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Gameplay |
Topic subject | Whirlwind of Steel |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=28918 |
28918, Whirlwind of Steel
Posted by Sogs on Wed 31-Dec-69 07:00 PM
Lots of people say the Whirlwind of Steel legacy sucks. Could you add an echo or two to let the warrior know it's beginning to take effect, sort of like STSF charges?
I have no idea how the legacy works, but maybe have an initial echo, and then another every time the dexterity difference changes between the warrior and the target - something like "You use your training in the Whirlwind of Steel to pick up the pace in your attacks," eventually graduating to "You use your training in the Whirlwind of Steel to unleash a frightening volume of attacks on your foe."
I highly doubt this would make anything overpowered, it would be slightly helpful for the warriors using the legacy, and it might encourage more people to give this legacy a second look.
Thanks!
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28919, RE: Whirlwind of Steel
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>Lots of people say the Whirlwind of Steel legacy sucks. Could >you add an echo or two to let the warrior know it's beginning >to take effect, sort of like STSF charges? > >I have no idea how the legacy works
We'll just leave it at that. Your assumptions are wildy innacurate as well. It increases your chance of landing a second/third/fourth attack and the attached dual wield checks. There are a handful of other places you gain a bonus, but above are the major places.
It is pointless to add an echo, because you would get it for every single normal attack you make.
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28920, RE: Whirlwind of Steel
Posted by Isildur on Wed 31-Dec-69 07:00 PM
He's saying to add echos when the *level* of the bonus to 2nd/3rd/4th attack changes. Like if you maledict someone's dex.
So maybe you separate the "range" of bonuses into four quadrants: low, low-medium, high-medium, and high, then give an echo whenever the warrior's bonus against his current opponent moves from one quadrant to the other.
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28921, RE: Whirlwind of Steel
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
>He's saying to add echos when the *level* of the bonus to >2nd/3rd/4th attack changes. Like if you maledict someone's >dex.
Eh. Any time the dex differential between you and your opponent changes, even by a point, the bonus changes. I feel like this would be spammy and not impart much new information.
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28928, Something doesnt jive.
Posted by Pro on Wed 31-Dec-69 07:00 PM
I remember you commenting three years ago or so that WoS could give a warrior upto 11 attacks.
That's not meshing with what Zulg is saying above.
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28933, Find the post and we'll go from there (n/t)
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
I don't remember saying that, but depending on how I qualified it, who knows.
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28968, Uhh
Posted by Guy on Wed 31-Dec-69 07:00 PM
No he never said that. He's been saying the same things about whirlwind.
However there have been a fair number of misinformation posts by people other than Zulg and Nep, and you are probably remembering one of them.
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28969, No I'm not. Proto-grafic memory.
Posted by Pro on Wed 31-Dec-69 07:00 PM
I'll find it.
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28970, I think this might be the source of confusion:
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
Whirlwind potentially lets you take attack(s) beyond fourth, although since in practice we basically never see a dual wielding character with fourth attack actually take eight attacks, probably you would never notice this.
If you pretend that warriors have a 'fifth attack' skill at 0%, which a normal warrior will never succeed at, and that Whirlwind warriors have a (small?) chance to do so along a similar mechanic of how they have boosted chances to take second/third/fourth/etc., you wouldn't be that far off in how this works.
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28922, Don't you just love misinformation on unoficial sites? n/t
Posted by Klaak on Wed 31-Dec-69 07:00 PM
Klaak
Great spirits have always met violent opposition from mediocre minds. -Einstein
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28923, more specific question, then:
Posted by blackbird on Wed 31-Dec-69 07:00 PM
I assume that a haste differential makes much more impact with this legacy than just with a dexterity advantage: is the haste advantage simply because
1. haste helps get around defenses better, allowing these extra attacks to land.
or
2. haste makes you take more attacks, combining with the boost from Whirlwind of Steel to ensure you're making tons of attacks, of which more will land, though more will also be defended against.
or
3. haste directly interacts with Whirlwind, giving you much more benefit (many more attacks) than having X more dexterity than your enemy.
I think #1 and #3 are true. But I don't honestly know.
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28924, RE: more specific question, then:
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
>I think #1 and #3 are true. But I don't honestly know.
1 and sort of 3, unless we're talking metabolic quickening in which case 2 is true as well.
In the case of 3, haste does mean something for whirlwind, but I wouldn't call it a large benefit. It means more than having a single point of dex more but I'm pretty sure it doesn't mean a lot more than that.
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28935, Hunh, my experience felt it had a huge impact.
Posted by Straklaw on Wed 31-Dec-69 07:00 PM
I remember when I had Whirlwind, haste vs. not haste made a huge difference. This might have been pre-enhanced reactions as well, though, so it could be a combination of more attacks (via Whirlwind) and more of those attacks landing (via haste itself).
That, or it's the standard selective memory because you REALLY notice when you're consistantly landing 6-8 *** DEMOLISHES *** a round.
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28967, I think whirlwind on a charged up STSF char pretty good in landing melee ntnt
Posted by CraftedD on Wed 31-Dec-69 07:00 PM
ntnt
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