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Gameplay | Topic subject | Bat. | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=29412 |
29412, Bat.
Posted by SomePaladin on Wed 31-Dec-69 07:00 PM
The helpfile states that different things happen depending on where it lands. As far as I have seen, there aren't multiple echos. Could this maybe be changed so the user has some idea what the enemy is effected with? If these are utterly minor, like incarnadine strikes or something, nevermind.
Does the anti-disarm ability work against mobs as well as PCs?
Thanks much.
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29418, RE: Bat.
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
>The helpfile states that different things happen depending on >where it lands. As far as I have seen, there aren't multiple >echos. Could this maybe be changed so the user has some idea >what the enemy is effected with? If these are utterly minor, >like incarnadine strikes or something, nevermind.
They're relatively minor; that said, there are different echoes.
Not every bat results in a penalty, and probably you can assume that anything you couldn't nerve is just immune.
>Does the anti-disarm ability work against mobs as well as >PCs?
I think so!
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29419, It did when I tried one~
Posted by Abernytee on Wed 31-Dec-69 07:00 PM
~
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29420, RE: Bat.
Posted by SomePaladin on Wed 31-Dec-69 07:00 PM
>They're relatively minor; that said, there are different >echoes. > >Not every bat results in a penalty, and probably you can >assume that anything you couldn't nerve is just immune.
That explains why I haven't seen different echos -- Been ranking against undead.
>>Does the anti-disarm ability work against mobs as well as >>PCs? > >I think so!
This answered itself later, I just hadn't seen it fire yet despite being disarmed several times, which is why I asked.
Thank you very much for the response though!
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