.

>Any of the type of rangers I do not want to be as a felar?

Some of them have less appeal to me than others. I've only ever played a forester survivalist (i.e. "old school"), but of the terrains, only forester and mountaineer really appeal to me. Of the other specializations, I'd consider survivalist, savage or explorer.

>Also, what do you have to do to be a successful ranger...

That depends on what you consider successful. If you're talking about killing people, then a lot of it involves setting up the right kind of trap. Most especially as a felar ranger since your bearcharge (even when enlarged) is not always that reliable.

> ...and eventually join outlander? Do i just stay in the woods all my
>life? is there a percentage that I must be in the woods to be
>considered for outlander?

There is a minimum wilderness familiarity time in order to get inducted, but outlander leaders can't see your actual percentage. They just get a failure message when they try to induct you if your percentage is too low. Getting inducted into outlander is mostly about your roleplay and ability to convince someone (a leader) that you would be a worthwhile addition to the cabal. Pretty much like any other cabal. Doing things that are obviously anti-outlander like patronizing city shops, wearing adamantite, grouping with necromancers, etc. is obviously not going to look good.

>If I get out of the woods do I lose powers? Someone said something
>about wilderness fam deals with how long you stay in the woods.

Wilderness familiarity affects, at the very least, your melee defenses. Low wilderness percentage = you won't dodge as well. I'm pretty sure it affects other rangery things as well. You don't "lose powers" when you go out of the woods, but some outlander powers wont' work unless you're in a wilderness room (e.g. harvest). Others expire whenever you enter a "city" room (e.g. windwalk).

>Any help you can give me about felar Rangers, and outlanders
>in general is appreciated.

Felar rangers are tricky in that you can't reliably bearcharge people. On the other hand you can dual wield claws while wielding a ranger staff or spear. Ranger weapons at hero are really nice. Then again they're also heavy. There are basically two ways to go for PK. You can snare, ambush, then bearcharge and hope you can keep the guy lagged long enough to die. Or you can place the snare, then ambush the guy *outside* the snare (usually right next to it) and hope he flees (or runs) into the snare. Then you'll get a second ambush and at least another 2 rounds of combat. Usually that's enough to kill people.

If you pick a combo with call lightning, it can be nice. Especially with the edge that juices it against people wearing metal.

If you get into outlander, make an effort to figure out all the outlandery goodness. There's stuff available to you that's not mentioned in the help files.

Oh, also- being an evil outlander was nice, as a ranger, since I could vandalize shops to get return talismans. Only evils get vandalize. I could never find one outside a shop, and they're handy to have as a ranger.
29797, RE: Newbie Felar Ranger any tips? Joining Outlander, any tips?
Posted by Daurwyn2 on Wed 31-Dec-69 07:00 PM
>I am completely new to outlander, and never joined this cabal
>before but want to try. I dont know anything of ranger so I'm
>thinking of making a felar ranger. Any tips on what kind i can
>become that would be nice? Beastmaster was said to be boring.

Beastmaster can be fine, depending on your home terrain. I had a drow beastmaster caverner and it was pretty nifty.

I've also had wood-elf animist mariner (in nexus), and that's pretty good too, although not if you are in nexus (since certain villagers tear you apart).

>Any of the type of rangers I do not want to be as a felar?
>

You can pretty much be any kind. That said, if you are new, and going outlander, I would suggest you don't take any kind of ranger that loses snare. Snare will help you land a lot of kills, because you can creep in, set a snare south of the huntress, and then ambush someone who will promptly flee into the snare.

>
>Also, what do you have to do to be a successful ranger, and
>eventually join outlander? Do i just stay in the woods all my
>life?

You just need to stay in the wilds. Not in the woods. You'll notice that some of your skills get better over time. Camouflage, for example, won't lag you after you do it, once your wilderness time starts to get good. You'll creep better etc. Generally speaking, if you don't rank outside of the wilds, you'll be fine.

is there a percentage that I must be in the woods to be
>considered for outlander? If I get out of the woods do I lose
>powers? Someone said something about wilderness fam deals with
>how long you stay in the woods.
>

Just to reiterate, its "wilds", not "woods".

>I just dont know anything of rangers, nor outlanders, except I
>haven't played in the cabal yet, but want to try.
>

Outlander is good if you are new to rangers, because people will come into your terrain, and you'll be notified when they hit your outer.

>Any help you can give me about felar Rangers, and outlanders
>in general is appreciated.

If you are completely new, you might even want to consider either a wood-elf savage (since they are mean even without gear), or a cloud giant with a set-up to maximise bearcharging. Just suggestions though. Felar rangers are pretty strong (until they meet a porcupine).
29798, I was thinking...
Posted by TMNS_lazy on Wed 31-Dec-69 07:00 PM
...that a felar swampdweller explorer would do well for a n00bie, as weird as that may sound.

You don't lose snare.

You get all the perks of marshdwellers yet not many of the downfalls (not a lot of swamps) because of the fact you're an explorer.

You get a progging weapon that can poison/plague and heal you at rank 30, and it's a weapon that will allow you to use your claws as well.
29799, Sounds good.
Posted by Daurwyn2 on Wed 31-Dec-69 07:00 PM
Another option:

Wood-elf mariner animist. Really versatile, and no obligation to fight ragers (which is what my w-elf mariner animist was bad at).

Whether in the wilds or out, you can maladict the hell out of people. Harpoon is stackable so you can make anyone drop weapons. Your spells will mess up even tough characters. (I used to have an easy time against a shaman emperor, for example.)

But mainly, anyone coming to or from your cabal will probably cross the water in a predictable place (even though that's not necessary).
29803, If he knows how to get seaweed/monk's robe...
Posted by TMNS_lazy on Wed 31-Dec-69 07:00 PM
...that sounds good.

I know I learned a ton of cool things with my water shifter. There's cool stuff under the waves!