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Gameplay | Topic subject | Isnt energy drain just too much? | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=29143 |
29143, Isnt energy drain just too much?
Posted by Paladin on Wed 31-Dec-69 07:00 PM
<(97%)hp 395/482m(81%) 718/718mv(100%) cloudy (24.13%) 8 PM>
You yell 'Die, xxxx, you sorcerous dog!' xxxx utters the words, 'unsozfol egruui'. Arcs of energy connect you to xxxxx, dissipating with a feeling of loss. xxxx energy drain scratches you. You narrow your eyes and glare in xxxxx direction. Your heavenly wrath MUTILATES xxxxx! XXXX1 is in perfect health.
<(97%)hp 177/482m(36%) 359/718mv(50%) cloudy (24.13%) 8 PM>
198mana, 369mv on one energy drain.
By the looks of it it is scaling by half, but isnt that just ridiculous? Two or three of these at most, an iceball or fatigued, and anyone is screwed.
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29160, It's an awesome and addicitive supp, especially during raids.
Posted by Balrahd. on Wed 31-Dec-69 07:00 PM
That said, it won't kill you unless you're overly aggressive and/or convinced you will win.
Considering all the other skills that are particularly nasty during raids (e.g., assassinate), I don't think it's overpowered. And on the flip side, it's a fun shaman tactic - the game gets boring if every PK comes down to who deals out damage the fastest.
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29153, Help SEALED LIFE (n/t)
Posted by Twist on Wed 31-Dec-69 07:00 PM
I actually questioned whether this edge was too powerful, having played shamen/necros/aps before. But it isn't cheap, and energy drain is a semi-niche spell/supp, so it's ok.
But yeah if energy drain is giving you trouble as a paladin, this is the edge for you.
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29152, No (n/t)
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
.
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29145, That's one of your few weaknesses
Posted by Daurwyn2 on Wed 31-Dec-69 07:00 PM
And energy drain is not that easy to land. If you have half decent saves, you will save against some of the casts and they'll do nothing at all.
As a paladin, it's also easier for you to cure blind, flee, and regain enough moves (with a prep) that it will take another 2 energy drains to take those back off.
Take away energy drain and you've just removed one of the very few chinks in a paladin's armor.
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29146, RE: That's one of your few weaknesses
Posted by Paladin on Wed 31-Dec-69 07:00 PM
I have absolutely no problem losing mana, Energy drain implies that. Still cutting things in half is a bit much, but its more that it cuts movement in half as well. Curse/energy drain/fatigue and your stuck there.
And that is for all classes
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29147, Statistics
Posted by Paladin on Wed 31-Dec-69 07:00 PM
I will need to have a playing shaman/antipaladin confirm this; But as far as i can tell, it lands with fair regularity(everytime on my part). My svs are not spectacular, but they are currently at 60.
As it is, its currently completely possible to competely immobilize any class, with three casts. Two energy drains. and depending on if it shifts to anti-paladin or shaman. Iceball or fatigue.
Dont get me wrong i love challenges, but if they land one, you basically have to run right then or risk getting absolutely screwed.
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29148, RE: Statistics
Posted by Magus_Guest on Wed 31-Dec-69 07:00 PM
If you have -60 svs, I'd be curious to know what level the person using this supplication is versus your own level.
Paladins are known for having some of the largest xp penalties, which can create some bad matchups.
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29151, Yesterday it was iceball.
Posted by TMNS_lazy on Wed 31-Dec-69 07:00 PM
Tomorrow it will be scourge.
The day after sleep.
A week later vault.
A month later it will be that necro's can be liches/mummies.
Energy Drain has been like this for years. It's a potent weapon. You shouldn't be dying to energy drain unless it is in concert with gang.
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29154, RE: Statistics
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
You get a save.
If someone can get you to fail a save against curse, and then three saves against energy drain, and it's not a gang and they're still not dead, you're probably doing something wrong.
And even then you can flee and quaff a potion to clear out.
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29159, More info, for what it is worth
Posted by Daurwyn2 on Wed 31-Dec-69 07:00 PM
I do agree that you should try a shaman or ap (or even necro, who have the most effective energy drain) to form a full view. I've played a few of each, and at least one of each to hero. At hero, I've clocked more time as a paladin than any of the other classes (except maybe necro, if lvl 47 counts).
There are pills that restore lots of moves. They do a triple refresh spell on you.
The first time you get energy drained you might lose 400 moves. 2nd time 200 moves. Third time 100 moves.
After the second or third time, you can flee and eat a prep to restore about 200 moves (going off memory here). If you are a 2h dedicant paladin you can use hiltsmash to buy yourself the time to do this.
Also, if you lag someone, they don't get to cast as much. Ok, your lagging ability is dependent on your build, but it isn't non-existant as a paladin. It's actually good as a 2h dedicant.
Generally though, saves are the thing. It's save vs spell that you need. And just in case you don't know (although I suspect you do), a positive number is bad when it comes to saves. You want a negative number.
Last paladin I saw die to this was a 2h dedicant (I think) and died because: a) they didn't aim at the shaman, so couldn't lag him b) they didn't blind the shaman with hiltsmash in order to enable them to flee and use preps (or quaf). I'll add, fleeing one room isn't much good because they'll just earthquake you back into combat. You need to flee and move a few steps, preferably in a zigzag. Alternatively, summon a tough mob to where you want to be, so the shaman can't earthquake without making the mob hit them. b) they wore an item of gear that drained their moves whenever it progged c) they didn't try to clear out until way too late d) they didn't make the shaman bleed, which is a good way of helping to ensure that you don't get worn down whilst he's barely straining himself.
Energy drain is a good tactic vs paladins. It certainly isn't an "I win" button, even combined with plague and iceball. Just don't let them stack too much on you before you clear out and deal with it.
Now that you are aware of the risk, I suspect you'll die a lot less to it. A lot of people who die like this die because they assume that the fight is going well, since they have more hp than the enemy. A good shaman will get his kills by making sure the enemy can't escape and then really piling on the damage. So you just need to get used to how they do this and then judge when it's time to get out.
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