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Forum Name Gameplay
Topic subjectRE:
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=2816&mesg_id=2840
2840, RE:
Posted by Isildur on Wed 31-Dec-69 07:00 PM
>Ultimately, if you find it doesn't work for what you're trying
>to do with it, you can try to use it in a different way, or
>you can just choose to pretend you don't have the skill... but
>I claim it is still worthwhile, even in some of the situations
>you probably think it isn't.

I'm not trying to imply vanish is a "useless" skill. I'm just saying that it's now useless in some circumstances where it was formerly useful...possibly more than was intended.

It was my assumption that the change was made primarily to prevent ass;vanish, but I'm realizing that's probably incorrect.

Ways to use neo-vanish:

1. Jumping ahead of someone on a road to cut them off.
2. Jumping across an area to save movement points.
3. Jumping across an area to avoid a mazey or cursed patch.
4. Jumping into part of an area that would otherwise require a key.
5. Desperation move when summoned into a locked room and attacked.
6. Desperation move when losing to a pole spec or thief w/ cutoff.
7. Desperation move when stuck in quicksand.
8. Vanishing to throw a tracking mob off your trail.

Basically, imho, vanish isn't wise to attempt in combat outside the desperation scenarios described above, and maybe a few other similar ones I've forgotten. If I'm fighting a warrior on Eastern Road, even if it's a rager with deathblow parting blows, I'm going with flee;quaff over vanish.